Rivals of Aether

Rivals of Aether

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Sandbag
   
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24 Jul, 2024 @ 7:48pm
4 Aug, 2024 @ 12:49pm
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Sandbag

Description
After a long break from Workshop modding and many, many years of wanting to make this, I finally have! ...I took so long that I got beaten to it lol.
HUGE special thanks to Xhevo, who graciously allowed me to use his version as a base. Absolutely do check it out HERE if you haven't yet!
And of course, credits to FriendAlias for making these outstanding sprites in the first place!

Compared to both SSF2 and Xhevo's version, I have made a few major changes in the spirit of what I thought would be fun and what I'm used to doing in the Flash game:
  • He has a grab and throws!
It's on his grounded Down-B. For the SSF2 one, which was a wavedash reference, just wavedash normally — It's been spiced up to work just like his aerial Down-B!
There are no pummels nor grab releasing, mind. Just like Clairen and our Mechlair, Bag will throw them away even if you don't input anything.
  • His capsule works closer to an item; quickly pull a capsule by hitting Neutral-B and then input any normal attack to toss it!
You can toss it in all four cardinal directions, and by inputting a strong attack, it gets launched farther too! You can also hold the B button while pulling the capsule to toss it far forward immediately. Both the light and strong tosses can be done out of a roll, too.
In SSF2, it's a move that doesn't see a lot of use: It's very laggy and can't spawn any items in competitive settings. Items are not a thing in Rivals, but the first problem was taken care of at least!
To make up for that, the move has a hefty cooldown — even if it's not his strongest move or anything, I didn't want pelting your opponents with capsules to be a very doable strategy.
  • Should his Up-B be interrupted for any reason, Sandbag has no choice but to let go of his Bob-omb.
Are you able to find ways to take advantage of this?

These aren't the only changes, of course, but everything else was done aiming to make him even closer to SSF2 than before — if you main Bag there just like me, you should feel right at home!

Being a scrub at Rivals (can't even hitfall consistently!), I wasn't able to find any infinites or severe balancing problems — I'm hoping to get feedback on that! This was super fun to make and I hope it's even more fun to play.
You can check his folder for list of updates I want to make in the future!

The only known issues (that will be fixed ASAP) are minor display issues for capsule and bomb before you release them.
17 Comments
A Meatloaf 28 Aug, 2024 @ 6:47am 
Holy shit ssf2
Haitam51 11 Aug, 2024 @ 6:17am 
MY MAIN IS FINALLY HERE,
NOW EVERYONE IS COOKED
LukeTheTNTCreeper 1 Aug, 2024 @ 9:47pm 
Sandbag blocks the way.
MedK  [author] 1 Aug, 2024 @ 8:28pm 
You actually couldn't before, dw Halcyon — it was one of the measures taken in response to your U-Strong feedback! It was made a little laggier, too, and F-Air was nerfed — check 1.15's patch notes!

also eyy solvé, ty dude
I was this close to DMing you about it as soon as I released lmao

Potato, duly noted! Still, I wanna hold off juuust a little on damage output nerfs as I feel like there's the chance it's not actually as overtuned as it might seem initially: you can beat a fair amount of his options by trading or by hitting him — both of his command grabs and his capsule lose to everything, his frame data isn't as good as most rivals' (especially noticeable when landing) and he has no stage control options either. The damage output was intended to make up for these and other weaknesses.

About knockback, F-Tilt was the only one I had on my queue for nerfs. Were there any other moves you found overpowered?
FulgurHalcyon 1 Aug, 2024 @ 7:55pm 
ok nvm I realized you can hold left/right to shift during the up strong
solvé 1 Aug, 2024 @ 12:17pm 
peak
THE GREAT POTATO GOD 1 Aug, 2024 @ 2:01am 
this is a very fun character but his damage output/knock back for a lot of his moves are way overtuned.
Bloodful 31 Jul, 2024 @ 11:10am 
sandbert vs sandbag is gonna be wild
MedK  [author] 28 Jul, 2024 @ 11:08am 
Thanks so much for the balance feedback, Halcyon!

It's a good thing you mention U-Smash's sfx; I was actually *just* working on a patch that fixes SFX on a few moves and nerfs F-Air a smidge

About U-Smash's hits not connecting, I'm actually struggling to reproduce that — what kind of combo are you doing and who are you fighting against?
FulgurHalcyon 28 Jul, 2024 @ 10:28am 
also please nerf the fair knock back
that thing just auto kills if you're off stage at 70%