Total War: WARHAMMER III

Total War: WARHAMMER III

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【兵戈天下】ATC数据适配mod
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731.996 KB
29 Jul, 2024 @ 8:44am
8 Apr @ 12:40am
9 Change Notes ( view )

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【兵戈天下】ATC数据适配mod

Description
whc`s Cathay unit pack:【War under Heaven】ATC submod
远程武器只是微调了一下,后面也是大概就 一些小改
对四方印技能修改,以便作出兵种的区别
北方印:5物抗改为10物抗,加5攻5防,10%的远程杀伤和破甲
西方印:加20护甲,20%法术充能(本来想加法强的,想想还是算了),减20%移速
南方印:加20%移速,20火炕
东方印:远抗 改为20,加20%远程杀伤和远程爆炸杀伤,破甲也同样

2025/03/17
加强了一些技能,调整了一些单位的数据

2025/01/13
新单位数据适配完成,西方印减速效果移除,做了个离谱单位出来(感觉价格还是给低了),我只是大概测试了几个单位,可能有些单位表现不佳
神机箭模组改为30,60模组对电脑负担还是大了点(bushi)

2024/08/04
北方玉勇系列由于是远近兼备 ,所以人数改动同步海卫
对一些远程武器威力调整

The ranged weapons were only fine-tuned, and there were probably some minor changes later
Changed the Quadripartite Seal skill to make class differentiations
Northern Seal: 5 Physical Resistance changed to 10 Physical Resistance, plus 5 Attack and 5 Defense, 10% Ranged Kill and Armor Piercing
Western Seal: Add 20 armor, 20% spell charge (originally wanted to add a strong spell, think about it or forget it), reduce movement speed by 20%.
Southern India: Add 20% movement speed, 20 ondol
Oriental Seal: Distant Resistance is changed to 20, plus 20% ranged damage and ranged explosion damage, and the same goes for armor piercing

2025/03/17
Strengthened some skills and adjusted the stats of some units

2025/01/13
The new unit data adaptation is completed, the Western India slowdown effect is removed, and an outrageous unit is made out (I feel that the price is still low), I just roughly tested a few units, and some units may not perform well
The Divine Arrow module has been changed to 30, and the 60 module is still a bit more burdensome on the computer (bushi)

2024/08/04
Because the Northern jade_warriors series is both near and far, the number of people has been changed synchronously with the Triton
Adjusted the power of some ranged weapons
26 Comments
GG Boom 16 Jul @ 4:20am 
求求更新下哈!
EllioAlbert 22 Jun @ 9:59pm 
嘿,请问有更新新的食人魔的计划吗
2427665207 10 Apr @ 7:15pm 
我认为期门禁军的定位不应该是普通的远程,,血量过少,且模组就90人@北城明月
2427665207 17 Mar @ 4:45am 
我感觉数值还偏弱,部分兵种的血量还可以再增强点,例如期门禁军
EllioAlbert 15 Mar @ 8:55am 
神机箭一队600,虎蹲炮一队175,是不是填反了
八级大狂风 15 Mar @ 1:40am 
大佬我这边玩的是斌斌,感觉步人浮屠有点过于高昂了,前期一个行省都养不起一支,猛是真的猛,但一支步人浮屠可以另起一只满编了,多线作战太难了。还有逐影鸦卫和鸦人的血亮数值会不会太低了,比ATC的骑兵还少,但ATC的骑兵高额冲锋伤害能弥补血亮问题,但鸦卫和鸦人没有。虽然会飞很强,可以背袭和偷弓,但这数值打不过本数高一点弓啊。
八级大狂风 14 Mar @ 11:58pm 
那个贴吧啊大佬?锤3的百度贴吧吗?
北城明月  [author] 13 Mar @ 7:46pm 
@八级大狂风 我在贴吧发了解决办法的
八级大狂风 13 Mar @ 5:30am 
我一开始还以为mod的数值就是这么抽象,错怪你了大佬。还有那些说模组还是120的人应该也是和我一样的问题,加了我说的那个mod或者类似的mod。
八级大狂风 13 Mar @ 5:25am 
这个mod和Resourceful Purpose - Compilation(全派系添加贸易资源和类似废料升级的机制)会冲突,会导致兵模数量减少,导致总血量大幅减少,我猜测可能是加入了废料升级的原因,毕竟兵戈天下的兵种分类还是放在原版里的,可以用那个mod的机制进行兵种强化,这在别的兵种mod里是没有的。