Stellaris

Stellaris

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Better Genetic Ascension (3.14)
   
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10 Aug, 2024 @ 9:15am
30 Dec, 2024 @ 3:59pm
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Better Genetic Ascension (3.14)

Description
Better Genetic Ascension for Stellaris 3.14

In the days of year 40 virtual ascension, modular dark matter-powered rogue servitors, and cybernetic concurrencies with enough specialist resource output to make a grown man cry, genetic ascension, everyone’s favorite generic ascension path, has unfortunately fallen behind. This mod aims to rectify that by buffing the associated tradition tree as well as the advanced species traits.

Here are the notable changes:
  • The Genetics opener additionally grants progress toward the Targeted Gene Expressions technology.
  • Clone Vats have reduced upkeep (half from vanilla) but no longer receive reduced upkeep modifiers from the tradition finisher effect.
  • Stem Cell Stimulation grants +2 pop assembly from Clone Vats (up from 1.5) and additionally grants +5 amenities from Medical Workers, Spawning Drones, and Offspring Drones.
  • Allelic Expression grants +6 trait points and +4 trait picks (up from +2 picks).
  • Allelic Expression grants -75% Modify Species cost (down from -50%)
  • Genetics finisher additionally grants +15% resources from jobs.
  • Natural Machinist is added to the biological auto-modding list after Allelic Expression is taken.
  • Exotic Metabolism now shows its tooltip properly and has reduced upkeep
  • Various minor buffs to different ascension traits.

Comment below if you have any bug fixes or changes you would like me to make.
30 Comments
Ellis 4 Jul @ 10:28am 
o7
Anonymous-77 30 Jun @ 9:25am 
I don't plan on getting the biogenesis DLC, so it does suck that I lose this still. :<
Lemoncello12  [author] 10 May @ 6:26pm 
Thanks! This time it's actually not an ascension tradition :)
adam-xmz 10 May @ 5:08pm 
I see, that's what I figured
Another tradition huh, Psionic is getting reworked soon as well, so ig the only two that would warrant looking after would be Cybernetics or Nanites? Either way, excited to see what you cook next!
Lemoncello12  [author] 10 May @ 10:36am 
With the new biological ascension paths, this mod is kinda redundant now, so I won't be updating it for 4.0. I have another tradition rework in store though.
adam-xmz 10 May @ 6:10am 
Will this mod be updated now that 4.0 is here? The genetics tree itself seems mostly unchanged apart from how leviathan transgensis no longer is a tech but rather part of the finisher effect, so I wonder if you would update this or whether you think it's unnecessary
raydx620 31 Jan @ 8:18am 
Strangely not working for me, even when this is the only active mod :)
Stout Goi 19 Nov, 2024 @ 9:42am 
Suggestions :) I don't thinks these are OP, but you could make them edicts that cost Society Research or Unity if they need reeling in. I think they make sense as part of the Ascension Perk or as additions to the Tradition Finisher Effect.

Pops automatically submit for genetic modification to preferred templates. Every month, 1 pop of a different template on each planet will have the prime template applied. Prime templates could be marked with a trait, so also give +1 trait picks.

You could also add a trait like, "Proactive Gene Swapping," which would cause Pops to have 100% habitability in all climates, but -50% immigration to planets with different climates, simulating the effects of being able to change your genes for the planet you are on. It's just a climate preference trait awarded at the end of Ascension, since you could mod each planet's Pops individually now, but it removes that busy work.
Lemoncello12  [author] 18 Nov, 2024 @ 4:31pm 
Seems this was because of a line in the culture worker job that I didn't copy over. Should be fixed now.
Kano 18 Nov, 2024 @ 1:16pm 
The new galactic curator civic gives "0.5 unity from culture workers". This effect isn't applied when your mod is activated. I tried to briefly look through the mod files, but couldn't figure out what exactly is causing this.