Darkest Dungeon® II

Darkest Dungeon® II

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A Sister Of Battle: Vestal Overhaul Mod
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General: Overhaul
Class Mods: Tweak
File Size
Posted
Updated
397.498 KB
10 Aug, 2024 @ 4:10pm
20 Jan @ 11:32am
9 Change Notes ( view )

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A Sister Of Battle: Vestal Overhaul Mod

Description
A sister of battle—repudiated but unbowed!

This is a rework of Vestal that aims to enhance some of her skills and make paths more balanced while keeping them in their intended roles. Some changes are pretty simple while others can be on the wilder side.

Changes
Wanderer
Those changes will affect all paths and will focus on enhancing Vestal’s role as a healing and support unit
  • Hand of Light changes from Melee to Ranged (to trigger the effect of Smoldering Firewood)
  • Illumination+ CRIT chance changes from 5% to 10%.
  • Divine Grace HP threshold changes from <25% to <=33%.
  • Divine Grace gains an additional effect with two conviction tokens of making the heal has a 25% chance of being a CRIT.
  • Divine Grace gains an additional effect with three conviction tokens of making the heal has a 50% chance of being a CRIT.
  • Divine Grace HP threshold changes from <33% to <=33%.
  • Divine Grace+ gains an additional effect with two conviction tokens of making the heal has a 50% chance of being a CRIT.
  • Divine Grace+ gains an additional effect with three conviction tokens of making the heal has a 100% chance of being a CRIT.
  • Ministrations and Ministrations+ launch range changes from 3, 4 to 2, 3, 4.
  • Mace Bash and Mace Bash+ no longer consume 2 Conviction tokens if the target does not have Block, Dodge, or Guard.
  • Divine Comfort and Divine Comfort+ now add a buff to allies to reduce the received amount of Bleed, Burn and Blight by 1 for 3 turns.
  • Mantra gains an effect with 2 Conviction tokens to heal 30% (same effect as default Wanderer Mantra+)
  • Mantra gains an effect with 3 Conviction tokens to trigger the effect of any Consecration (same effect as default Wanderer Mantra+)
  • Mantra+ effect with two Consecrations changes from healing a 20% to healing 30% and trigger the effect of any Consecration.
  • Mantra+ effect with 3 Conviction tokens changes from trigger the effect of any Consecration to add a buff of +6 HP if it’s Consecration of Fortitude or Consecration of Fortitude+ for 1 Battle.
  • Mantra+ effect with 3 Conviction tokens changes from trigger the effect of any Consecration to add a buff of +20% DMG if it’s Consecration of Light or Consecration of Light+ for 1 Battle.
  • Mantra+ buffs at 3 Conviction tokens do not stack.
Confessor
Those changes look to enhance her role at adding debuffs and token removal
  • Hand of Light now adds Weaken to enemies (same effect as default Confessor Hand of Light+)
  • Hand of Light+ damage changes from 1-2 to 2-3.
  • Hand of Light+ now removes Strength and Crit before adding Weak to enemies
  • Illumination ranges changes from 2, 3, 4 to 1, 2, 3, 4.
  • Illumination and Illumination+ now ignore Blind.
  • Judgement CRIT chance changed from 5% to 10%.
  • Judgement effect with two conviction tokens changes from adding 2 Weaken tokens to adding 1 Blind token.
  • Judgement+ CRIT chance changed from 10% to 15%.
  • Judgement+ effect with two Conviction tokens changes from adding two Weaken tokens to adding 2 Blind tokens.
Chaplain
Those changes look to enhance her role as party defense with Guard.
  • Hand of Light+ effect changes from adding Block to Block+ (Strength effect remains)
  • Ministrations now removes Horror in addition to removing DoT and Daze/Stun.
  • Ministrations+ now adds a 30% Stress RES if it removes Horror.
  • Mantra heal bonus at 2 Conviction tokens changes from +10% to +20%
  • Mantra+ heal without Conviction changes 10% to 20%
  • Sanctuary+ adds two Block+ tokens on Vestal instead of one Block and one Block+
Seraph
Seraph received a minor change in Mantra to use Consecrations and enhance her role as a support specialized in Consecrations.
  • Mantra and Mantra+ now reset all her skill’s cooldown when she has 3 Conviction tokens.

I have arrived to a point where I can call this the definitive version of what I want with Vestal, so it's very unlikely I'll make any update on this mod unless some bug appears. I hope you enjoy it! Please don't hesitate to let me know what you think about this mod.
18 Comments
ItsCrisDiaz  [author] 2 Feb @ 6:32pm 
@yearma of jerma I checked the mod and I don't see any issue with my mod, so it could probably be something else. Specially since I did not touch Mace Bash tooltip at all
the Kingdoms update broke some text on the mod, mainly for confessor divine grace and mace bash
ItsCrisDiaz  [author] 20 Jan @ 11:35am 
NEW UPDATE

* Finally fixed Wanderer Mantra+ bug where +20% DMG buff was not applying when used with Consecration of Light
* Added new effects to Divine Grace in order to make it scale better with Conviction

I have arrived to a point where I can call this the definitive version of what I want with Vestal, so it's very unlikely I'll make any update on this mod unless some bug appears. Consider this the final version of this mod unless something extraordinary happens :)
Jason 21 Nov, 2024 @ 2:13am 
Awesome mod. Love the mantra changes on wanderer.
ItsCrisDiaz  [author] 2 Oct, 2024 @ 8:51pm 
NEW UPDATE: This one is on the smaller side, but still relevant

* Confessor Hand of Light and Hand of Light+ changed from Melee to Ranged (to get better effects from Smoldering Fire) that was supposed to be since the start but for some reason, I forgot to switch it back when Red Hook tweaked Vestal lol
* Chaplain Sanctuary+ now heals 2 stress to target if the target has 5 or more stress (just like Wanderer Sanctuary)

Expect a new version with:

* Changes on Divine Grace to improve scaling and reliability.
* Changes on Seraph to make it more engaging.
Calebyte 21 Sep, 2024 @ 7:40am 
@ItsCrisDiaz, interesting. maybe i'm mistaken then. Or I have some other mod making things weird. This was the only Vestal mod on, but who knows. Thanks again!
ItsCrisDiaz  [author] 20 Sep, 2024 @ 10:35pm 
@Calebyte well, that's strange, because that's Vanilla Confessor Mantra, I ended removing my previous version after Red Hook's rework. And I just finished a run with Confessor and token removal worked well
Calebyte 20 Sep, 2024 @ 1:55pm 
love this mod!
FYI, I think there's a bug where Confessor Mantra isn't removing the negative tokens at 2 conviction.
ItsCrisDiaz  [author] 23 Aug, 2024 @ 2:04pm 
NEW UPDATE: This is one I wanted to work on for a while: Mace Bash and Mace Bash+ no longer consume 2 Conviction tokens if the target does not have Block, Dodge, or Guard.
ItsCrisDiaz  [author] 22 Aug, 2024 @ 7:56am 
Most recent version should have this issue fixed. If you don't have the version 1.1.2, restart Steam or verify files integrity of your game to get the most recent one :)