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* Finally fixed Wanderer Mantra+ bug where +20% DMG buff was not applying when used with Consecration of Light
* Added new effects to Divine Grace in order to make it scale better with Conviction
I have arrived to a point where I can call this the definitive version of what I want with Vestal, so it's very unlikely I'll make any update on this mod unless some bug appears. Consider this the final version of this mod unless something extraordinary happens :)
* Confessor Hand of Light and Hand of Light+ changed from Melee to Ranged (to get better effects from Smoldering Fire) that was supposed to be since the start but for some reason, I forgot to switch it back when Red Hook tweaked Vestal lol
* Chaplain Sanctuary+ now heals 2 stress to target if the target has 5 or more stress (just like Wanderer Sanctuary)
Expect a new version with:
* Changes on Divine Grace to improve scaling and reliability.
* Changes on Seraph to make it more engaging.
FYI, I think there's a bug where Confessor Mantra isn't removing the negative tokens at 2 conviction.