Slay the Spire

Slay the Spire

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Tinclad 脆皮战士
   
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File Size
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8.142 MB
10 Aug, 2024 @ 10:08pm
17 Aug, 2024 @ 7:38pm
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Tinclad 脆皮战士

Description
请先安装 Dependency: BaseMod, StsLib, ModTheSpire
A Character which plays with Dexterity, Thorn, Constricted and other mechanisms uncommon in the base game.
一个以敏捷为核心的简单角色,尽可能保持机制和数值极简。把原版比较少用的机制发挥了一下(比如荆棘、缠绕、缓慢)。
Github:https://github.com/fpg2012/modByNth233
16 Comments
Brutal Infant 4 Jul @ 1:58am 
敏捷体系太超模了
Allen 18 Aug, 2024 @ 7:06pm 
好强啊
fpg2012  [author] 17 Aug, 2024 @ 7:54pm 
Dispose, Recall and Flashback do crash the game in standard plays if language is English in previous versions. This bug has been fixed in the latest version.

p.s. the bug is rather silly... some ui strings are missing due to the wrong format of English UIStrings.json file, which results in a silly "NullPointerException" :sts_defect:
fpg2012  [author] 16 Aug, 2024 @ 9:36pm 
To Ann: I'll look into the issues. thank you for the feedback!
Ann 15 Aug, 2024 @ 10:10pm 
In multiplayer idk about standard play, Recall and Flashback both crash your game. Just FYI fun mod tho
fpg2012  [author] 12 Aug, 2024 @ 8:24pm 
等一下+、戏法的问题已经修复了。之前戏法在抽牌堆为空的时候无法正常从弃牌堆抽牌。专注和反省的描述也更新了。
Lizixue 11 Aug, 2024 @ 9:07am 
不,我很确定当时我的弃牌堆有一张牌)
fpg2012  [author] 11 Aug, 2024 @ 8:51am 
如果弃牌堆是空的,戏法将没法抽牌,这个是特性(可能我应该在牌面上说明一下)
fpg2012  [author] 11 Aug, 2024 @ 8:49am 
欸,戏法居然会出问题,我再测测。“等一下+”我下个版本修一下。
fpg2012  [author] 11 Aug, 2024 @ 8:47am 
几个hint,有很多种玩法强度都足以通关:
1. 敏转伤
2. 荆棘
3. 缠绕
4. 敏转力(利用“追忆”得到往事)
5. 消耗(删掉“往事”,获得棱镜和树枝,再配合几个消耗的牌)
6. 利用“匆忙打击+”每次会用实际伤害替换掉基础伤害的特性(配合易伤可以指数增长)

上面几种玩法都不能没有敏捷,不然会比较难受。我个人觉得荆棘流是比较超模的。理论上还可以用两张“回忆”或者“良机”打出无限(不过这种打法会比较废鼠标)。

目前2.0.0版本已知的问题:
“试探”这张牌偶尔会卡死游戏。
删掉“往事”之后的下一次战斗如果sl了,将没法拿到奖励的遗物(这个我可能打算当作特性了:espresso: