Left 4 Dead 2

Left 4 Dead 2

Not enough ratings
IMBA Weapons feature list
By Z
All features included in sinner's IMBA Weapons
   
Award
Favorite
Favorited
Unfavorite
Disclaimer
General changes
All guns now have 100% crosshair accuracy (0 spread, 0 recoil)
- Shotguns will retain their natural spead, but will be tighter
Rifle
AK47: Damage increased from 58 to 75
M16: Damage increased from 33 to 55
SG552: Damage increased from 33 to 55
Desert/SCAR: Damage increased from 44 to 65
SMG
All SMGs now has 300 range penetration (similar to shotguns)

Uzi (SMG): Damage increased from 20 to 34
MP5: Damage increased from 26 to 46
MAC-10 (Slienced SMG): Damage increased from 25 to 42
Sniper
All snipers can now penetrate 4 layers at full power, capped at 8192 range

AWP: Damage increased from 115 to 800
Scout: Damage increased from 105 to 350
Military: Damage increased from 90 to 250
Hunting: Damage increased from 90 to 250
Shotgun
Auto: Damage increased from 23 to 38

SPAS: Damage increased from 28 to 44

Chrome:
+ Damage increased from 31 to 40
+ Attack speed rate decreased from 0.5 to 0.15

Pump:
+ Damage increased from 25 to 42
+ Attack speed rate decreased from 0.5 to 0.15

=> Decreased attack speed (Cycletime) means they shoot faster
Secondary
Pistols:
+ Penetration distance increased from 0 to 300 (similar to shotguns)

Deagle (Magnum):
+ Damage increased from 80 to 150
+ Clip size increased to 15
+ Range modifier increased from 0.75 to 1 (no distance damage fall off)
+ Character penetration distance increased to 8192 (similar to snipers)
+ Penetration layers incresed from 2 to 3
+ Penetration damage increased from 50% to 100%
Special
All special weapons no longer has damage fall off with distance (range modifier = 1.0)

Grenade launcher:
+ Can now refill ammo and will not drop when empty
+ Damage increased from 400 to 550
+ Clip size increased from 1 to 10
+ Kill radius increased from 180 to 300
+ Stumble radius increased from 250 to 400

M60:
+ Can now REFILL ammo and WILL NOT DROP when empty (no auto reload, yet)
+ Damage increased from 50 to 100
+ Clip size decreased from 150 to 100
+ Reserved ammo increased from 0 to 400
+ Attack speed rate decreased from 0.11 to 0.075 (800 RPM, same as CSGO Negev)
Turrets
Minigun: Overheat time increased from 20 to 60

Heavy machine gun:
- Overheat time increased from 20 to 60
- Overheat penalty time adjusted to 20
- Cooldown decreased from 60 to 3
Funfact
- This will conflict with any weapon script mods or model mods that has a weapon script along with it (inside the vpk)

2 Comments
Z  [author] 16 Aug, 2024 @ 11:30am 
I couldn't think of anything else to write xd
ChimiChamo 16 Aug, 2024 @ 11:27am 
thats one hell of a fun fact