Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Phantagonist's Chinese Dynasty Uniques
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File Size
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384.074 MB
15 Aug, 2024 @ 9:35pm
9 Feb @ 4:52am
13 Change Notes ( view )
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Phantagonist's Chinese Dynasty Uniques

In 2 collections by Phantagonist
Phantagonist: Dynasty Project Collection 王朝計劃合集
31 items
Chinese Dynasty Uniques Support 中國王朝特性支援
45 items
Description
33 New Chinese Dynasties!

Overview
Adds 33 new Chinese dynasties with unique abilities, unique units and unique improvements.
  • Chinese leaders no longer use generic (and sometimes anachronistic) abilities. Instead, they receive uniques with respect to their dynasties. No more "Kublai Khan builds the Great Wall"!
  • All official Chinese leaders are supported.
  • A number of Chinese leader MODs are supported. Check our collection and suscribe them.

Details
The extensive list of 33 dynasty unique abilities, unique units and unique improvements can be accessed here[docs.google.com].

Compatibility

Notes
  • The "multiple dynasties under one Civilization" is an essential part of the design, as well as avoiding multiple Chinese leaders to be chosen in random-picks. There is no plan to change the dynasties into separate civilizations, and such suggestion is not entertained.
  • Zheng, King of Qin is not supported as the abilities are infused in the designs of the Qin Dynasty. Instead, Qin Shi Huang (Unifier) is renamed Zheng, King of Qin to represent his conquests towards unification of China.
  • Great Wall (now known as Great Wall of Qin) has its overpowered Culture and Gold nerfed, with new utilities added.
  • The Shang Dynasty ability is inspired by Tomatekh's Civ V Shang Dynasty MOD.
  • The Qing Dynasty ability is inspired by the Banner Armes in Age of Empires III.
  • This MOD does not contain changes to original game Chinese leaders to ensure maximum compatibility. We have planned to make a separate MOD for leader ability rework. Stay tuned!

Reminders
  • There could be minor glitches (that does not affect normal gameplay) in unit animations and strategic view. Fixes are working in progress. UPDATE: Strategic view is fixed.
  • The number of new assets is less than 100, though using multiple asset-heavy MODs might still reach asset limits. To minimize the number of assets and textures, this MOD uses recombined and retextured assets extensively and re-uses historic moments for multiple uniques.
  • When using MODs that grant uniques to the Chinese civilization like Steel and Thunder: Unique Units, those uniques will be available to all Chinese leaders as usual, though adding unique units might have issues in unit movement and upgrading.
  • Due to unidentified technical issues, this MOD is incompatible with Team PVP balanced MOD.

Supports English, Simplified Chinese and Traditional Chinese.
UPDATE: Now supports Japanese version of original Chinese leaders' dynasties. (Qin Dynasty, Yuan Dynasty, Ming Dynasty, Wu Zhou)
Requires Rise & Fall, Gathering Storm, New Frontier Pass and Leader Pass.

Credits
(In alphabetical order)
Many thanks to:
Boom, for providing assets of a palatial building.
c, for providing designs to a number of dynasties.
IthildinX, for importing the wooden stage of Goulan Washe.
JNR, for providing the furnace and bloomery assets.
Leugi, for sharing the assets of City Styles.
Mikecro, for providing assets essential to a number of improvements.
RMinaj, for making the majority of unit and improvement icons.
Zolaar, for providing the pagoda and circular terrace assets.

- And everyone in the Discord channel of Civ VI Modding Helpline, and QQ channels of Chinese modding communities, for providing suggestions and feedback!
105 Comments
Phantagonist  [author] 4 Jul @ 7:55am 
@ Drion.
这个Mod适配了原版领袖和合集里的中国领袖mod。单独启用这个mod时会为原版中国领袖改用能力,玩家可以按照自己的需要启用合集里的中国领袖mod,则mod领袖会获得相应的王朝能力(例如订阅三国领袖包后会使用魏蜀吴等王朝能力)。
Drion. 3 Jul @ 8:29am 
这个Mod具体是怎样使用呢,要配合其他的领袖Mod使用吗,因为我订阅后发现只是改变了游戏里原有的中国领袖,但是列表里的其他中国领袖比如商周,就没有发现
Phantagonist  [author] 28 Jun @ 12:01am 
@ charliehaha
本MOD(以及工坊上不少使用lua的MOD)不为PvP提供支援。
charliehaha 27 Jun @ 7:50pm 
联机环境下10多回合就出现队友重新加载的情况,此mod除了介绍里写的魔女pvp以外,还有别的冲突的吗
Phantagonist  [author] 27 Jun @ 7:05pm 
备注:我也已经向Bonus Resource Improvements的作者反馈,看看对方能否修正该模组对玩家界面的修改。
Phantagonist  [author] 27 Jun @ 6:49pm 
@MadHymn
经查证,Bonus Resource Improvements的作者为了在科技市政树显示解锁的新改良设施,使用lua将"全部"通过"TRAIT_CIVILIZATION_NO_PLAYER"达成效果式解锁的单位/改良设施显示在玩家界面上了。
由于并非王朝特性修改玩家界面的问题,我无法确保这边能否通过修改本地文件工程修正对方修改的问题,就算修改本地文件工程也要等七月解封桌上电脑后才能更新。
MadHymn 27 Jun @ 8:33am 
因为之前不论跟什么mod搭配都没出现过任何问题,但Bonus Resource Improvements突然就引起了ui上的出错,有点奇怪故询问一下。谢谢你带来的快乐
MadHymn 27 Jun @ 8:29am 
伟大,尽量还原历史印象的情况下保证了游戏性,好玩。但是目前遇到了一个小问题,本mod与【Bonus Resource Improvements】更多样的改良加成mod一同开启的时候,会导致不论玩哪个文明,科技树里都会显示明朝的全部特色单位和旗军。anyway,这是个影响视觉的小问题,不知道作者有没有这种问题的解决办法
Phantagonist  [author] 21 Apr @ 8:19pm 
@GUGUDI
出于游戏性和辨识度考虑,王朝特性本体必然只会有秦长城,不过我们会讨论将来是否需要制作追加朝代特色单位和/或改良的mod-mod。另外,你也可以根据mod-mod的制作规范自行制作mod-mod。
GUGUDI 21 Apr @ 2:19am 
可大明不能修长城还是太那啥了,现存长城遗址都大多是明长城,不能两个长城那把秦长城改回长城给大明加个行吗