Stationeers

Stationeers

53 ratings
ZoopMod [StationeersMods]
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File Size
Posted
Updated
1.525 MB
16 Aug, 2024 @ 12:41am
19 May @ 3:00am
6 Change Notes ( view )

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ZoopMod [StationeersMods]

Description
ZoopMod

WARNING:
This mod requires the StationeersLaunchPad Plugin Mod and BepInEx to be installed.
For installation, see the detailed guide at https://github.com/StationeersLaunchPad/StationeersLaunchPad
If you have StationeersMods installed, please remove it and use StationeersLaunchPad instead.

Please ensure you are unsubscribed from old versions of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3182410797

Cables, Pipes, Chutes
Allows you to build long lines between two points in a single action.
Lines cannot exceed the quantity of building materials in hand.
Waypoints can be added to extend the length of cables.

Frames
Can build long surface between two points.
Zooping take biggest surface, can't build a big cube on zoop mode.
Frames can't be placed if another frame, walls or any other large structure is in the way (it's to avoid error and wrong consumption of item).
No waypoints for frames.

Additions:
  • Fix for completion time, ensuring consistency in subsequent building actions.
  • Bindable keys.
  • Soft dependency on the CreativeFreedom mod, enabling cross-device zooping without collision checks.
  • Increased stack size for cables (250), pipes (100), and chutes (50).
  • Authoring tool usage
  • Zooping for frames

Usage:
While in construction mode, hold Left Shift (by default) and press the primary action, then move the mouse to zoop. Hold primary to complete.
Alternatively, press Z (by default) once to start zooping without hold+click.
You can add a waypoint by pressing mouse middle-click (by default) and cancel the last one with V (by default).

All keys can be customized in the Stationeers settings.

Special thanks to:
  • Elmotrix for the original mod
  • jixxed for the advanced version
  • Katsuk for the updated version
  • tsholmes for the last fix
  • The Stationeers community for their support and feedback

TODO:
  • [ ]Work on client side
  • [ ]Work with authoring tool
  • [x]Add waypoints functionality (Version 2024.16.08)
  • [x]Add zooping for frames (Version 2024.30.10)
  • [x]Add possibility to zoop windowed chute (Version 2024.27.10)
  • [ ]Add zooping for wall

Actually working on
No work in progress at the moment.

Known Issues:
  • Does not currently work in Authoring mode. (Fixed in version 2024.17.10.01)
  • The mod is always in CreativeFreedom mode, even without the CreativeFreedom mod installed.

Works for:
  • "Bug Fixing" update (December 12, 2024)
  • "Emergency Kit: Gas Masks and Engine Upgrade" update (December 11, 2024)
  • "Short Circuit: Liquid Device Interactions" update (October 28, 2024)
  • "In World Water" update (October 11, 2024)
  • "Bug Fixing" update (August 13, 2024)
  • "Tutorials and Helper Hints" update (August 5, 2024)

Modding took time and effort. If you like the mod, consider supporting me by buying me a book:
[www.buymeacoffee.com]
77 Comments
AlienXtream 14 Jul @ 5:15am 
ah. thats fair enough. not a bug, just a quirk of the implementation. still, as a new player (and im sure older players would find the QoL nice too) this is all very overwhelming. if you are open to another suggestion on the subject, is handling of overlapping tiles to "splice" the appropriate shape in something that could be considered? perhaps requiring pliers in the other hand to actually do?
Nivvdiy  [author] 14 Jul @ 12:50am 
Hello, yeah as church.exe said it's not a bug, how the path is calculated. He explain it well on how to connect. But i think it would be an idea to add the possibility to autoconnect but not by default, maybe by adding a key to switch mode while zooping
Church.exe 13 Jul @ 7:34pm 
@AlienXtream in these cases you can just add an additional waypoint where you want the corner piece, then drag one cable into the line you want to connect to. The 'zoop' functionality doesn't mind placing cables 'inside' of other cables, so it'll connect as you expect it to. I wouldn't consider this a bug since there are many cases where you want lines to run next to each other but NOT connect to each other, so if the mod tried to auto-connect ends for you it'd likely cause more headaches.

The one exception would be if the connection point it already 'open'. (e.g. : a data/power port on a machine, an exposed casble-end, etc.) In that case I could definitely see an argument for Zoop auto-connecting to it. (esp. for wiring up logic circuits!) With that said I could still see that causing issues, and it could definitely be difficult to implement some sort of 'smart connecting' feature like that.
AlienXtream 12 Jul @ 9:23pm 
when you do next work on it, it seems there might be some jank with connecting to existing points (such as in the 2nd tutorial) where it won't select the correct end piece if the line comes in from the sides (i.e end point only seems to use straight piece)
Anex 4 Jul @ 11:55am 
Thanks for this god tier mod,
One request, just like build mode, please add a delete/remove mode.
adigyran 4 Jun @ 8:26pm 
oh thanks a lot ! great mod
Nivvdiy  [author] 4 Jun @ 9:55am 
Hello, yes it will when i'll have time to work on it again
adigyran 2 Jun @ 5:37pm 
will walls be supported?
Nivvdiy  [author] 19 May @ 3:01am 
Hello, new version of the mod available with a fix from tsholmes and the use of
https://github.com/StationeersLaunchPad/StationeersLaunchPad
Nivvdiy  [author] 19 May @ 1:30am 
Hello Wikus, the mod is paused due to lack of time