Total War: WARHAMMER III

Total War: WARHAMMER III

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[6.x.x] Tabletop Caps - Yet Another Compatibility Megapack
   
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16 Aug, 2024 @ 7:49pm
20 Jun @ 1:29am
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[6.x.x] Tabletop Caps - Yet Another Compatibility Megapack

Description
Description

2024-12-15 New to the mod update to 6.0.0 comes with the leftover vanilla units that the main mod had not covered yet from 5.x.x to 6.0.0.

Started off as a personal mod and meant to work in conjunction with these two for the best overall coverage:

- Tabletop caps - Mod Unit Support by Laevatain II
- Tabletop Caps Compatibility Patch (Various) by Captain Freakout

This adds TTC support for the mods that adds new units that were not covered by the above. It also covers the vanilla + dlc units that were not covered by the main mod. View which mods and their respective units are supported in the Supported Mods page located under the Discussions tab.

No need for an update when CA pushes a new patch unless they add new vanilla + dlc units.

Did not account for balance, just compared each modded unit to their closest counterpart and used my gut instinct.

I would not be able to keep on top of unit updates from the supported mods so if you comment on when these mods add/remove units, that would be appreciated.

Notes

Why did you make this mod?
- Quite literally because I did not like seeing units not marked by TTC when I look at each faction's unit lists. Do not know when someone else would add support for these mods so I did it myself. I am aware it may or may not be possible to recruit some of these modded units in the campaign. They were there in the unit lists so I did them anyways. If there are any units leftover, either they are vanilla and DrunkFlamingo will need to update their mod to cover them or one of the supported mods added them in brand new.

Why these mods in particular?
- Because I am playing with them in my modlist right now.

Why are there some unit names repeated in the Supported Mods page?
- Some mods add the same unit twice but with different unit key names.

Do you take mod requests?
- Sure but whether or not I will get around to them is up in the air. I will try to keep them in mind.
26 Comments
Dante  [author] 20 Jun @ 12:20am 
Updated compatibility for vanilla and modded changes up to patch 6.2.

Additionally adds support for the following mods

- Deithland: An Empire Roster Overhaul
- Tigermen of Cathay
- Go Squig or Go Home!
- Bertrand the Brigand, Thieves' Honor
- From the Grave - Vampire Counts custom expansion
- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- SCM Might of the Maw
Dante  [author] 29 Mar @ 10:13am 
Adds support for the Kislev Units mod.
Dante  [author] 9 Jan @ 8:41am 
@vargasguerrero113 Head on up to the Discussions tab at the top of this page. The "Supported Mods" thread will be in there.
vargasguerrero113 9 Jan @ 4:15am 
how can i see which ones are the mods covered by this one
sigmars_disciple 30 Dec, 2024 @ 3:57pm 
This is great! Thanks for this, @Dante!
Dante  [author] 28 Dec, 2024 @ 11:17am 
Add support for the Whc's Cathay unit pack:【War under Heaven】 mod. Also updates support for the following existing mods:

- The Jade-Blooded Vampires: Curse of Nongchang
- Champions Of Undeath: Blood Knight Heretics
- Skaven Clans
Antagonistes 28 Dec, 2024 @ 10:39am 
You are right, it might be covered by the base mod. My apologies.
Dante  [author] 28 Dec, 2024 @ 10:01am 
@Antagonistes I think one of the other two already covered them because I don't see any unsupported units from the unit list screen for VCO.
Antagonistes 28 Dec, 2024 @ 9:45am 
I believe that Victory Conditions Overhaul add some units to the game as a reward for reaching certain victory conditions, would you consider supporting it?
Dante  [author] 28 Dec, 2024 @ 9:09am 
Add support for the Da Greenskin Looted Arsenal mod.