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Most of the time it's not to big of an issue for me. I just had this one instance where a Weasel from MNAD just absolutely lit up an infantry squad in the open without barely putting a dent in them. It looks funny with the camera zoomed all the way in as you can see the ground exploding around them and they just stand there looking menacingly. That was what prompted me to come up with the suggestion.
Overall I really do enjoy the realism/enjoyability balance of the mod!
I'm not sure how much multiplayer you play but moving into the open with infantry unsupported is pretty punishing as is, while it may take a while to kill them at distance they generally never make it back to cover alive. If I abandon a position with infantry I generally take over 75% casualties on the retreat if I can't screen them with smoke and fire.
I'm not trying to sound dismissive of your suggestion but the infantry meta from the early days of this mod has been thoroughly offset by the suppression/cohesion changes. I think players should be encouraged to advance and retreat if they have the appropriate tactical conditions-set.
It's only a suggestion, but maybe it would be good to differentiate more (if even at all possible) between infantry in cover (buildings, woodland etc.) vs infantry out in the open?
That would also make it more punishing if you time you infantry advances wrong and get caught out in the open.
And yep I can give helicopters to airborne troops but I will likely give the same capability to other airborne troops that don't already have it as a concession for balance. 2nd PzGren is pretty robust as is.
Yeah well I'm aware but it's still a game right? Some usage should this unit have, especially in army general you can't choose your roaster and the engineers are made to clear forests and towns...
So, I understand your point of view, but for me this a big issue honestly :(
They have the Handflammpatrone. Simple question: Why?
The weapon doesn't seem to be useable at all with 90 range and has even to stand still and only 4 rounds with really bad stats. What's the reason to nerf it that bad? Does the unit serve ANY use I'm not able to see?