Hollowbody

Hollowbody

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Hollowbody - 100% Achievements
By Hanni
Guidance for obtaining 100% achievements!
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Introduction


Hollowbody is an atmospheric survial horror game featuring 26 Steam achievements.



Roadmap

First Playthrough - Reunion Ending, Weapons, Secrets & Collectibles
  • Play on Intended difficulty.
  • Do not save the Wounded Stranger on the roof of the apartment building (Reunion Ending).
  • Obtain all weapons, discover all secrets, and find all collectibles.

Second Playthrough - Riven Ending & Doggo Ending
  • Play on Punished difficulty.
  • Complete the game without using more than three healing items.
  • Save the Wounded Stranger on the roof of the apartment building (Riven Ending).

You can combine the Riven and Doggo endings if you complete the second playthrough without using more than three health items (both achievements will unlock together). However, it might be easier to get the Doggo ending in a separate, optional third playthrough, as you will unlock the Scissor Blade - a powerful melee weapon - after completing the game on Punished difficulty for the first time.
Story
Handy
Get handy!


Closure
Finish the game on any difficulty.
⋗︎ Endings
Reunion
Obtain the Reunion ending.


Riven
Obtain the Riven ending.


Woof
???



The game features two main (Reunion and Riven) and one secret (Doggo) endings.

The two main endings depend on the outcome of the conversation with the Wounded Stranger on the rooftop of the apartment building. If you try to call Tax or answer the radio call, the Wounded Stranger will jump off the roof, leading to the Reunion ending. If you don't try to call Tax and ignore the radio call, the Wounded Stranger will follow you until the end of the game (enemies cannot kill him), leading to the Riven ending.



The secret Doggo ending can only be unlocked on Punished difficulty, which will be available after completing the game on Intended difficulty. If you beat the game on Punished difficulty without using more than three healing items (including the Repair Spray at the beginning), you will find a doghouse after crawling through the hole in the final boss area. Please refer to the next section for tips about playing on Punished difficulty.

The Doggo ending does not depend on any of the main endings and will unlock together with the achievement for the chosen main ending (Reunion or Riven).
Difficulty
Whatever it Takes
Finish the game on Intended difficulty.


Masochist
Finish the game on Punished difficulty.



There are two achievements for completing the game on certain difficulty levels. To unlock both, you must complete the game twice: once on Intended difficulty (available from the start), and once on Punished difficulty (highest difficulty, available after completing the game on Intended difficulty). There is no specific achievement for completing the game on Casual difficulty.

Completing the game on any difficulty will unlock Dungeon Crawl mode and Big Head mode for New Game+. Completing the game on Punished difficulty will unlock the Scissor Blade - an extremely powerful melee weapon - for New Game+.

Tips for playing on Punished difficulty without focusing on any ending:
  • The final boss is the only enemy that must be defeated; all others are (theoretically) optional.
  • Always fight enemies one by one. If necessary, try to lure them away from other enemies!
  • Regularly save the game and remember that loading a save file will reset enemy positions.
  • Save as much ammo as possible for the sewers (most difficult area) and the station.
  • Don't forget to set the corpses of defeated enemies on fire. Otherwise, they will respawn.
  • There's no need to collect any optional weapon other than the shotgun.
  • If you must use a melee weapon, wait for the enemy attack, then doge, strike, and repeat.

Additional tips for playing on Punished difficulty while focusing on the secret Doggo ending:
  • Don't use more than three healing items. Save one for the sewers and one for the station.
  • Shoot only big enemies. Use a melee weapon for normal enemies (Scissor Blade if unlocked).
  • Don't fight enemies in narrow passageways with many camera angles. Instead, lure them out.
Weapons
Quiver Down Your Spine
Craft the Bow and Arrow.



Find and combine the wooden bow and the quiver of arrows to unlock the achievement.

The quiver of arrows can be found shortly after leaving the apartment building; in an archery range between house number 34 and house number 36 on the main street leading to the park:



The wooden bow can be found at the fountain in the park, next to the remains of Erin Marlowe:





Boomstick
Obtain the shotgun.



The shotgun can be found on the altar in the chapel:





Cooking on Gas
Obtain the flamethrower.



The flamethrower can be found on the dining table in apartment 0.14. Since the apartment door cannot be opened with the master keycard, some backtracking is required.

After obtaining the pack of fuses in the Star shop, backtrack to the apartment building. Use one of the fuses to open the closed shutter, then enter apartment 2.14 and use the makeshift hook on the hole on the floor to get the key to apartment 0.14:

Secrets
Both secrets - Living With Ghosts and Truth - require some backtracking, so it's recommended to combine them in one playthrough. Please read this section in its entirety before continuing.

Living With Ghosts
Find a record of events.



This secret is missable and requires some backtracking. First, make sure the Wounded Stranger jumps off the roof of the apartment building (answer the radio call). Progress until you reach the Star shop and pick up a pack of fuses. Then, backtrack to the apartment building, use one of the fuses to open the closed shutter, exit through the window to the parking lot, and locate the dead body of the Wounded Stranger to find a secret note:





Jacked
Use the car jack.


Disk 1/3
Find Disk 1/3.


Disk 2/3
Find Disk 2/3.


Disk 3/3
Find Disk 3/3.


Truth
Use the terminal.



This secret was added in the Restoration Update a few weeks after the game's release. Similar to the Living With Ghosts secret, it requires some backtracking. Fist, find the car jack hidden behind a bus near the Star shop on High Street Part 2:



Next, use the car jack to access the terminal room near the playground (after the Star shop):



In the terminal room, use the scissors to open the lockbox. Then, backtrack to the sewers and combine the car jack and the makeshift hook to get a crude fishing rod. Use the fishing rod to obtain the digi-lock key floating in the sewage (in the area with the locked gate):



Head back to the start of High Street Part 1 and use the digi-lock key on the first card reader:



Next, use the car jack on the garage between house number 21 and house number 23:



In the garage, pick up the gas blow torch. Then, use the gas blow torch on the gate in the sewers:



Pick up the portable battery and use the digi-lock key on the second card reader:



Leave the sewers and use the digi-lock on the third card reader near the Star shop:



Finally, use all three data disks and the portable battery in the terminal room.
Collectibles
Walkie-talkie
Find all lost signals.


Logomaniac
Find all written documents.



There are 34 collectibles scattered across the game: 8 Signals and 26 Documents. Since none of the collectibles carry over to New Game+, all must be collected in one playthrough. Fortunately, only one Document is missable (see section 'Secret'), and collecting 25 Documents is sufficient for the achievement. If you save at the telephone booth in the subway station at the end of the game, you can backtrack to collect any of the 33 unmissable collectibles.

Both achievements unlock after the Stats screen at the end of the game.
⋗︎ Apartment Building
Document 1 - Sasha's Letter

Automatic story item.



Signal 1 - State Regulations

After watching the opening cutscene, pick up the Repair Spray and follow the path to the left:





Document 2 - Observation Report

Follow the main street and pass an old industrial mech and a street barricade:





Document 3 - Gater House Register

In the apartment building, on the shelf in front of the locked storage box:





Signal 2 - Occupational Hazard

In apartment 2.10:





Document 4 - Newspaper Article - Nov 16

In apartment 2.11 (no sign; opposite of apartment 2.10):





Document 5 - Child's Drawing - Bazilionr

In apartment 1.3 (no sign; apartment with the missile), next to the remains of Charlie Garewal:





Document 6 - Card Writer Note

Inside the locked storage box on the ground floor.



Document 7 - Noise Complaint

In apartment 0.5, next to the remains of Julian Goldenberg:





Document 8 - Diary Entry

In apartment 0.10, next to the remains of Coe Starr:





Document 9 - Notice to Tenants

After crawling through the shutter on the ground floor, in the first apartment on the left:





Document 10 - Future Wishes

In the apartment accessible after starting the fire, next to the remains of Hannes Winkler:





Signal 3 - High and Dry

In the apartment accessible after starting the fire, in the bathroom:





Document 11 - Electrician's Note

Stuck on the wall next to the elevator:

⋗︎ High Street Part 1 | Park | Sewers
Document 12 - Shift Schedule

Shortly after leaving the apartment building, behind a street barricade:





Document 13 - Artist's Note

On the street leading to the park, next to the remains of Jordan Little at house number 17:





Document 14 - Contamination Poster

At the bus stop in front of the park entrance (telephone booth):





Signal 4 - Guilty Conscience

At the human body dump in the middle of the park:





Signal 5 - A Spoon Full Of Sugar

After obtaining the digilock key, backtrack to house number 21 and enter the bedroom upstairs:





Document 15 - Newspaper Article - Colbolt Chronicle

After using the camcorder on the tripod in house number 21, enter house number 20:





Document 16 - Child's Drawing - Waving Man

In the child's room upstairs in house number 20:





Document 17 - Torn Note

In the sewers, near the Beating Heart and the remains of Stuart Mason, on a white box:

⋗︎ High Street Part 2 | Subway Station
Document 18 - Eviction Notice

After leaving the sewers, in an alleyway near the telephone booth:





Signal 6 - Resident Upheaval

In the same alleyway as Document 18.



Document 19 - Prepper Note

After obtaining the pack of fuses in the Star shop, backtrack to the apartment building. Enter apartment 2.14 and use the hook on the hole on the floor to get the key to apartment 0.14:





Optional Document - Record of Events

Please refer to the 'Secret' section.



Document 20 - Newspaper Article - May 4

In the Star shop:





Document 21 - Discarded Letter

Immediately after leaving the Star shop through the shutter:





Signal 7 - Not For Grown-ups

Shortly after leaving the Star shop, at the playground:





Document 22 - Delay Notice

Stuck to a tree on the street leading to the subway station:





Document 23 - Employment Poster

Near the bus stop at the subway station entrance:





Signal 8 - This Station Is Non-Operational

In the subway station, follow the path right of the telephone to a platform:





Document 24 - Confidentiality Letter

In the women's restroom near Signal 8:





Document 25 - Maintenance Note

In the subway station, follow the path left of the telephone to a platform:

69 Comments
AerialComb 5 May @ 4:51am 
@DomEReaperR The handy achivement is part of a new door that was add it just before the train station. You need the hand of a soldier that is located just at the far end of the street after you go through the Star shop before the playground. You chop his hand with the scissors and then you use the hand to go through the door. After that, you reach the train station after a few more streets.
DomEReapeR 6 Apr @ 3:10am 
@Hanni Geez no wonder it's been so hard finding information about it, I beat the game 100% back when it came out and then lost that 100% when these new achievements were added, so I've been trying to find specific instructions just so I can get back in and get the 100% again with little fuss haha

Thank you for answering, was driving me nuts these past few days.
Hanni  [author] 6 Apr @ 3:08am 
@DomEReapeR It's an unmissable story achievement you will unlock towards the end of the game :)
DomEReapeR 6 Apr @ 3:03am 
The handy achievement is listed at the start but I don't see any information or instructions on what the achievement is or how to get it. What is it?
Hanni  [author] 20 Feb @ 8:11am 
And thank you! :)
Hanni  [author] 20 Feb @ 8:11am 
@THE RAVEN Glad you figured it out! And I agree, I also prefer the base game.
THE RAVEN 9 Feb @ 5:04pm 
I meant to say I did figure it out. Not a fan of some of these changes. Like barricading off the outside area between loading screens. I actually miss the base game more. Not a fan of the movement speed either. But I got all the achievements thanks to your help again. This guide is lovely!
THE RAVEN 7 Feb @ 10:05pm 
Well, I am back again. I forgot they added new achievements and now I am headed back to get them. I understand most of them but what is the Get Handy achievement? It says it is story related but I don't see anything about it and what path I need to go to unlock it?
Hanni  [author] 28 Jan @ 5:58am 
Glad to help! :metalhorns:
EricTouchdown 28 Jan @ 5:17am 
thx for helping me out @Hanni :nmhheart: