Garry's Mod

Garry's Mod

Not enough ratings
Goldsrc Counter-Strike Buymenu
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
387.386 KB
18 Aug, 2024 @ 3:13pm
1 Change Note ( view )

Subscribe to download
Goldsrc Counter-Strike Buymenu

Description
A COLLABORATION BETWEEN FESIUG & MATSILAGI.

This time,i've asked my fellow friends to make a CStrike Buy menu (because i suck at derma!!!! Who would've thought), and he took the task pretty fast, and did very well actually! So all i had to do was fill it up with what i want, add some sounds, the money system, HUD and visual flavor to the logo, and it was done!

But yeah, seriously now: This is basically a Goldsrc / CS 1.6 replica of the Buy Menu, made to work with SWCS Stuff mainly, by default, the Workshop version comes with support for the 3 included swep packs (Which are required for it to work), along with others if you take the GitHub version, more details below.

It also has a working money system, here, money is gathered by 2 means: Killing NPCs and Killing Players, with NPCs giving 100 by default, and NPCs 50. The prices are equal to CS:GO so you will have a balanced experience out of the box.

To use it, bind a key to cs_buymenu, for instance bind b cs_buymenu.



FEATURES
-Ability to add your own weapons. (GitHub version / modifying the Lua)
-Ability to add custom scripts / features as items to buy (Check the lua on the Kevlar and other similar equipments)
-Ability to add custom ammos (Modifying the lua)
-Changing the price rewards (CVars below)


CUSTOM/OUTSIDE ADDON SUPPORT
SWCS (Required)
SWCS Danger Zone Entities (Required)
SWCS Extras/Beta Guns (Required)
SWCS Noble Strike (Github Version Only)
SWCS Customs (TBA) (Github Version Only)
TacRP (Not sure how much of it still applies, i removed some functions related to it so its better to grab Fesiug's version for that)
Zombie Survival V1.11 Fix (HUD Elements and menu logic)


CONVARS
mp_startmoney: Default 800. How much money each player start per-life?
mp_npckillreward: Default 50. How much money you get per NPC killed?
mp_playerkillreward: Default 100. How much money you get per Player killed?
mp_maxmoney: Default 16000. Max. Amount of money each player can have.


TO-DO & WISHLIST
TODO: Reprogram info_buyzone (Pointless without a gamemode, low priority)
TODO: Make the menu not leave the category you were in upon purchase or upon failure (Easy but also not bothering me, low priority)
TODO: Make a seller ent + an option to disable opening the buymenu. (Again, info_buyzones + pointless without a gamemode, low priority)
TODO: Fix text positioning (I can't into derma, up to Fesiug, mid-priority)
TODO: Add per-team weapons and items (Pointless without gamemode, low-priority)
WISH: Elements for DyAMetR's HUDs such as H0L-D4, HL2 Customizalbe HUD and maybe the GTA 3D-era HUD (I swear i tried, but i couldn't do it, if someone or even you could, i'd be grateful).


CREDITS
Fesiug: Base code, menu work, derma, buy function, buttions, hotkey/number system, the entire thing skeleton and heart
Matsilagi: Aesthetic changes such as the "g" logo, adding the CS:GO guns and also ammos, items and equipment scripts, sounds and other minor visual changes. ZS HUD and logic support,Money System and HUD code.

GitHub Version (My Branch)[github.com]
GitHub Version (Fesiug's Branch)[github.com]
2 Comments
GreenBoi 11 Apr @ 5:15am 
clutch moment
DyaMetR 19 Aug, 2024 @ 2:09am 
i gotchu my homie