Burger Kombat

Burger Kombat

Not enough ratings
Crafting System
By ダニエルパンケーキ
This guide describes the mechanics of the Burger Kombat crafting system, detailing how ingredient selection influence Burger rarity.
   
Award
Favorite
Favorited
Unfavorite
Crafting Menu
The Crafting Menu in the Burger Kitchen has 5 predefined cooking slots, each capable of holding one ingredient from five categories. A Burger can be prepared when all three main ingredients occupy the slots. Each ingredient contributes a specific value to the Burger's final score.


Rarity and Points
Which Burger to prepare is determined by a random number between a lower and upper bound. The lower bound is the sum of all ingredient values, while the upper bound is calculated by multiplying the lower bound by a multiplier based on the number of ingredients used.

Burgers and ingredients are classified into five rarities:
  1. Common
  2. Uncommon
  3. Rare
  4. Unique
  5. Legendary

Burgers are defined by the points ranges and ingredients have a fixed number of points for each rarity.
Example
Let’s consider the following example. Burgers of the common rarity range from 50* to 174* and burgers of uncommon rarity range from 175* to 349*.

If we assume five common ingredients each worth 25* points, the lower bound would be 125 points. If using all five slots provides a multiplier of 2*, the upper bound would be 250 points. So the final Burger value would fall between 125 and 250 points.

This corresponds to the following chances of crafting: 40% common and 60% uncommon.
(175-125) / (250-125) = 0.4 – drop of a common Burger.
(250-175) / (250-125) = 0.6 – drop of an uncommon Burger.

*values are provided for an example. The exact point ranges for each rarity have not yet been disclosed.
3 Comments
Coloneljoe20 19 Aug, 2024 @ 4:18pm 
@Mixxiphoid I got it. Thanks
Mixxiphoid 19 Aug, 2024 @ 9:03am 
@Coloneljoe20. Make the game window 3 times taller than wide.
Coloneljoe20 19 Aug, 2024 @ 6:48am 
How to get eye of god achievement? I do not understand about expand the visible frame in your game