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Milie Falcs - Spinward Marches - District 268 - Hex 1637
   
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19 AGO 2024 a las 7:33
19 AGO 2024 a las 7:51
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Milie Falcs - Spinward Marches - District 268 - Hex 1637

En 2 colecciones creadas por Butters
Traveller Role Playing Game Star Systems
91 artículos
Traveller RPG Systems - District 268 Subsector
32 artículos
Descripción
System - Mille Falcs
Subsector - District 268
Sector - Spinward Marches

Main World UWP - Mille Falcs 1637 B9A2469-C Fl Ni (Naval base, Scout base)
Starport Class - B - Refined fuel, starship repairs
Size - 15,174km
Atmosphere - Exotic
Hydrographics - 18% (Contaminated Water)
Population - 30,000
Government - Captive Government
Law Level - 9 – (All weapons and armour banned)
Tech Level - C – TL-12

Information for Travellers

The Mille Falcs system contains eleven rocky worlds, and one gas giant.

The planet Mille Falcs is a large, Fluidic, Non-industrial world with an Exotic atmosphere – most sophonts will require oxygen masks to breathe - and a small amount of contaminated surface water.

The planet Mille Falcs has high gravity. Starships should take great care if landing on the surface.

Mille Falcs is an Imperial base system. There are extensive Naval and Scout facilities located on the five moons orbiting the planet Mille Falcs. The Class B Starport is only available to authorised starships. The gas giant and ice on many of the outer planets provides starship fuel.

Mille Falcs is a member of the Third Imperium.

The Mille Falcs system has a 30,000 sophonts. Most of these are Imperial Naval and Scout personnel.

The planet Mille Falcs is a non-industrial world and is reliant on goods brought in by off-world traders to maintain TL-12.

Mille Falcs is a young system with little to attract colonists. This made it the perfect location for the only Imperial Naval base in the District 268 Subsector.

Mille Falcs has a high Law Level as the system is under martial law.

Mille Falcs has a Captive Government as all authority belongs to Naval High Command situated on Glisten.

The simulation is currently stable, but that might change when running the simulation forward.