Total War: WARHAMMER III

Total War: WARHAMMER III

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Witchwood for Immortal Empires
   
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overhaul
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23. aug. 2024 kl. 16:41
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Abonner for at downloade
Witchwood for Immortal Empires

Beskrivelse
For anyone who played my recently released Oak of Ages mod you will know what to expect.

This mod integrates 2 Witchwood maps into the Witchwood region in Immortal Empires campaign for siege and land battles.

Using vanilla assets but dramatically adding variety and flavor to your campaign.

Old World map and Immortal Empires Expanded are NOT supported currently.

Enjoy!
16 kommentarer
Blyckert 28. aug. 2024 kl. 10:32 
After some more checking, it's an issue between MCT and your mods. Removing MCT from the second test setup below works just fine with no errors in the log.
Strange that either A) adding the Framework, or B) adding 100+ other mods makes it work (albeit with a script error in the latter case)
Blyckert 28. aug. 2024 kl. 10:10 
@Novaspook.
Yeah, a bunch. I'm getting back into WH3 after over a year so I'm putting together a new modpack. I'm adding a couple at a time, starting the game with logging enabled and playing a couple of turns. Your mods are some of the final ones, so there might be compatability issues, although...

Troubleshooting:
--- Launching with your two mods and Script Debug Activator - campaign starts fine, no errors in the log
--- Launching with your mods, Mixer, Audio Mixer, MCT and Script Debug Activator - CTD when trying to start a campaign, no log written
--- Removing your mods OR adding the Framework to the above - Runs fine, no errors in the log
--- Your mods and 100+ other mods (carefully added to not have script issues) (not the Framework) - starts but gets the mentioned script error.
--- Adding the Frameworkto the above collection - runs fine, no errors in the log.
👻GypsyBastard 28. aug. 2024 kl. 6:26 
THE HAUNTED FOREST !!

pls
pls
pls
Novaspook  [ophavsmand] 27. aug. 2024 kl. 16:39 
Hi Blyckert, Thanks for your feedback. I am surprised you have this script issue, the map replacer script is embedded in my mods to avoid this requirement.

It runs perfectly fine on my machine standalone.

Do you have other mods enabled that include scripts? :)
Blyckert 27. aug. 2024 kl. 12:47 
Great idea, love to see some more variety in the maps.
Though you might want to throw on Map Replacer Framework as a requirement, it throws a BIG FAT SCRIPT ERROR if you don't have it
iDon'tSpeakRussian! 27. aug. 2024 kl. 11:26 
Hey novaspook, thank you for yet another addition. Do you plan to also restore other older maps that CA removed? :) (for example empire crossroads. The map that has like big roundabout in the middle, couple of houses to fight around on west /east sides and ton of trees in middle, it was unwalled empire settlement in wh2 and I would love to see it back :D)
Novaspook  [ophavsmand] 25. aug. 2024 kl. 15:12 
Thank you so much for the positive feedback guys! :-) I played a few campaigns as the wood elves and really missed some more variety in my battles.

I really missed that feeling of venturing out in the Immortal Empires and see different locations in my battles.
Evil Muffin 25. aug. 2024 kl. 13:34 
Stuff like this is what WH3 needs. Thank you much ^_^
Novaspook  [ophavsmand] 24. aug. 2024 kl. 13:23 
@Lucius El'Cliffhanger

Great suggestion but the team are graphical wizards unlike me who merely edit the keys in the Immortal Empire campaign :)

also I doubt I would have the time, I resume my regular 50 hour job soon.
Novaspook  [ophavsmand] 24. aug. 2024 kl. 13:22 
@Not A Skaven
That would require a different kind of skills. My work is to take maps that are already functional and integrating them into the Immortal Empire campaign by changing the way regions and maps are linked.

I would love to build new maps or rebuild old maps from WH or WH2 but it is a bit beyond my graphical skills :(