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Bir çeviri sorunu bildirin
So in Sketchup you need to be sure that you don't have any reversed faces. And you must save the file as Sketchup8. Next you import it in 3DsMax, you delete redundant layers (have a specific sign next to them), you attach the other layers into one, next u need to flatten the map, render it to a diffuse png file, remove the UVW and export the asset as fbx. I'll try and make a video tutorial this weekend cause i'm terrible at explaining stuff :)))
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