Black Mesa

Black Mesa

92 ratings
Improved Default Cubemap
   
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5.076 MB
25 Aug, 2024 @ 8:53am
25 Aug, 2024 @ 9:46am
5 Change Notes ( view )

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Improved Default Cubemap

Description
This is not my MOD, I just moved it here
You can see the original MOD here
No more "glowing props"!
- Still ugly and wrong, but less ugly
- Works in LDR and HDR maps (using a single texture)
- Uses sky_day02_07 skybox from Half-Life 2
- Neutral color and low saturation
- Better sky/ground separation
- Nondescript ground appearance
- Similar overall luminosity (Doesn't look any worse in dark areas than the original.)

This DOES NOT magically "fix" broken or missing reflections in maps that haven't baked/included their own cubemaps correctly. They will always look wrong until that happens.

I moved this just because I was stupid and didn't know how to fix that damn CubeMaps while editing Chapter Overhaul's map :(


credit

Rush_Freak - Create the original mod
6 Comments
fAnt00m 30 Aug, 2024 @ 8:09pm 
is this main game bug or not:
scientists and security guys are missing eyes for me (for some unknown reason)
Dafazi23 29 Aug, 2024 @ 11:10pm 
@why do I exist
The author literally explained it in the first 2 sentences, nice attention span you got there.
BM*FaZuLet_PT 29 Aug, 2024 @ 3:51pm 
so good
Iguazu 29 Aug, 2024 @ 6:21am 
the answer is right in the description man
me so 👽👽👽 27 Aug, 2024 @ 5:45pm 
you tore this or ported it STRAAAAAAAIIIIIIGGGGGGHHHHHHHHHHTTTTTTTTTT from gmod, didn't you.
Black Mesa Security officer 25 Aug, 2024 @ 10:52pm 
Alright! I can finally fix that goddamn bug.