XCOM 2
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[WOTC] Infiltration
   
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63.671 KB
26 Aug, 2024 @ 1:25pm
28 Aug, 2024 @ 5:24pm
4 Change Notes ( view )

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[WOTC] Infiltration

Description
Description
On timed missions, the timer does not begin until the squad has lost concealment.
Resistance card Infiltrate and Sitrep Stealth Insertion were disabled.

Credits
Thanks to wojteczek for their help testing the mod.
Thanks to Iridar for pointing out technical issues.

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
17 Comments
LightenedDark 14 Jun @ 8:52pm 
Old version didn't work with certain mission types apparently. Does this one?
Puggly the Grey 8 Apr @ 7:15am 
Henlo fren, can dis be removed from a campaign in progress? :doge:

Or do I has to start a new one? :nkGhost:
Mid Favila 1 Mar @ 3:58pm 
Oh, cool. Thanks for the quick response btw. I'll give you a shout if it turns out there are issues.
Boundir  [author] 1 Mar @ 3:57pm 
It should yes. I didn't try
Mid Favila 1 Mar @ 3:55pm 
Maybe a stupid question, but - LWotC?
Boundir  [author] 5 Feb @ 4:58am 
Yes
Boisegangpc 4 Feb @ 3:27pm 
Is this mod safe to add to an existing strategy layer save?
Boundir  [author] 31 Aug, 2024 @ 8:44am 
Timer duration is unchanged. It's up to the player to maintain balance!
Zigg Price 31 Aug, 2024 @ 8:15am 
Does thgis make changes to the timers, like Simple True Concealment does?
Boundir  [author] 29 Aug, 2024 @ 3:07am 
@LeyShade, can you elaborate ? What is the correct way to use it? True Concealment sets the EngageTimerWhenConcealmentLost config to true in every base game missions that uses it. Infiltration uses the Infiltrate resistance card functionality in every missions.

@Drumax I can't see any candidate for a conflict in the modlist. If you have one I can take a look.