Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Deep Thought
   
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133.319 KB
26 Oct, 2014 @ 7:10am
6 Aug, 2015 @ 2:49pm
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Deep Thought

Description
This mod adds the Deep Thought wonder to the game, which gives a +42 science boost. Deep Thought can be built after you research Synthetic Thought.
36 Comments
butterfly courtier 15 Jan, 2016 @ 4:04am 
Can we get a Krikkit Civ, the Key to the Krikkit World wonder/ Victory? idk Those are some things i just thought of :conwayshrug:
enigma 16 Nov, 2015 @ 1:09am 
does this work with rising tides?
freetheleprechauns 10 Oct, 2015 @ 9:49am 
You could boost the production cost to make it an 'ultimate' wonder and have it give 42,000 science? Perhaps treat it like the mind stem victory, where each city has to build something that generates production towards it, replicating the 7 1/2 million years for it to calculate the answer?
My Thicker Is Dicker 14 Aug, 2015 @ 5:56am 
42 Prodoction? (sorry cant spell been up all night its like 6 or 7 am
Angel_Flower 8 Aug, 2015 @ 9:26am 
the improbibility drive might be a good idea as a wonder it could every so often it could give you something helpful like a free afinity level or something bad like a whole lot of over powered aliens
RockNRoll08  [author] 3 Aug, 2015 @ 7:09am 
I can certainly look into adding other hitchhikers mods. Any suggestions?
raven691313 3 Aug, 2015 @ 4:35am 
Can you create more hitchhikers mods useful for other things than science?
RockNRoll08  [author] 31 Jul, 2015 @ 12:41pm 
I'll see if I have the time to make this provide +42 science soon. I have no idea why I didn't do that in the first place.
Angel_Flower 31 Jul, 2015 @ 9:21am 
42
Sleepy Head 3 Jun, 2015 @ 12:55am 
The wonder should really just provide +42 science.