Barotrauma

Barotrauma

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EK Vanguard Mk-II
   
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31 aug, 2024 @ 9:25
30 maj @ 8:17
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EK Vanguard Mk-II

Beskrivning
EK 'Vanguard' Mk-II
Light Destroyer

"The Vanguard class destroyer is a medium general-purpose combat vessel. Primarily armed with two heavy turrets mounted above and below, and a complement of small secondary coilguns. A monohull design was chosen for cost reduction and ease of manufacturing, giving the Vanguard all-round decent maneuverability but rather insubstantial armor protection for a military vessel of it's size."

"Like the smaller cousin of the Stiletto"

Role: Attack ( Combat Vessel )
Tier: 3
Price: 32,000 Mk
Recommended Crew: 8 - 12
Size: 60x14m
Horizontal Speed: 23 ( 27 with upgrades )
Vertical Speed: -19, 22
Cargo Capacity: 20 Boxes
Magazine Capacity: 30 Shells, 30 Boxes
Vessel Strength: High
Vessel Maintenance: Standard / Medium-Crew
Recommended Difficulty: Medium
Recommended Crew Experience: Any

Notable Features:
  • Two heavy turrets
  • Bridge observation windows
  • Engineering room
  • Small medbay
  • Large armory
  • Brig
  • Docking port power transfer
  • Drainage duct system

Weapon Systems:
  • x2 Flak Cannon (Heavy Turret-Mount)
  • x4 Coilgun (Turret-Mount)

Stock Reactor Trim: 0.0165 - 75

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )
34 kommentarer
Videogames  [skapare] 23 feb @ 15:10 
@Chappy
Armory is the only room without drainage, if you really want I can add a pump in there and just set it to invincible so it doesn't have to be accessible for repairs.

Testing as of version 1.7.7.0: drainage systems for all other rooms are still working, and pump auto control is working. If pumps are spawning unwired or turned off it may be a modding overwrite issue or server issue.

You seem to have this information backwards. More ballast produces a lower neutral level not a higher one. (you can see this in action by going into the editor by selecting only a few hulls, versus selecting more hulls and see that the number goes down as ballast volume increases)
Videogames  [skapare] 23 feb @ 15:10 
Pretty much all subs sink like a rock when flooded, unless it's an absolutely massive sub, because it only takes 7% of the total hull being flooded to reach neutral buoyancy. For example, both armory rooms, or the gunnery room, or the engine room being flooded wouldn't put this over the limit - however if the crew quarters (the largest room on the sub) were entirely flooded it would pass this limit.
Chappy 23 feb @ 12:58 
No ballast pumps in Armory or Engine room and no drainage to accommodate. Some pumps aren't even hooked up to auto control. Neutral ballast value is super low which means this thing just sinks like brick if even one room gets filled.
Yshtvan 12 jan @ 13:27 
Always love to see the EK subs around, my sympathies for trying still despite BT's updates being what they are on that kind of things :(
Witch ~ 11 jan @ 9:55 
is the depth charges button back?
JackBing 9 dec, 2024 @ 0:22 
This sub is amazing!!
Soft Head 9 okt, 2024 @ 20:16 
thank you so much for your subs
Lemniscate 23 sep, 2024 @ 2:39 
Thank you for your mods, My lady is scared of depths and such and so your subs are reliable way to make her survive for longer :D
Nothing Clever 6 sep, 2024 @ 20:36 
bro has so many subs hes a real barotruama company
Videogames  [skapare] 6 sep, 2024 @ 16:37 
Funfact: the Winterhalter is the only vanilla sub they forgot to change, with 8k instead of 4.5k