Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

35 ratings
Warlike Aliens
   
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1.808 KB
26 Oct, 2014 @ 7:46am
29 Oct, 2014 @ 6:25am
22 Change Notes ( view )

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Warlike Aliens

In 1 collection by figoscookies
Warlike Gameplay Collecton
2 items
Description
Warlike Aliens mod changes the way the aliens will react to you presence on their world. They will react more often in an agressive manner and attack your units directly more often.

Along with this personality change the following alien units have been changed in the following ways to make them stronger and a bigger threat in the early - mid game than they are currently. (Not that they arent troublesome enough :P). This mod allows for more of a challenge and a more active defence against the natives of your new worlds.

Alien wolf beetle
Str 8 upped to 12
Movement up to 3

Alien Raptor bug
Str 14 up to 21

Alien Flyer bug
Str 10 up to 15

Alien Manticore
Str 4 up to 6
Ranged str 10 up to 15

Alien Sea dragon
Str 14 up to 21

Alien Kraken
Str 52 up to 77
Movement down from 2 to 1

Agression Radius set to 3 tiles (up from 2)

Changed values for friendly, neutral and hostile attitudes.

Miasma Changes
Miasma now inflicts 15 damage to your units
Miasma heals alien units for 10 instead of the base 5
15 Comments
Szombat 28 May, 2016 @ 11:13pm 
For Rising Tide?
Xsnowmagex 4 Nov, 2014 @ 8:20pm 
Can you still have the aliens "join" your civilization? I mean when you have a hive in your territory for 60 turns and the icon turns blue. Also with researched tech can you still be immune to miasma? This seems like a great mod btw.
Lord Of the flies 2 Nov, 2014 @ 2:16pm 
pls make a non steam version, Drop Box!!!
Mordachai 2 Nov, 2014 @ 12:17pm 
I want to love this mod - but it becomes hard for me or the AIs to survive at all. Our initial base is often destroyed. It needs to mellow out the volume of aliens early on - so that everyone can have a chance to establish a city. Then get more aggressive as contact is made...
8man 30 Oct, 2014 @ 6:57pm 
I love this mod, I think they really dropped the ball when it comes to aliens since you can basically ignore them in vanilla until you get units who can simply oneshot them
figoscookies  [author] 30 Oct, 2014 @ 3:00pm 
Glad to hear it and hope you keep enjoying it :)
Acebrandon117 30 Oct, 2014 @ 2:50pm 
I really love this mod. With this mod and frenzied aliens the game makes it where you have to really work for it to expand your empire
JonesItUp 30 Oct, 2014 @ 7:12am 
So far I like it. I really enjoy that aliens don't just ignore me in the early game now. The increases in strength give them more longevity but they can still be killed early by massed units.

Couple things I'm not crazy about. The miasma change is, I think, unnecessary. Miasma is already a pretty big advantage for the aliens. Secondly, the wolf-beetle move of 3 is crazy powerful. Before getting the explorer immunity trait it is basically impossible to scout the map.
figoscookies  [author] 26 Oct, 2014 @ 12:34pm 
The base game files being edited not adding ne w ones is why there is only an empty file there. The changes are made
figoscookies  [author] 26 Oct, 2014 @ 12:34pm 
That will be incompatibility with the other mods your using not a problem with this mod itself so the others wil be overiding this version