RimWorld

RimWorld

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GTek's Vehicles - Ripsaw M5 UGV
   
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Mod, 1.5
File Size
Posted
Updated
1.377 MB
3 Sep, 2024 @ 9:57am
11 May @ 12:30pm
7 Change Notes ( view )

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GTek's Vehicles - Ripsaw M5 UGV

In 2 collections by GrahammerTek
GrahammerTek's Mods
14 items
GTek's Vehicle Collection
5 items
Description
The Ripsaw M5 is a car-sized unmanned tank armed with a 30x173mm cannon and a top mounted M2 machine gun. It is much less armored than a proper main battle tank, able to stop up to 12.7mm AP rounds, but is comparably much smaller and maneuverable. Of course, its largest benefit is that it doesn't need any crew, allowing your colonists to safely sit and watch as the giant robot tank kills for them. Its highly advanced and sophisticated AI navigation systems make it very expensive to produce, though.

Note: Currently uses Chemfuel for fuel. Once Vehicle Framework resolves recharging issues with electric vehicles, this will be properly set to using electric power.

Weapon Selections:
- XM813 chain gun
Caliber: 30x173mm

- M2 Browning machine gun
Caliber: .50 BMG

Crew:
- None (Fully autonomous)

Stats:
- 9.6 c/s movement speed
- 910kg cargo capacity
- 100 fuel capacity, 20 fuel consumption rate (Temporary values, will change once electric vehicles are fixed)

Future Plans (Upgrades?):
- Since this vehicle can already single-handedly wipe out most threats, I currently don't have an interest in implementing upgrades for it, at least until raiders can get vehicles of their own.

Combat Extended Compatible?
Hell yeah it is.

May I make a suggestion?
I'm currently overbooked on vehicles at the moment, but feel free to ask if a certain vehicle is something I'd be interested in adding.

Other Mod Support:
Vanilla Vehicles Expanded [Building materials, acceleration stats]

Donations:
[ko-fi.com]

Note: The Ripsaw M5 is a product of Textron Systems, of which I am not affiliated with.
46 Comments
偷鹤小队的未来文盲 13 Jul @ 6:47am 
Thx in advance bro
GrahammerTek  [author] 12 Jul @ 1:05pm 
Yeah I'm working on it
偷鹤小队的未来文盲 12 Jul @ 11:43am 
1.6?
jadabandon 7 Jul @ 1:56pm 
I am not sure i the problems I having with taking this tank on raids and back is due to this tank having no pawns on board, but after a couple of successful raids using it with other vehicles, now I am having some weird glitches when I try to bring it back to my base along with another vehicle.
One obvious glitch is trying to get it to travel by itself leaves it unable to travel on the world map.
But I am wondering if I just had a few passenger seats for pawns to ride along in would make it work better for traveling between locations on the world map? I know its supposed to drive itself and shoot by itself, but not having any spaces for pawns to ride in seems to be causing trouble for me when traveling...
Leonard L. Church 21 May @ 6:11pm 
Can we get the Cargo Ripsaw like QAV has in A3
est.on.est 7 May @ 5:21pm 
when the V.O.I.Dcel says something so UCGVphobic you gotta hit em with the direct impact 30x173mm APFSDS-T stare
GVLT 23 Mar @ 3:53am 
Was kinda surprised it can't transport any pawns with that 900 cargo capacity
brokefire 20 Mar @ 9:00pm 
thank you for telling me this i thought your vehicle mod and like 3 others where broken lol
GrahammerTek  [author] 20 Mar @ 3:17pm 
@brokefire - Without Vanilla Vehicles Expanded enabled, Fabrication research. With Vanilla Vehicles Expanded enabled, Combat Vehicles research.
brokefire 20 Mar @ 3:00pm 
where do i craft this i dont see it anywhere??