Creepy Tale 3: Ingrid Penance

Creepy Tale 3: Ingrid Penance

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To Know Everything - Full list of Choices for all Endings
By TigerisWaters
A fully compiled, typed list of choices for "Little Evil," "On the Good Path," and "Classic" endings in order to achieve the "To Know Everything" achievement. This includes the points awarded for each action and a level-by-level point tally.
   
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Little Evil
Chapter 1: Bread
Start the game with an evil score of 5
TOTAL: 5

Chapter 2: Brewery
Throw the chicken foot to the elevator: 1
TOTAL: 6

Chapter 3: Waterfall
Answer rudely to Molek at the waterfall: 1
TOTAL: 7

Chapter 4: Gut
Pull out the bone by force: 1
Pour acid in the giant mouth: 1
TOTAL: 9

Chapter 5: Bridge
Answer rudely to Molek at the bridge: 1
Get angry at Molek on the bridge: 1
TOTAL: 11

Chapter 6: Tree
Don’t rescue any children: pay off later
Drop the stone on the owl's head in Workshop: 2
Lay in a bed in the Dormitory and wait for the owl to start choking you, then use the sickle to kill the owl: 3
Burn the owl in the Laboratory: 1
Burn the Laboratory owl again: 3
TOTAL: 20

Chapter 7: Nightmare
No points
TOTAL: 20

Chapter 8: Road
Don't rescue any child and tell Molek you did: 2
TOTAL: 22

Chapter 9: Castle
Tell the old man you like people to suffer: 2
TOTAL: 24

Chapter 10: Auntie
Make sure to pick up only one tooth from the environment. If you pick up two, you will not be able to obtain the “Little Evil” achievement.
Kill a child by extracting 4 teeth: 28
Extract 7 teeth (this includes the 4 above) from children: 7
TOTAL: 59

Chapter 11: Cemetery
Rudely ask Molek to read the scroll: 1
Trick the ghost boy and sell him to the merchant: 3
Burn the wooden figure first: 3
TOTAL: 66
On the Good Path
Chapter 1: Bread
Start the game with an evil score of 5, This is unavoidable
TOTAL: 5 evil, 0 good

Chapter 2: Brewery
Go over and feed the elevator: 2
TOTAL: 5 evil, 2 good

Chapter 3: Waterfall
Answer politely to Molek at the waterfall: 3
TOTAL: 5 evil, 5 good

Chapter 4: Gut
Slowly and carefully pull out the bone: 1
TOTAL: 5 evil, 6 good

Chapter 5: Bridge
Answer politely to Molek at the bridge: 3
Repent to Molek on the bridge: 3
TOTAL: 5 evil, 12 good

Chapter 6: Tree
Drop the stone on the owl's head in Workshop: 2 evil (unavoidable)
Use the dream catcher to put the Dormitory owl to sleep: 2
Save child (1) in the Dormitory: 2
Save child (2) in the Dormitory: 3
Do not kill the owl in the Laboratory. take the purple orb and move on.
Save the children in the Dream Factory: 3
TOTAL: 7 evil, 22 good

Chapter 7: Nightmare
No points
TOTAL: 7 evil, 22 good

Chapter 8: Road
Tell Molek you saved all the children: 1
TOTAL: 7 evil, 23 good

Chapter 9: Castle
Tell the old man you don’t like when people suffer: 2
TOTAL: 7 evil, 25 good

Chapter 10: Auntie
Dont pull any teeth from the other kids to avoid extra evil
TOTAL: 7 evil, 25 good

Chapter 11: Cemetery
Politely ask Molek to read the scroll: 1
Free the Coffinmaker from his chains: 3
Burn the carpenter's tool and the piece of coffin board before the ancient idol: 2
Return the flint to the Merchant: 2
TOTAL: 7 evil, 33 good
Classic
I'm sure there are many ways to get this, but here is mine.
Chapter 1: Bread
Start the game with an evil score of 5, This is unavoidable
TOTAL: 5 evil, 0 good

Chapter 2: Brewery
Go over and feed the elevator: 2 good
TOTAL: 5 evil, 2 good

Chapter 3: Waterfall
Answer politely to Molek at the waterfall: 3 good
TOTAL: 5 evil, 5 good

Chapter 4: Gut
Slowly and carefully pull out the bone: 1 good
TOTAL: 5 evil, 6 good

Chapter 5: Bridge
Answer politely to Molek at the bridge: 3 good
Repent to Molek on the bridge: 3 good
TOTAL: 5 evil, 12 good

Chapter 6: Tree
Drop the stone on the owl's head in Workshop: 2 evil (unavoidable)
Lay in a bed in the Dormitory and wait for the owl to start choking you, then use the sickle to kill the owl: 3 evil
Save child (1) in the Dormitory: 2 good
Save child (2) in the Dormitory: 3 good
Burn the owl in the Laboratory: 1 evil
Burn the Laboratory owl again: 3 evil
Save the children in the Dream Factory: 3 good
TOTAL: 14 evil, 20 good

Chapter 7: Nightmare
No points
TOTAL: 14 evil, 20 good

Chapter 8: Road
Tell Molek you saved all the children: 1 good
TOTAL: 14 evil, 21 good

Chapter 9: Castle
Tell the old man you like people to suffer: 2 evil
TOTAL: 16 evil, 21 good

Chapter 10: Auntie
Dont pull any teeth from the other kids to avoid extra evil
TOTAL: 16 evil, 21 good

Chapter 11: Cemetery
Rudely ask Molek to read the scroll: 1 evil
Trick the ghost boy and sell him to the merchant: 3 evil
Burn the wooden figure first: 3 evil
Return the flint to the Merchant: 2 good
TOTAL: 23 evil, 23 good
To Know Everything





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