Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

147 ratings
Complete Guide to Classes, Abilities and Perks
By ⧹ͲsꀎKΣM☯几o⧸
This guide provides a comprehensive overview of the classes, abilities, and perks
Builds, Tips, Helpful hints, Gun damage data, Best Perks for each gun and so on
16
5
2
4
6
2
   
Award
Favorite
Favorited
Unfavorite
Lore You Might Like To Know
Beginner Tips and Tricks

Don’t spam the melee button too much
The input might continuously force you to perform a melee attack, and you won’t be able to parry, dodge, or pull off a cool execute shot.
If you want to attack with your melee weapon multiple times, you can tap the button once or twice between attack animations. This gives you time to look for blue and red indicators for incoming attacks and dodge and parry when needed. Some of the best melee weapons are fast, so you need to pay attention to how rapidly you tap the attack button.

Dodge when you are overwhelmed
If you see the red indicator, you have to dodge instead of parry. If you feel your timing is a bit off, you can dodge twice to make sure you don’t get hit.
These attacks, you might get staggered, and enemies will swarm you with more attacks. It’ll snowball from there until you can get out, or you may use your Righteous Fury ability to make sure you get out.

Execute enemies as a form of defense
Performing executes not only disposes of an enemy instantly, but you also regain your armor and become immune to damage while performing the execution.

0) Play Through Campaign First
1) Focus on ranged enemies
2) Don’t be afraid to use your healing
3) Learn melee weapon combos to fight more effectively
4) Parry at every possible opportunity (Blue Icon)
5) Don't panic dodge in hordes
6) Change your primary weapon often, to match what's coming
7) The Plasma Pistol is or might be the best secondary weapon
8) Don't forget to use grenades
9) Healing is limited but fighting aggressively can save your life
10) Smash Imperium crates for extra supplies

Look off the beaten path for powerful weapons and items
While missions in Space Marine 2 are linear, there are plenty of hidden routes and nooks that hold valuable resources and interesting collectibles for you. find dataslate collectibles, Medicae Stimms, and extremely powerful heavy weapons such as Heavy Bolters and Multi-Meltas.
one of the most important things to look out for during the campaign, particularly if you’re playing on a higher difficulty, is Guardian Relics, which give you an extra chance if you get knocked down too many times. You can hold one Guardian Relic at a time and use it when you get incapacitated to revive yourself, remove a Mortal Wound, and regenerate a significant amount of health.

You can change the difficulty (Play on Veteran for the Intended Experience)
Easy
・Balanced for a better story experience
・Enemies are less aggressive
・Health and Armor are greatly increased
Normal
・Presents a fair gameplay challenge
・Enemies are moderately aggressive
・Resources need to be managed wisely
Veteran
・Set up as the intended experience
・Enemies are dangerous
・Tactical and skillful play is rewarded
Angel of Death
・Introduces serious challenge
・Enemies are tougher and more aggressive
・Recovery after mistakes is much harder

Upgrade Your Weapons
With the rewards you earn from Operations missions, you can unlock and equip stronger versions of your current weapon, as well as unlock weapon perks that give each weapon tons of various effects, like increased reload speed and magazine size.

Customize Your Perks
With the rewards you earn from Operations missions, you can unlock and learn various Perks that give you various advantageous effects to help make difficult encounters more survivable for you and your team.

Best Early Game Classes

Tactical: Best for Early Game
The Tactical class is the All-Rounder class, which does not excel in any one thing but is capable of adapting to any kind of situation given its wide range of abilities.

The Tactical class can hold its own in melee with the Chainsword, fire from range with a huge selection of guns, and increase your team's damage against enemies, making it a good choice for solo players and new players who are still getting used to the game's mechanics.
Complete Guide On ALL CUSTOMIZATION // Class, Weapon & More
A foe without honour is a foe already beaten.
There are 6 Classes
  • Tactical – Versatile all-rounder with adaptive combat skills.
  • Assault – High-mobility melee specialist with aerial prowess.
  • Vanguard – Resilient close-combat fighter able to close in on enemies fast.
  • Bulwark – Defensive anchor with powerful area control abilities.
  • Sniper – Precise marksman with stealth and support capabilities.
  • Heavy – Durable firepower expert with squad-buffing abilities.
No Duplicate Class For PVE Co-Op Matches
No two players can select the same class, ensuring balanced and varied team compositions. This rule promotes strategic planning and pushes you to consider how your choice complements the overall squad dynamic.

Each Class Supports Extensive Customization through Perks
The game features an intricate perk system with four categories:
  • Core Perks (up to 3)
  • Team Perks (1)
  • Gear Perks (up to 3)
  • Signature Perks (1) These allow you to enhance various aspects of your Space Marine, from reload speed to health regeneration.
Melee or Ranged? There’s plenty of both!
Whether you prefer melee rushes or calculated ranged assaults, Space Marine 2 accommodates a wide spectrum of playstyles. The class diversity and perk system encourage theory crafting, leading to powerful gameplay strategies and team synergies.


A few different videos explaining
Which Class Is Right For You
Tactical Class
The versatile backbone of any squad, Tactical Marines excel at mid-range combat with a wide array of bolt weapons. Their Auspex Scan ability reveals enemies and increases damage, making them crucial for team strategy. With a balance of firepower and utility, they can adapt to various combat situations and support their teammates effectively.

Tactical Class Ability: Auspex Scan
Auspex Scan: Scans and reveals enemies in an area, making them more vulnerable and take more damage.

Preview of a Tactical Space Marine

Weapons Available for the Tactical Space Marine Class

Primary Weapons
  • Auto Bolt Rifle
  • Bolt Rifle
  • Heavy Bolt Rifle
  • Stalker Bolt Rifle
  • Bolt Carbine
  • Plasma Incinerator
  • Melta Rifle
Secondary Weapons
Bolt pistol
Melee Weapons
Chainsword

Tactical Class Perks List
The Tactical Class evolves from a weapon-swapping specialist into a versatile combat expert. Early perks focus on balancing primary and secondary weapon use, improving dodges, and leveraging the Auspex Scan for enemy marking.

As you level up, you’ll master parries, gain powerful finishers, and unlock devastating Auspex Scan combos. Advanced perks turn you into a squad-boosting powerhouse, excelling at taking down tough enemies and controlling the battlefield with precision strikes and area attacks.

Core Perks:
  • Balanced Distribution: Your Primary Weapon deals 10% more Damage, but your Secondary Weapon deals 10% less Damage. Unlock at Level 2
  • Heightened Vigour: After a perfectly timed Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Unlock at Level 3
  • Final Shot: After a Finisher, the equipped Ranged Weapon reloads automatically.
    Unlock at Level 4
  • Plasma Boost: When the Plasma Incinerator is 50% Overheated, its Damage increases by 30%. Unlock at Level 10
  • Steady Aim: Recoil is reduced by 10% Unlock at level12
  • Relentless Pursuit: After a Gun Strike, Ranged Damage increases by 25% for 5 seconds. Unlock at level 17
  • Kraken Penetrator Rounds: Bolt Weapons penetrate 1 more enemies. Unlock at level 18
  • Versatility: After switching Weapons, your Secondary Weapon does 20% more Damage. The effect lasts until reloading or switching back to your Primary Weapon. Unlock at Level 19
  • Emperor’s Vengeance: Killing a Majoris-level or higher enemy restores your Primary Weapon’s Ammo by 1 magazines. Unlock at Level 20

Team Perks:
Communion of Fire: Recoil is reduced by 20% for all Squad Members.
Unlock at Level 5
Aligned Aim: Ranged Damage increases by 5% for all Squad Members.
Unlock at Level 13
Transhuman Physiology: All Squad Members restore 30% more Contested Health.
Unlock at Level 21

Gear Perks:
  • Vital Data: Scanning an Extremis- or Terminus-level enemy restores Auspex Scan’s Charge by 50%. Unlock at level 6
  • Battle Focus: A perfectly timed Parry gives the parried enemy a mark from Auspex Scan.
  • Unlock at level 7
  • Close Targeting: When Auspex Scan is in cooldown, Melee Damage increases by 50% against Minoris enemies. Unlock at level 8
  • Priority Targeting: The mark from Auspex Scan lasts 8 seconds longer (base: 8), but Auspex Scan ignores Minoris enemies. Unlock at level 14
  • Improved Efficiency: Scanning 20 enemies with one Auspex Scan restores Equipment Charge by 1.
  • Unlock at level 15
  • Expert Timing: Enemies marked by Auspex Scan take an additional 100% Damage, but the mark’s Duration is reduced by 4 seconds (base: 8). Unlock at level 16
  • Target Lock: Enemies marked by Auspex Scan take 25% more Equipment Damage.
  • Unlock at level 22
  • Precise Calibration: Enemies marked by Auspex Scan take an additional 75% Damage, but Auspex Scan’s radius is reduced by 25%. Unlock at level 23
  • Concentrated Fire: Enemies marked by Auspex Scan take an additional 100% Damage, but they lose the mark when they leave the scanned area. Unlock at level 24
Signature Perks:
Signal Jammer: Enemies marked by Auspex Scan cannot call for reinforcements.
Unlock at level 9
Radiating Impact: A Melee Finisher additionally deals significant area-of-effect Damage. Cooldown is 90 seconds. Unlock at level 17
Marked for Death: A Headshot will instantly kill a Majoris- or Extremis-level enemy marked by Auspex Scan. Cooldown is 120 seconds. Unlock at level 25
Assault Class
Masters of close combat, Assault Marines use jump packs to quickly close in on enemies. Armed with devastating melee weapons like chainswords and thunder hammers, they excel at hit-and-run tactics. Their perks focus on mobility and melee damage, allowing them to dive into the fray, deal massive damage, and retreat swiftly.

Solo Max Assault | Max Difficulty Gameplay

Assault Class Ability: Jump Pack
Jump Pack: Allows enhanced dashes, leaps, and powerful jumps for melee attacks.

Weapons Available for the Assault Space Marine Class
Masters of close combat, Assaults stand out as the only class wielding the mighty thunder hammer. This devastating weapon, combined with their unique heavy bolt pistol option, gives them unparalleled stopping power in melee engagements.

Primary Weapons
N/A
Secondary Weapons
Bolt Pistol
Heavy Bolt Pistol
Melee Weapons
Chainsword
Thunder Hammer
Power Fist

Assault Class Perks List
The Assault Class transforms from a high-mobility melee specialist into a versatile aerial combatant. Early perks enhance sprint and dash attacks, boost secondary weapon damage, and improve charged attacks.

As you progress, you’ll master the Jump Pack, turning it into a powerful offensive tool with area-of-effect damage and quick recharges.

Advanced perks focus on devastating Ground Pound attacks, seamless weapon reloads during aerial maneuvers, and the ability to chain mobility skills.

The class excels at hit-and-run tactics, crowd control, and taking down larger enemies, while also providing unique support to the squad through improved ability recharge rates and specialized damage bonuses.

Core Perks:
  • Winged Fury: Damage from Melee Attacks executed while sprinting or dashing increases by 25%. Unlock at level 2
  • Auxiliary Arsenal: Secondary Weapon’s Damage increases by 15%. Unlock at level 3
  • Perseverance: While performing Charged Attacks, you do not lose control upon taking Heavy Hits and you cannot be knocked back. Unlock at level 4
  • Overcharge: Damage of Charged Attacks increases by 15%. Unlock at level 10
  • Retribution: After you are grabbed or knocked back, you deal 15% more Melee Damage for 10 seconds. Unlock at level 11
  • Knowledge of the Enemy: Melee Damage increases by 15% against Majoris- or Extremis-level enemies. Unlock at level 12
  • Armour Reinforcement: Non-Finisher Gun Strikes also restore Armour. Unlock at level 18
  • Consecutive Execution: Killing 15 enemies in rapid succession restores Equipment Charge by 1. Cooldown is 180 seconds. Unlock at level 19
  • Act of Attrition: Enemies hit by Melee Attacks take 10% more Damage for 3 seconds.
    Unlock at level 20
Team Perks:
Squad Cohesion: All Squad Members’ Abilities recharge 10% faster. Unlock at level 5
Strategic Strikes: All Squad Members deal 20% more Melee Damage against Terminus-level enemies. Unlock at level 13
Proven Efficiency: All Squad Members deal 50% more Gun Strike Damage. Unlock at level 21

Gear Perks:
  • Smiting Angel: Ground Pound’s Damage increases by 10%. Unlock at level 6
  • Wings of Flame: Jump Pack Dash damages enemies along its trajectory. Unlock at level 7
  • Pride in Duty: After a Finisher, Ground Pound deals 25% more Damage for 10 seconds. Unlock at level 8
  • Hammer of Wrath: After a Ground Pound, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds. Unlock at level 14
  • Manoeuvrability: Jump Pack recharges 20% faster. Unlock at level 15
  • Diligence: A fully prepared Ground Pound deals 20% more Damage, but preparation time increases by 25%. Unlock at level 16
  • Precision Strike: Ground Pound deals 100% more Damage, but its radius is reduced by 50%. Unlock at level 22
  • Zealous Blow: A Ground Pound kill restores Jump Pack’s Charge by 10%. Unlock at level 23
  • Aerial Grace: After a perfectly timed Dodge using a Jump Pack Dash, you deal 25% more Damage for 5 seconds. Unlock at level 24
Signature Perks:
Ample Ammunition: Any use of Jump Pack reloads the equipped Ranged Weapon. Unlock at level 9
Ascension: Jump Pack Leap deals Damage to all enemies in the takeoff area. Unlock at level 17
Commitment: A perfectly timed Dodge using a Jump Pack Dash restores Jump Pack’s Ability Charge. Unlock at level 25
Vanguard Class
Specializing in precision strikes, Vanguards use their unique Grapnel Launcher to hook and dive-kick enemies. They balance ranged and melee combat with bolt carbines and combat knives. Their perks enhance survivability and provide team support, making them excellent for surgical strikes and hit-and-run tactics.

Vanguard Class Ability: Grapnel Launcher
Hooks into an enemy and causes the marine to leap forward with a diving kick.
Vanguard Class Gameplay

Weapons Available for the Vanguard Space Marine Class

Primary Weapons
Instigator Bolt Carbine
Occulus Bolt Carbine
Melta Rifle
Secondary Weapons
Bolt Pistol
Melee Weapons
Combat Knife
Chainsword

Vanguard Class Perks List
The Vanguard Class evolves from a melee-focused fighter into a resilient close-combat specialist with unique mobility options. Early perks enhance parrying, dodging, and melee damage, particularly against stronger enemies.

As you level up, you’ll master the Grapnel Launcher and Diving Kick, turning them into powerful offensive tools that also provide defensive benefits.

Advanced perks improve survivability in intense combat situations, rewarding aggressive playstyles with health regeneration and damage reduction.

The class excels at front-line combat, combining high mobility with strong melee capabilities and the ability to quickly adapt to changing battle conditions.

It also provides valuable team support through increased squad melee damage and unique finisher bonuses.

Core Perks:
  • Moving Target: Each Melee Attack you land reduces the Ranged Damage you take by 1% (up to 15%). If you do not land a Melee Attack for 3 seconds, the effect ends. Unlock at level 2
  • Duellist: Perfect Parry window increases by 50%. Unlock at level 3
  • Retribution: After you are grabbed or knocked back, you deal 20% more Melee Damage for 10 seconds. Unlock at level 4
  • Melee Mastery: Melee Damage increases by 10% against Majoris-level and higher enemies. Unlock at level 10
  • Close-Combat Focus: You take 20% less Melee Damage but 10% more Ranged Damage. Unlock at level 11
  • Consecutive Execution: Killing 15 enemies in rapid succession restores Equipment Charge by 1. Cooldown is 180 seconds. Unlock at level 12
  • Upper Hand: After a perfectly timed Parry or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Unlock at level 18
  • Conviction: The moment your Armour is fully Depleted, you take 15% less Health Damage for 10 seconds. Unlock at level 19
  • Honed Reactions: When your Health is less than 50%, your Perfect Dodge window is doubled. Unlock at level 20
Team Perks:
Melee Champion: All Squad Members deal 15% more Melee Damage. Unlock at level 5
Unmatched Zeal: Melee Finishers of Extremis enemies additionally restore a small amount of Health for any Squad Member. Unlock at level 13
Inner Fire: All Squad Members can restore Ability Charge by 15% by performing Finishers. Unlock at level 21

Gear Perks:
Restless Fortitude: After a Diving Kick, you take 10% less Ranged Damage for 10 seconds. Unlock at level 6
Zone of Impact: Performing a Finisher with the Grapnel Launcher deals a small amount of Damage to nearby enemies. Unlock at level 7
Thrill of the Fight: After a perfectly timed Parry or Dodge, you take 15% less Health Damage for 3 seconds. Unlock at level 8
Shock Wave: Diving Kick additionally deals Damage in a 5-metre radius. Unlock at level 14
Tenacity: After killing 15 enemies in rapid succession, Diving Kick’s Damage increases by 25% for 10 seconds. Unlock at level 15
Grim Determination: When Grapnel Launcher is in cooldown, Weapon Damage increases by 10%. Unlock at level 16
Collateral Damage: Diving Kick additionally deals a small amount of Damage to enemies on the way to the Grapnel Launcher’s target. Unlock at level 22
Tip of the Spear: Enemies hit by Diving Kick take 15% more Ranged Damage for 10 seconds. Unlock at level 23
Combat Readiness: Grapnel Launcher recharges 20% faster. Unlock at level 24

Signature Perks:
Tactical Prowess: Performing a Finisher with the Grapnel Launcher restores its Charge. Unlock at level 9
Emperor’s Blessing: Taking Lethal Damage restores all Armour instead of Incapacitating you. Cooldown is 180 seconds. Unlock at level 17
Adrenaline Rush: Melee kills of Majoris or higher enemies restore Health by 1%. Unlock at level 25

Bulwark Class
The class is the go-to class if you want a tank that can soak up damage from enemies and keep the team alive, while the other team members wreak havoc on the enemies in PVE or the opposing team in PVP. This is a great support class with abilities to recharge team armor, have them take lesser damage, increase resistances, and even revive teammates.

Bulwark Class Ability:
Chapter Banner: Puts down a flag that pulses in an AOE, restoring shield charge for nearby allies.
It regenerates your and your teammates’ armor if they are standing near the banner. So you can plant this near the Ranged specialist in your team and have him unleash his heaviest guns on the enemy.

The Storm Shield is the defining weapon for this class – and it gives you the ability to prevent all incoming ranged attack damage and light attack damage, as well as the option for the classic Shield Bash – which can be helpful especially when mobbed in PVE.

Bulwark Class Gameplay

Weapons Available for the Bulwark Space Marine Class
Standing apart as the only class to wield the iconic power sword, Bulwarks bring a unique blend of defense and offense. This exclusivity in melee weaponry, combined with their ability to use plasma pistols, makes them formidable in close-quarters combat.

Primary Weapons
N/A
Secondary Weapons
Bolt Pistol
Plasma Pistol
Melee Weapons
Chainsword
Power Fist
Power Sword

Bulwark Class Perks List
Early perks focus on enhancing survivability through improved armor mechanics and damage reduction. As you progress, you’ll master the Shield Bash and perfect your parrying skills, turning defensive moves into potent offensive tools.

The banner ability becomes a game-changer, providing crucial support to your squad through healing, revives, and damage buffs. Advanced perks make you nearly unstoppable when armored, allowing you to shrug off heavy hits and control the battlefield.

The class excels at tanking damage, protecting teammates, and creating opportunities for the squad to push forward, while also offering surprising offensive capabilities through well-timed defensive maneuvers.

Best Bulwark Build[quoramarketing.com]

Core Perks:
Conviction: When your Armour is fully depleted, you take 25% less Health Damage for 5 seconds. Unlock at level 2
Armour of Contempt: When you Block a Ranged Attack, enemies within a 10-metre radius take the Damage instead. Unlock at level 3
Defensive Advantage: A perfectly timed Parry creates a Shock area for 5 seconds. Cooldown is 30 seconds. Unlock at level 4
Intimidating Aura: A perfectly timed Parry deals area-of-effect Damage within a 5-metre radius. Unlock at level 10
Shock and Awe: Enemies in a Shock area take 25% more Damage. Unlock at level 11
Steel Within: When your Health is less than 50%, you take 25% less Health Damage. Unlock at level 12
Forward Momentum: After a Shield Bash, Melee Damage increases by 25% for 5 seconds. Unlock at level 18
Scrambled Targeting: If you are surrounded by 5 or more enemies, you take 20% less Damage from Ranged Attacks. Unlock at level 19
Armour Reinforcement: Non-Finisher Gun Strikes also restore Armour. Unlock at level 20

Team Perks:
Unyielding Ceramite: The delay before Armour begins to passively regenerate is reduced by 5 seconds (base: 25) for all Squad Members.
Unlock at level 5
Advanced Conditioning: Contested Health fades 50% more slowly for all Squad Members.
Unlock at level 13
Effective Formation: All Squad Members take 20% less Health Damage from Terminus-level enemies. Unlock at level 21

Gear Perks:
Concussive Force: Shield Bash deals more Damage. Unlock at level 6
Purity of Purpose: The banner deals a small amount of Damage over time to enemies within its area of effect. Unlock at level 7
Rejuvenating Effect: When the banner is activated, it revives incapacitated Squad Members within its area of effect. Unlock at level 8
Rapid Regeneration: The banner restores Armour 300% faster, but its Duration is reduced to 5 seconds. Unlock at level 14
Merciless Resolve: After a Shield Bash, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Unlock at level 15
Glory’s Shield: All Squad Members within the banner’s area of effect take 10% less Damage. Unlock at level 16
Focused Strength: Shield Bash knocks enemies back and makes them lose control for a longer period of time. Unlock at level 22
Invigorating Icon: When the banner is activated, all Squad Members regain maximum Contested Health. Unlock at level 23
Inspiration: All Squad Members within the banner’s area of effect deal 10% more Damage. Unlock at level 24

Signature Perks:
Emergency Countermeasure: When your Armour is depleted, a reserve Shock Grenade automatically detonates at your position. Cooldown is 120 seconds. Unlock at level 9
Defensive Mastery: A perfectly timed Parry instantly incapacitates a Majoris- or Extremis-level enemy. Cooldown is 120 seconds. Unlock at level 17
Armoured Advance: If you have Armour remaining, you do not lose control upon taking Heavy Hits and you cannot be knocked back. Unlock at level 25
Sniper Class
Masters of long-range warfare, Snipers use powerful rifles like the Laz fusil to eliminate threats from afar. Their Camo Cloak ability allows for stealth and tactical positioning. With perks enhancing accuracy, damage, and team support, Snipers can control the battlefield and provide crucial support to their squad.
This is perhaps the most advanced class that takes some getting used to in my opinion, from all the 6 starting classes in Space Marine 2. The 2 Armor Class rating also does not help. However, the class does have a pretty good role that it can play in a team, as some of its abilities help revive teammates faster as well.

Special Ability
The Sniper Class has Camo Cloak as its Special Ability, which makes you invisible till you land an attack. The perks focus on getting more damage when cloaked, auto-reload when activating Camo Cloak, and so on. This can also startle enemies when you break cover from Camo Cloak – giving you some time to deal damage and then get some distance from the other enemies nearby.

Solo Max Difficulty Gameplay

Weapons Available for the Sniper Space Marine Class
Primary Weapons
Stalker Bolt Rifle
Bolt Sniper Rifle
Bolt Carbine
Las Fusil
Secondary Weapons
Bolt Pistol
Melee Weapons
Combat Knife

Sniper Class Perks
The Sniper Class evolves from a long-range specialist into a versatile marksman with stealth capabilities. Early perks enhance ammo capacity, recoil control, and effectiveness against shielded enemies.

As you level up, you’ll master the Camo Cloak, turning it into a powerful tool for survival, team support, and ambush tactics.

Advanced perks reward precision with increased damage, ability recharges, and equipment restoration. The class excels at picking off high-value targets, providing crucial team buffs, and adapting to various combat ranges.

Unique perks like automatic cloaking after dodges and invulnerability in near-death situations add layers of tactical depth.

The Sniper Class balances its long-range prowess with surprising close-combat potential and team support abilities, making it a valuable asset in diverse mission scenarios.


Core Perks:
  • Block Break: Shots against blocked or shielded enemies deal 25% of normal Ranged Damage. Unlock at level 2
  • High Capacity: The maximum amount of Ammo you can carry increases by 10%. Unlock at level 3
  • Iron Grip: Recoil from Bolt Sniper Rifles and Stalker Bolt Rifles is reduced by 30% Unlock at level 4
  • Melee Mastery: Melee Damage increases by 10% against Majoris-level and higher enemies. Unlock at level 10
  • Dexterous Hands: Bolt Carbines reload 15% faster. Unlock at level 12
  • Vantage Point: Remaining stationary for 2 seconds increases your Primary Weapon’s Damage by 20%. Unlock at level 17
  • Medicae Adept: You revive Squad Members 30% faster. Unlock at level 18
  • Adaptability: Reloading while having Low Ammo increases Melee Damage by 15% for 5 seconds. Unlock at level 19
  • Lethal Efficiency: Killing more than 1 enemies with one shot from a Las Fusil restores its charge by 1. Unlock at level 20
Team Perks:
Marksmanship: Headshot Damage increases by 20% for all Squad Members. Unlock at level 5
Precision Targeting: Weapon Spread is reduced by 20% for all Squad Members. Unlock at level 13
Squad Renewal: A Headshot kill restores Ability Charge by 10% for any Squad Member. Unlock at level 21

Gear Perks:
  • Purification: Manually activating Camo Cloak removes negative Status Effects. Unlock at level 6
  • Guardian Protocol: When you are reviving a Squad Member, Camo Cloak hides you and the Squad Member for 5 seconds without spending Charge. Cooldown is 30 seconds. Unlock at level 7
  • Persistence: When Camo Cloak deactivates, you take 20% less Health Damage for 5 seconds.
  • Unlock at level 8
  • Efficient Readiness: Manually activating Camo Cloak automatically reloads Ranged Weapons. Unlock at level 14
  • Targeted Shot: The first Ranged Attack that breaks Camo Cloak deals 75% more Damage. Unlock at level 15
  • Lingering Concealment: After performing an attack that breaks Camo Cloak, you remain hidden for 2 seconds. Unlock at level 16
  • Renewal: A Headshot kill restores Camo Cloak’s Charge by 5%. Unlock at level 22
  • Tactical Ambush: The first Melee Attack that breaks Camo Cloak deals 100% more Damage. Unlock at level 23
  • Ambush: When Camo Cloak deactivates, it startles nearby enemies. They will temporarily lose control or get knocked back. Cooldown is 30 seconds. Unlock at level 24
Signature Perks:
Evasion: After a perfectly timed Dodge, Camo Cloak automatically activates without spending Charge for 5 seconds. Cooldown is 15 seconds. Unlock at level 9
Emergency Override: When you receive Lethal Damage, Camo Cloak automatically activates without spending Charge and you become Invulnerable for 5 seconds. Cooldown is 180 seconds.
Unlock at level 17
Pattern of Excellence: Performing 4 consecutive Headshots restores Equipment Charge by 1. Cooldown is 180 seconds. Unlock at level 25
Heavy Class
The Heavy Class is just exactly that – a decently tanky, high-ranged damage-dealing class. It has an Armor Class of 3 and comes with perks that help restore the armor on doing damage to enemies. The class is the slowest in the game and you would not want this class to move around the battlefield doing melee damage. This class is made to plant itself in one spot, take the Heavy stance, and dish out massive damage to enemies at range. Along with that, it can also be a decent support class – it has a special team perk ‘Bonds of Brotherhood’ that can revive a teammate to full health!

Heavy Class Ability: Iron Halo
Creates a bubble shield in front of the player that blocks all ranged damage.
The Heavy Class has Iron Halo as its Special Ability- and it does exactly that: it envelopes you in a protective dome that absorbs all incoming ranged and light attack damage, allowing you to continue dealing uninterrupted range damage to enemies. This can also be upgraded to help squad members take reduced damage from ranged attacks; or increase ranged damage when Iron Halo is in effect.

Heavy Class Gameplay

Weapons Available for the Heavy Space Marine Class
Primary Weapons
Heavy Bolter
Heavy Plasma Incinerator
Multi-Melta
Secondary Weapons
Plasma Pistol
Bolt Pistol
Melee Weapons
N/A

Heavy Class Perks List

Core Perks:
Restoration: Killing 15 enemies in rapid succession restores 1 Armour Segment. Unlock at level 2
Thermal Boost: When a Ranged Weapon is 50% Overheated, Ranged Damage increases by 15%.
Unlock at level 3
Overcharge: Damage of Charged Attacks increases by 20%. Unlock at level 4
Multi-Kill: Killing 5 or more enemies with one shot from a Multi-Melta restores Ammo by 1. Unlock at level 10
Overwhelming Power: When Iron Halo is active, all Squad Members within 10 metres deal 10% more Ranged Damage. Unlock at level 12
Fortitude: Health increases by 20%. Unlock at level 17
Auxiliary Ammunition: When your Primary Weapon is out of Ammo, killing 15 enemies in rapid succession restores Ammo Reserve by 20%. Unlock at level 18
Strategic Stand: While in Heavy Stance, dealing Damage restores 75% more Contested Health, but you will not be able to move. Unlock at level 19
Versatility: After switching Weapons, your Secondary Weapon does 20% more Damage. The effect lasts until reloading or switching back to your Primary Weapon. Unlock at level 20

Team Perks:
Encompassing Aegis: All Squad Members take 20% less Damage from Ranged Attacks. Unlock at level 5
Additional Supplies: Ammo Capacity for all Squad Members’ Weapons increases by 25%. Unlock at level 13
Bonds of Brotherhood: Reviving a Squad Member restores them to full Health. Unlock at level 21

Gear Perks:
Adamant Will: After Iron Halo deactivates, you take 20% less Health Damage for 5 seconds. Unlock at level 6
Obdurate Bastion: Iron Halo’s Durability increases by 20%. Unlock at level 7
Saving Grace: Reviving a Squad Member fully restores Iron Halo’s Charge. Unlock at level 8
Consecutive Execution: Killing 15 enemies in rapid succession restores Equipment Charge. Cooldown is 180 seconds. Unlock at level 14
Field Adjustment: Iron Halo recharges 20% faster, but its Durability is reduced by 30%. Unlock at level 15
Brute Force: When Iron Halo is in cooldown, Ranged Damage increases by 15%.Unlock at level 16
Emperor’s Protection: When Iron Halo expends all its energy, 1 Armour Segment is restored for all Squad Members. Unlock at level 22
Power Regulator: Iron Halo loses energy 15% more slowly. Unlock at level 23
Wrath of the Imperium: When Iron Halo expends all of its energy, enemies in a 5-metre radius take significant Damage. Unlock at level 24

Signature Perks:
Offensive Capability: When active, Iron Halo deals damage over time to all enemies within 5 meters. Unlock at level 9
Coolant Reserve: If both of your Squad Members are incapacitated or grabbed, your Primary Weapon will not overheat. Unlock at level 17
Conversion Field: When Iron Halo is active, all Squad Members within 100 meters regenerate Ability Charge 50% faster. Unlock at level 25
Future Speculation Classes in Space Marine 2
Techmarine: Masters of machine spirits, Techmarines could bring a unique “summoner” style to Space Marine 2. This class could excel at area control and providing fire support, using their summoned units (turrets, gun emplacements) to bolster defensive positions or create diversions for their battle-brothers to exploit.


Librarian: Wielders of psychic might, Librarians could bring devastating warp-based abilities to the fight. Their unique arsenal might include force weapons that channel their psychic energy, offering a mix of close combat prowess and ranged psychic attacks that could turn the tide of battle.


Chaplain: Spiritual leaders of the Adeptus Astartes, Chaplains could boost squad morale and combat effectiveness. Armed with the iconic Crozius Arcanum and equipped with litanies that buff allies or debuff enemies, they could serve as powerful support units that inspire nearby battle-brothers to greater feats of heroism.


Apothecary: Guardians of gene-seed and healers of the wounded, Apothecaries could introduce vital support mechanics to the game. Their unique weaponry might include specialized tools for revival and healing, along with defensive capabilities to protect fallen comrades. An Apothecary could be crucial for sustaining the squad through prolonged engagements.


Terminator: Clad in ancient and revered Tactical Dreadnought Armor, Terminators could bring unparalleled resilience and firepower to the battlefield. These walking tanks might move slower than their power-armored brethren, but their ability to shrug off devastating attacks and deliver punishing blows could change the dynamics of any engagement.
This Link has all information needed
Co-op Operations Guide[game8.co]

Armory data / Gene Seeds Locations: WIP
Thanks goes to FLSnowy1061 & Riz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3327679210
All 35 Dataslates Locations
Weapons Guide

Best Weapons Guide[game8.co]

The above hyper link has everything you need Gun damage data, Best Perks for each gun EVERYTHING!!!

Full Arsenal & Class Breakdown
Weapon Perks
Weapon Perks are upgrades for each weapon that improve their power and efficiency in Warhammer 40K: Space Marine 2. Learn how to unlock Weapon Perks and see a list of all Weapon Perks with their effects in this guide!

How to Unlock Weapon Perks
Obtain Weapon EXP
The first step to unlocking weapon perks is obtaining weapon Exp, which is done simply by playing through Operations missions.

Spend Armory Data to Unlock Weapon Tiers
Next, you will need to spend Armory Data to unlock each successive weapon Tier. The tiers are, in order: Standard, Master-Crafted, Artificer, and Relic.
You can obtain Armory Data by playing through Operations missions. You obtain higher-tier Armory Data by playing on higher difficulties in Operations.

Spend Mastery Points to Unlock Each Weapon Perk
Finally, you must use Mastery Points to unlock each individual weapon perk. Mastery Points can be obtained by maxing out the EXP of weapons and their upgrades in matches.

Reset Perks Anytime
You can also reset the Weapon Perks you've taken anytime so there's no way to waste your Mastery Points.
-------------------------------------------------------------------------------------------------------
Honestly the Hyper Link above has all perks information along with what are the best perks for each weapon
------------------------------------------------------------------------------------------------------
All Armor Sets & Weapon Skins

Sets & Skins[game8.co]
How to Customize
You can customize your character by going to the Armoring Hall from the Battle Barge outside the Campaign. Select the class you want to change the appearance of and select Edit Armor on the bottom. From here, you can choose custom armor sets and Astartes Chapters to give your Space Marine a unique look.

Coming Soon
More Info Will be added!!!
Post-Launch Content Plans for 2024 and 2025
2024 Content:
Macragge’s Chosen DLC for pre-order customers
Season Pass availability for Gold and Ultra Edition owners
Ultramarines Champions Pack for Ultra Edition owners – see info below.

Post-Launch (First few weeks):
Focus on community feedback
Quick patches and adjustments

Season 2 (October – December 2024):
New Operations map
New enemy type
Harder difficulty level
New weapon
Various improvements
Dark Angels chapter-themed cosmetics for Season Pass holders

Community Engagement:
Launch of Focus Together platform for player feedback and suggestions

Purchasers of the Ultra Edition will gain exclusive access to the Ultramarines Champions Pack. This premium content features an intricately designed, complete armor set specifically for the Heavy class, accompanied by a custom Heavy Bolter weapon.

It’s important to note that this exclusive pack is a unique perk for Ultra Edition owners and will not be available for separate purchase or through any other means.


2025 Content Plans:
Expanded Gameplay and Free Updates:
  • New Operations
  • Additional PvP maps
  • Introduction of Horde mode
  • PVE Prestige Ranks
  • New game modes, Enemies and Weapons
  • Continued expansion of core game content
  • Battle Barge Expansions
Cosmetic Additions:
More chapter-based cosmetic items for character customization
Updates, Patches Etc
Will my progression be saved when playing offline?
Does cross-platform save work well?
➡️Yes, cross-platform saves are fully functional through the platform Prism Ray Online Services (PROS).
Is PvE/PvP playable via LAN?
➡️LAN play will not be supported.
Will the game have official mod support (e.g., NexusMods, mod.io)?
➡️We currently have no plans for official mod support.
Link below has all the info
August Community Update Greetings Space Marines


💬 Shape your own gaming experience
⭐ Win points and exclusive rewards
👾 Earn unique badges, titles and avatars
🤝 Contribute to our new games development
To stay informed about the latest news[community.focus-entmt.com]

Sep 7, 2024 New Patches, Devs on New Content, and More!
https://www.youtube.com/watch?v=mbc9m7KVr-o&t=65s

Sep 8, 2024 Theres Good and Bad News...Devs Give Critical Updates!
https://www.youtube.com/watch?v=BhXEkrYAb4g&t=1s

Sep 9, 2024 A Major Update! Nerf Fears and That Recent Patch..
https://www.youtube.com/watch?v=XvbmXUiSYL4

Sep 10, 2024 New Content Coming
https://youtu.be/PyX6wWdz-G8?feature=shared


Hotfix 2.1
Message to the community first Q&A

Patch 3.0 (26/09/24)
The Emperor protects! ⚔️🛡️
8 Comments
Apothecary Michael 14 Sep, 2024 @ 1:09am 
You should add, that leveling a Weapon carries over to the other classes. E.g. if you level the chainsword with tactical, the assault has the leveled version too.
generic hooman moat.gg 13 Sep, 2024 @ 12:45pm 
Your support for having no duplicate classes is what we call an excuse because we all know 3 heavies break the game
Yeahtoasty 10 Sep, 2024 @ 3:01pm 
if an Apothecary ever gets added, you bet i'd play that class exclusively.
Zeromentor 8 Sep, 2024 @ 12:44pm 
2+ means 2.5.
This is easy to figure out when multiple weapons upgrade from numbers like: 4.5 to 6, with a <1+.
How this compares to the ACTUAL weapon damage is unclear. Some weapons with 2 damage seem to outdamage weapons with 2+ or 3 damage. Others with similar damage numbers don't actually do the same damage (such as Heavy, Sniper and Melee weapons).
Kryteck 7 Sep, 2024 @ 9:24pm 
+ Symbols mean that the weapon does 5+ (5.1-5.5 damage)
s0rmr 7 Sep, 2024 @ 11:05am 
Damn. This is what you call a Guide.
⧹ͲsꀎKΣM☯几o⧸  [author] 7 Sep, 2024 @ 3:45am 
Hey by having a quick look I think that the + means its a upgrade from the base model.
For example the Standard-Issue Auto Bolt Rifle Firepower 2,
Master-Crafted - Alpha Auto Bolt Rifle Firepower 2+,
So lets say for arguments sake that the base model is a flat 2 and the highest out put will always be 2 it could go lower but never highter.
And the other variant can go higher then 2 (Say 2.1,2.5 etc) and the output of power will never drop below 2. where the Standard-Issue might drop below 2 like 1.9,1.5 and so on.

I could be completely wrong but this is just my guess at a quick look.
.walruseater 6 Sep, 2024 @ 6:03pm 
GREAT INFO!
do you know what the "+" symbols next to weapon stats mean exactly? I'm confused and cannot find anything online about it yet