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It simply creates an aimpoint based on your vectors and the rocket's ballistic properties. However, the bread is quite inaccurate. I plan on making one with actual movement equations in the relatively distant future.
Also, this uses the vectors of the base craft. You could probably rig it to work on a turret but it won't be accurate.
That sounds like a PID/control issue. This breadboard works best if you have thrust vectoring or very finely tuned PIDs with responsive control surfaces. Also, you may need to add another section to the breadboard to set the minimum altitude to extremely low (like -300) purely in strafing runs so the AI does not pitch up to compensate for low altitude. Even the slightest deviation in your aircraft's controls will cause the rockets to miss, as they do not have any independent guidance.