From The Depths

From The Depths

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Rocket Ballistics Breadboard
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6 Sep, 2024 @ 4:38pm
9 Sep, 2024 @ 6:09pm
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Rocket Ballistics Breadboard

Description
--DISCLAIMER; THIS ONLY WORKS ON HULL-MOUNTED ROCKETS--

Rockets. They are such a fun weapon system. Everyone has dreamed of having squadrons of rocket-wielding aircraft or attack helicopters with accurate rockets. No? Just me?
Well, if you have, then you'll love this breadboard. It has all of the bells and whistles you would need for rockets- accurate target prediction, versatility, aimpoint variation, and it even accounts for rocket deviation!
Half of every section consists of comments and annotations, so you will be able to understand my thought process and the purpose of each component with ease.
Thanks to Violet, Knife-Kun, Tarnisheart, and the FTD R&D community for helping me throughout this project. Before I started this, most of the mathematical concepts used were completely alien to me.
LORD God bless you
27 Comments
Tachyon  [author] 5 Jan @ 11:13am 
I did not give it good bullet drop so it will not work right
Da Bigg Guy 5 Jan @ 11:08am 
I take it this will work for a magnet bomber if I just twiddle the numbers? Tell it the rocket has really high mass and very low speed?
Edd 18 Nov, 2024 @ 11:55am 
oh, okay, yeah i just made them misiles
Squigee 10 Nov, 2024 @ 6:18pm 
Not sure how to get this working properly, would really love an example craft so i could visually see what im doing wrong.
Tachyon  [author] 9 Nov, 2024 @ 6:17pm 
@Edd
It simply creates an aimpoint based on your vectors and the rocket's ballistic properties. However, the bread is quite inaccurate. I plan on making one with actual movement equations in the relatively distant future.
Also, this uses the vectors of the base craft. You could probably rig it to work on a turret but it won't be accurate.
Edd 9 Nov, 2024 @ 4:23pm 
hey! is this ONLY for planes/helicopters? does it aim with movement? is there a way to make it work on turrets? maybe some more clarity on that could be neat
Tachyon  [author] 10 Sep, 2024 @ 7:58am 
no
Ribbons0121R121 10 Sep, 2024 @ 7:36am 
does this also work for ejector mortars?
Tachyon  [author] 9 Sep, 2024 @ 6:10pm 
@everyone update dropped, I fixed an issue with the missile mass equation and how the breadboard finds missile speed
Tachyon  [author] 9 Sep, 2024 @ 4:21pm 
@nova_meteor
That sounds like a PID/control issue. This breadboard works best if you have thrust vectoring or very finely tuned PIDs with responsive control surfaces. Also, you may need to add another section to the breadboard to set the minimum altitude to extremely low (like -300) purely in strafing runs so the AI does not pitch up to compensate for low altitude. Even the slightest deviation in your aircraft's controls will cause the rockets to miss, as they do not have any independent guidance.