Wildermyth

Wildermyth

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Cat's More Skills
   
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Merkelapper: Abilities, Balance Changes
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7. sep. 2024 kl. 17.02
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Cat's More Skills

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Hello people of the internet!

I'm Cat, I like making mods.

This is the first mod I'm publishing with the goal of making more skills for the classes of Wildermyth. Though Balance was in mind, the main rule was that of cool.

The Following was added or changed (V.1.0):

Warrior:

Raging Tempest: Gain en extra turn when killing an enemy unit (Once per turn)
Potent: As a quick action, deal damage using speed.
Life Taker: When you kill an enemy unit gain temp health
Murderous Lion: When your not walling boost stun chance
Adaptable: When attacked enter guardian.

Hunter:

Hunter's Volly: Gain Keen eye at start of mission. As an action spend a Keen eye to deal extra damage and attack.
Hunter's Eye: Gain 1 Keen Eye (Up to five) when using a bow. (Keen Eye: Gain Range and ranged hit)
Godlike Reflexes: When this unit stunts gain dodge equal to speed/2

Mystic:

Heal: Give the target temp health in a close range.
Physic: Give the target temp health in a far range.
Divine Light: As a quick action boost speed of all allies near this unit
Professor's Wisdom: At the end of a mission boost near by allies exp by this unit's age divide by 5.
Focus: Boost range and potency when not walling.

Common:
Debuff:
Aid was made weaker as to have a real reason to use the new healing skills.
3 kommentarer
Old man 29. sep. 2024 kl. 19.36 
i think Murderous Lion has a typo I think that is supost to stunt not stun
Connor Designs  [skaper] 11. sep. 2024 kl. 14.37 
I updated the description to give a idea of each new skills' effect.
Tengo 【テンゴ】 11. sep. 2024 kl. 11.52 
Hello! Could you possibly give descriptions of what each ability does so anyone who's interested can take a look at them and what they have to offer?