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My method, which consisted of fixing the break functionality in Gmod, made it feel natural and much less robotic than when it was first released. I think the new version from Facepunch is based on pitch, so the voice sounds much more natural (I don't use any of the game's voice functions because they were rubbish at the time).
On my thing or the facepunch fix? During testing related to my fix, I had set exaggerated values and it gave some pretty funny results (as shown in the passage with Eminem in the video).
I've already explained at least three times why it's useless in the comments. Just having to type a command for it, which also requires a local server, is terrible.
Anyway, Facepunch seems to have solved the problem in the latest update... In short, try to find out more before commenting next time
So their fix is no longer based on the pitch of the voice but simply on a preconfigured movement? Hmm, interesting. I'll have to compare their movements with mine.