Total War: WARHAMMER III

Total War: WARHAMMER III

158 ratings
Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.2]
6
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
165.840 KB
9 Sep, 2024 @ 10:05pm
19 May @ 4:25pm
11 Change Notes ( view )

Subscribe to download
Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.2]

Description
Hello there!

Are you playing a campaign and the tedium of leveling up campaign skills (e.g. the "blue line") is starting to drive you up the wall? Are the "X additional skill points" and "X additional ranks/levels" mods not quite what you're looking for? If so, then here's the mod for you!

Similar to the base game's ability to automatically grant Mounts, Banners, and certain special Skills (like "Immortality") after gaining enough experience, now the entire set of Campaign Skills (blue line) is granted to ALL Lords & Heroes after certain rank ups, WITHOUT using up any skill points. This allows you more freedom to customize your Character much earlier.

The Campaign Skills for both Lords and Heroes tend to be either "mandatory" (or just plain not very fun), before you get to the good part of customizing for combat, army buffs, or powerful unique skills. With this mod, that decision automatically happens in the background without any further intervention on your part!

CHANGES:
  • ALL Campaign Skills for Lord & Hero Characters are granted AUTOMATICALLY after certain ranks. These do NOT take up a skill point, leaving you with a surplus of ~18-27 skill points per character to spend elsewhere.
  • Baseline Hero campaign skills (in general) are granted at ranks 2, 6, and 10 for each tier, and the "Specialist" skill is granted at 11, 15, and 20 for each tier (for multi-tier skills)
  • Baseline Lord campaign skills (in general) are granted at ranks 2, 3, 6, and 9 for the first subset (see above images) and 11, 15, 19, and 20 for the second subset. The "ultimate" skill at the end aligns with the same rank you'd normally be awarded the "Immortality" skill at rank 20.

Other bonuses to these changes:
  • This works for both the Player and the AI, balancing out your convenience with your enemy also receiving the same benefits.
  • I used this in tandem with the "Auto-assign skill points" button for late stage games to cut down on the tedium of ranking up double digit numbers of characters, and I didn't need to worry about the game assigning too many "wasted" points (since there were more leftover skill points + they couldn't be spent on the less useful campaign skills)
  • Want "Lightning Strike" for more tactical options but can't justify the points? Now you just need to get a Lord to rank 19 and it's off to the races!

Some skills intentionally skipped:
  • The Campaign skills "Corruptive" and "Dictatorial" for Skaven were not included since they can "backfire", as well as the fact that they are supposed to be mutually exclusive

Some skills intentionally delayed:
  • The Campaign skill "Scrolls of Destiny" (generate grimoires per turn) is available early for Kairos, and late for regular Tzeench Lords. It's been delayed for both (rank 11+) to match up, as well as delay the AI from starting the "Changing of the Ways" spamming when they are played by the AI.

TODO:
  • Still need to double check every single Lord and Hero, since all of this work had to be done individually for each individual skill - there's a very good chance I missed something (feel free to ping me if you notice a discrepancy and I'll do my best to resolve it)

COMPATIBILITY:
This mod should be relatively highly compatible, but it will not work for mods that add additional Campaign Skills. It is possible to be enabled in the middle of an existing campaign, HOWEVER it will only affect NEW Lords & Heroes, not ones that already have some Ranks/Levels.

It works 100% with the built-in "Reset all skill points" button (wound for 3 turns) for Lords/Heroes in vanilla Warhammer III, but I can make no such promises for other "Reset all skill points" mods that bypass the restriction!

Not a fan of Lightning Strike? Try combining this mod with one that intends to change or disable it outright, such as:

TESTING:
Tested mainly during patch 5.2 in the Immortal Empires Campaign.

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
64 Comments
Noodliest 16 Jul @ 11:51am 
Anyone know if this is causing crashes later on in the game? Turn 20+?
Chabert 14 Jul @ 11:32pm 
"Wreathed in Mists" from the Black Ark isn't acquired automatically either. (Black Ark equivalent of Lightning Strike with additional effects for armies within the Black Ark's area of influence).
Mingau 30 Jun @ 4:38pm 
fay enchantress "gifted beginnings" isn't automatically acquired
Uni 24 Jun @ 3:22am 
@Llamakazi
Great mod, thanks for the work you put into it. :) I found the following bugs:
Dark Elves: Black Ark Admiral 'Wreathed in Mist' is not auto granted
High Elves: 'Wary' and 'Ancient Cunning' have their ranks swapped
Chabert 19 May @ 11:17pm 
Thank you!
Llamakazi  [author] 19 May @ 4:32pm 
Sorry for the delay y'all! Spread rather thin as of late, but finally came back around to this.

Added missing Skills:
Witch Hag
- Protective Charms
- Hag's Cursemark

ALL Ataman Campaign/Blue Line Skills

Certain Khorne Lords
- Relentless Advance
Chabert 17 May @ 1:01pm 
Skulltaker "Relentless Advance" (buffs daemons reforged and recruitment cost) isn't automatically acquired.
Veoler 20 Apr @ 1:24pm 
@Llamakazi, doesn't work for the Ataman full blue skill tree
SprachZauberer 19 Apr @ 12:42am 
Yep, working fine for me with Elspeth
puggy 12 Apr @ 3:21pm 
anyone have this working for elspeth