RimWorld

RimWorld

1,600 ratings
Nice Health Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.702 MB
10 Sep, 2024 @ 10:49am
31 Jul @ 4:59am
17 Change Notes ( view )

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Nice Health Tab

In 1 collection by Andromeda
Andromeda's mods
13 items
Description


I present to you a completely redesigned health tab for your colonists!
Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to
Extensive work has been done on redesigning and grouping all injuries deserving your attention for greater convenience.

















In a picture with the doll, you will immediately notice damage to the hands, legs, or fingers, whether they are tended or not. Additionally, you will see implants and missing body parts.

At the moment, I present to you several types of dolls for different genders and body shapes, including a child form for pawns younger than 14 years old.

You can right-click on body parts or descriptions in the list to create a medical procedure task









First of all I would like to say that I have made a great XML based functionality for creating addons
You can see examples in the mod folder. I (might) upload my own C++ program for convenient XML automation a bit later

Xenotypes
As a rule, many xenotypes work well with basic types of dolls. However, some may require special body parts due to genetics. You can create an add-on for your xenotype by drawing the appropriate images. In the base game, I have provided support for Impids, Yttakins, and Pigskins with tails, horns, and snouts.
However, pigskins actually have hooves, but technically they still have fingers. I have no idea how to draw that. Feel free for suggestions!

Body types
I provide a version of the standard female and male body, as well as a fat and muscular (hulk) variant. Additionally, there is a child version
Technically, you can create variants for any modded body type if needed. But I think this should be quite sufficient

Genders
Variants for male and female bodies are implemented. There is functionality for custom genders, but it has not been tested in practice

Animals / Mechanoid / Insectoids / etc
No. You'll just switch to vanilla version of the tab

Mods
Compact Hediffs - OK. It works perfectly together; you can use it for non-humanlike characters and switch between it and my mod using a special toggle.
Combat extended - OK. Armor coverage displays in millimeters of steel instead of vanilla percentages
Elite Bionics Framework - Must be OK. Let me know if you have problems
EPOE (any fork) - OK
Must work with any implants-mod and hairs/beards-mod

HAR
With the latest update, I have added partial support for some HAR mods. Specifically:
  • ABF: Civil Synstructs
  • NewRatkinPlus
  • Kurin HAR Edition.
Some body parts like ears and special organs may not appear, but I'm working on it

In mod settings you can find editor to assign parts for compatibility




Fixed compatibility with Graphics Settings+ and Performance Fish

Some mods that change standard pawn body will not be supported by default.
However, you can reassign body parts in mod settings




Q: What about performance?
A: It should be even better than vanilla

Q: Can I switch back to the vanilla list if needed?
A: Yes, there is a button in the top left corner

Q: Is it compatible with mid-game?
A: Yes, it's just a tab

Q: I like the vanilla eyes!
A: By default, they are not displayed at all, but you can switch to the vanilla version in the mod settings

Q: What the furry gigachad?
A: Fun, isn't it?

Q: 1.4?
A: 1.5. But maybe I'll find some free time



Pawn quick info - More dolls! More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Art : Andromeda
XML : Andromeda
Special thx to @biowreck for bug reports!
Popular Discussions View All (3)
28
11 Jul @ 3:26pm
PINNED: Suggestions
Andromeda
7
5 Jun @ 11:54am
Bug report: More Injuries (Continued) breaks this mod.
Droid.Z824
0
16 Apr @ 11:43am
Errors in Console: Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing before drawing it.
Maple38
375 Comments
Bebopboabowop 13 hours ago 
Love the mod, but I keep getting a bug. Whenever a bionic/archaotech limb gets severed it doesn't register properly and doesn't show its not there. I don't notice until I see the pawn moving slowly.
Greeve 4 Aug @ 9:22am 
One of the best mods ever, keep up the good work!
WACKYneer 3 Aug @ 10:22am 
I normally don't like begging for things,
As modders are usually very busy people with lives on top of all the other requests,

But can you make this compatible with the Milira Race?
The mismatched body parts are easy enough to fix with the in-mod-settings, however, the race has wings and halos, as well as hair which doesn't get displayed in the health tab.

This often times leads to overlooking broken or even missing wings, more often than I'd like to admit.:steamthumbsup:
T 2 Aug @ 8:48am 
don't forget to update the workshop thumbnail that says 1.5 to 1.5+!
HoudinyCZ 2 Aug @ 4:38am 
Is there posibility to show all organs ? (not only implanted). Thanks for this mod, its perfect
Arkblade 2 Aug @ 2:04am 
When used with Grievous Wounds, if a body part is destroyed by damage overflow, the damage details for the non-paper doll side do not seem to be displayed correctly.
There is no mention of the body parts that should have been destroyed.
Zorak 31 Jul @ 10:06pm 
@Andromeda спс за быстрый фикс)
Andromeda  [author] 31 Jul @ 11:14am 
@Агрессивный Костыль да, все должно работать нормально
Soaryn ツ 31 Jul @ 10:12am 
@Andromeda You are correct, I'm an idiot lol. Thank you for the help! After I changed the parts on the correct body type it worked.