RimWorld

RimWorld

52 ratings
Path Avoid (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
409.526 KB
10 Sep, 2024 @ 11:12am
1 Change Note ( view )

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Path Avoid (Continued)

Description
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns from pathing, it'll just make them take an alternate path...

Can be added to an existing save.

Development
Github[github.com]
History
  • B16 - Vendan
  • B17 - Vendan
  • B18 - Kiame Vivacity
  • 1.0 - Kiame Vivacity
  • 1.1 - Kiame Vivacity
  • 1.2 - Kiame Vivacity
  • 1.3 - Kiame Vivacity
  • 1.4 - Kiame Vivacity
  • 1.5 - Missionz3r0

Acknowledgements
Other Contributors
  • NotFood - Thanks for helping fix a bug in Linux versions!
  • mszabo-wikia - Optimizing per map cache avoidance

Translations
  • Chinese- FantasyMusic
  • German - Ɲơɴɑɱɛ
  • Portuguese (Brazillian) - Milterator
  • Russian - Tuvka
  • Spanish - 53N4

39 Comments
Tyrant 6 hours ago 
Glad to hear it will be getting updated, looking forward to it, thank you.
Oscar Delajuego 11 hours ago 
I figured this one was going to get hit hard wiht the pathfinding changes. Still one of my must have mods though. Thank you for working on an update so promptly and being communicative about it!
missionz3r0  [author] 12 hours ago 
Just mind it's taking me a moment.

A lot of the changes to this update revolve around Pathfinding. So a lot of the code that was the foundation of this mod in the game, just isn't there or is different.
Smiley Face Killer 13 hours ago 
Oh hell yea, this is like my 1 other absolute must have mod. Thank you so much
missionz3r0  [author] 16 hours ago 
@Smiley Face Killer

Yes, I intend to update it for 1.6
Smiley Face Killer 6 Jul @ 6:47pm 
Any chance of a 1.6 update when it comes out?
Cuchulainn 16 May @ 9:02pm 
@missionz3r0
First off, thanks for taking on the mod. It looks excellent and is something I went looking for as I felt it was a real lack in the vanilla game.

Wanted to drop a comment suggesting that you flag the Harmony dependency. Only my second mod for Rimworld and I had no idea why it was crashing my game until I went through the log and noticed it needed Harmony. Probably something most mod users are already running, but worth noting.
Pong 19 Mar @ 2:17am 
Second the request to affect wandering.
Gooby King 2 Mar @ 7:42am 
the mod works, it just the zones are now invisible. If you place a zone and try and remove it you'll see it highlight. The pathing still works though it's really annoying to have to remember where you placed pathing restrictions or not
Leenbow 15 Feb @ 12:16pm 
...actually, this one doesn't work for me even in singleplayer. Idk why, maybe mod conflict, I have quite a few. Selecting a zone with any forbid type does nothing. Drafting/undrafting a colonist still refreshes its pathing right through the mechanoid cluster that I want to forbid so hard...