Arma 3
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Zombie Framework (Tanoa)
   
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3.122 MB
11 sep 2024 om 10:36
7 nov 2024 om 8:49
8 wijzigingsnotities (weergeven)

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Zombie Framework (Tanoa)

Omschrijving
Zombie Framework
An open world multiplayer mission inspired by Quiksilver's Invade & Annex Apex-Framework[github.com], created with the use of RHSUSAF and RyanD's Zombies and Demons mod. You will be working with your team to deal with the widespread infection and complete objectives across the islands of Tanoa.

Source code: https://github.com/Warriors-Haven-Gaming/Zombie-Framework

Features
  • Procedurally generated main and side missions based on map terrain
  • Loitering zombies, hordes, and vehicle wrecks
  • Blood Points economy for purchasing AI, vehicles, and supplies
  • Native self-revive and vehicle unflip actions
  • Zombie loot drops based on player equipment
  • Customizable with CBA settings (optional)

How do I play?
Once subscribed, you can host the mission by going to Server Browser > Host Server, and then select Zombie Framework from the Tanoa map. You may choose to host LAN if you want to play alone.

For dedicated server hosters, you will need to copy and rename the mission file from your workshop directory:
  1. Navigate to <Steam>/steamapps/workshop/content/107410/3329328254
  2. Copy the <numbers>_legacy.bin file into your server's MPMissions directory.
  3. Rename it to SHZombiesFramework.Tanoa.pbo.
  4. In your server.cfg, use SHZombiesFramework.Tanoa as the template name.

Mod Compatibility
Arsenals are unrestricted so feel free to load whatever weapon mods you want, Creator DLC included! However, vehicles and AI provided by shopkeepers are hardcoded to RHSUSAF equipment. You can only use modded vehicles by spawning them in with Zeus, granted to the server hoster or logged in admin.

ACE is not required by this mission but there are various settings configured for it, and can be overwritten by the server.

⚠️ Zombies and Demons has issues with ACE Medical, preventing zombies from dealing damage. When using ACE, please install the ACE No Medical mod alongside it.

Are you still developing this gamemode?
Unfortunately, development has winded down and no new objectives or mechanics are planned. If you or someone else is familiar in SQF scripting and would like to continue developing the mission, the source code is MIT-licensed and can be forked into a new project! If you later want to publish your version on the workshop, please make sure to distinguish it as your own with a unique title, such as "Zombie Framework Reborn (Map X)" or "Zombie Framework Fred Edition (Map Y)".
1 opmerkingen
Loophole 22 okt 2024 om 1:55 
Great mission - I can see heaps of potential in it. My group has been having some good fun with it (once we got the loitering zombie settings tuned to our satisfaction). I'd love to see it developed further; I'd tackle it myself but SQF script is the work of the devil! :-)