RimWorld

RimWorld

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Misstall's Armor and Uniforms
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.675 MB
19 Sep, 2024 @ 8:12am
18 Jul @ 6:27pm
30 Change Notes ( view )

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Misstall's Armor and Uniforms

In 1 collection by misstall
Misstall's Collection
6 items
Description
Misstall's Armory
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250588215
And
Misstall's Armory Charge Weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328487090

Add numerous garments and armor inspired by the above two mods.
Armor that is slightly less defensive than vanilla armor, but supports rapid-fire speed and accessories that reinforce hit accuracy and physical abilities.
Also, a cloak that allows you to disappear! and more to provide strong support for your settlers.
Some of the garments can be worn by both, adults and children.

Development is still ongoing and more equipment will be added in the future.



Translated with DeepL.com (free version)

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Misstall's Armory
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250588215

Misstall's Armory Charge Weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328487090

上記二つのMODをイメージした多数の衣服や防具を追加します。
バニラの防具よりやや防御力は低めですが、連射速度をサポートする防具や命中精度や身体能力を補強するアクセサリー
また、姿を消すことができるマント!などであなたの入植者を強力にサポートします。
衣服の一部は大人と子供、両方が着用することができます。


いまだ開発は継続しており、これからも多数の装備が追加される予定です。
155 Comments
misstall  [author] 2 hours ago 
I’ve reviewed the apparel categories, and the outfit policy issue seems to be resolved.

As for bags, they've been updated so that when VEF is installed, the actual carrying capacity also increases.
Deathclutch2000 17 hours ago 
The backpacks aren't increasing my capacity
Ben'wah 17 Jul @ 10:08pm 
most excellent! thank you for your swift action friend!
misstall  [author] 17 Jul @ 9:40pm 
I'll try adjusting the clothing categories to see if that fixes the issue.
misstall  [author] 17 Jul @ 9:38pm 
@Ben'wah
Thank you for the report.
I tested with a minimal mod list and used an outfit policy that only allowed clothing from this mod. I observed the same behavior — the outfit policy had slightly changed from the one I originally set.
After resetting the outfit policy again, pawns automatically equipped the clothing from this mod as expected.
Ben'wah 17 Jul @ 5:21pm 
Last update for now. Pawns WILL NOT equip it through policy. manually equipping is required. This was tested in a standalone environment on 1.6. Hope to see this change because i really like the design of the uniforms and wanted to incorporate them into my current playthrough of the Gravship chase scenario. Take care and God bless
Ben'wah 17 Jul @ 5:09pm 
disabled the mod, still having issues with the apparel policy. Not sure what I can do for this but im willing to help track the issue down, just let me know what i would need to do. in the mean time im gonna test it in a vanilla setting
John Bolter 17 Jul @ 5:03pm 
先生、いつも素晴らしい防具MODを作成してくださりありがとうございます。あなたの作品は本当に美しいです! RimWorldをより楽しく遊ぶことができます。感謝しています!(My friend Lilly translated this, hope it sounds ok ;))
Ben'wah 17 Jul @ 4:48pm 
for some reason, setting apparel policies, my pawns will NOT wear them even when they are the only thing selected. i have to force them to wear the clothes. if i remove the force on the policy they immediately get naked. only other mod i have that would affect the policies themselves is Lock Apparel.

I'm going to disable it real quick to see if that fixes the issue, and I'll report back my findings.
Kynn 16 Jul @ 9:11am 
what mod should i use for hair to be seen with the mechanator headset.. my cinder from cinders of evergarden mod turned bald