Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Resource under District / 区域下的资源
   
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Type: Mod
File Size
Posted
Updated
32.759 KB
20 Sep, 2024 @ 8:21pm
7 Mar @ 3:42am
15 Change Notes ( view )

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Resource under District / 区域下的资源

Description
* 建成区域(包括市中心)或奇观时在地块随机生成符合地形地貌的奢侈或战略资源,并生成森林/地热/礁石。可在高级设置里禁用。
* 战略资源溢出时,若数量达标则自动消耗并转化为尤里卡/鼓舞等。
* 可收获所有资源和部分地貌如泛滥平原和礁石,军事工程师可以消耗硝石以清除浮冰和种植地脉。感谢IthildinX来自区域和资源共存的收获脚本,本mod与该mod不兼容
* 保护区和社区增强,保护区为贸易路线相关增强,社区为人口产出增强,详情见游戏内mod描述。
* 市中心建筑增强:粮仓为加成资源+1食物,水磨为加成资源+1生产力且不需要河流。
** Project Sistine分散在各建筑的加成已移除,统一集中到粮仓和水磨。

* Generate random Luxury or Strategic resource on tile which District (City Center included) or Wonder constructed on, and plant Forest / Geothermal Fissure / Reef. You can disable that in advanced settings.
* Auto consume overflowing Strategic resource to gain Eureka / Inspiration and others if the amount reach the criteria.
* Able to harvest all resources and some features such as floodplains and reef; able to consume Niter to remove impassable features such as ice. Thank IthildinX for harvesting script from Coexistence of Districts and Resources. This mod is INCOMPATIBLE with that mod.
* District Preserve and Neighborhood Enhanced: Preserve buffs on trade routes, while Neighborhood buffs on citizen yield. See details at mod description in game.
* Changes of Buildings in City Center: Granary +1 Food for every improved Bonus resource; while Water Mill +1 Production and not requiring adjacent river.
** Additional yield of Bonus resource attached on various buildings from Project Sistine were removed and consolidated into building Granary and Water Mill.
15 Comments
幻夜之殇 2 Mar @ 7:23am 
感谢指路。只是那个mod不知道为什么隐藏了,我去问问那位大佬
excosy  [author] 1 Mar @ 9:15pm 
四环上人口的作者有另一个mod叫区域不移除产出
幻夜之殇 1 Mar @ 3:08pm 
大佬,有没有单纯让区域下的地块产出依旧生效的mod啊?例如一块洪水冲得很肥的泛滥平原,在上面放区域后依旧能吃到该泛滥平原的粮锤,而且后续洪水再冲依旧会像普通泛滥一样涨粮锤
Amilet 23 Dec, 2024 @ 3:55am 
感谢
excosy  [author] 22 Dec, 2024 @ 7:48pm 
这个只需要把mod目录除 ResourceUnderDistrict.modinfo 和 ResourceUnderDistrict.lua 之外的文件全删了就行。目录一般在 C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\3334751322
Amilet 22 Dec, 2024 @ 6:46am 
能分离一个只有生成资源的子mod吗,其他的修改会跟别的mod相互覆盖
星野jiojio炫我嘴里 1 Oct, 2024 @ 1:51pm 
@随风
有的AI就是非常好战,你可以关注一下打你的AI是否是战狂类型的AI。城邦只需要你的使者多于打你的国家城邦会立刻倒戈。

@excosy
改掉了奇观和区域产出啊,虽然有点可惜但之前对于老秦来说确实有点超模了
Momo 27 Sep, 2024 @ 12:14pm 
@星野jiojio炫我嘴里
对于ai,我在意的原因是他们拍城的速度太快。而且,不知道是不是在其他mod的影响下还是什么原因?自订阅了这个mod后,ai们会非常好战,我经常被其他文明以及我周边的城邦,联合攻打我。
这在我游玩时,我觉得这很有趣,我很喜欢:steamthumbsup:
Momo 27 Sep, 2024 @ 12:02pm 
@excosy 好的,感谢答复:steamthumbsup:
星野jiojio炫我嘴里 27 Sep, 2024 @ 4:07am 
电脑不会规划着拍区域,压根不用怕电脑发育太快,建议调低难度再学学。老秦用这个mod爽死了,又有面子又有里子:steamthumbsup: