Stellaris

Stellaris

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Fabulous Forecast [3.14]
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22 Sep, 2024 @ 12:05pm
10 Nov, 2024 @ 1:40am
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Fabulous Forecast [3.14]

In 1 collection by Dragatus
Dragatus' Vanilla-ish Mods
8 items
Description
This mod improves the civics Astrometeorology, Weather Exploitation, Climate Modeling (for hiveminds) and Climate Modeling (for machine intelligences) from the Cosmic Storms DLC to make them actually worth picking.


NOTIFICATION (March 2025)

I'm currently burned out on Stellaris and moved back to Crusader Kings. Eventually I'll come back and update all my mods, but I make no promises on the timeframe. In the mean time I give my blessing to anyone who wants to make an up-to-date re-release of my mods. I'd just appreciate a mention as the original creator. Now back to the mod.


THE PROBLEM WITH ASTROMETEOROLOGY

The big issue with the implementation of astrometeorology civics is that all they do is give you access to one building that gives you two jobs and which is limited to one per planet and that's it. The jobs are solid, but you basically get two jobs per colony at the cost of a building slot. For a civic pick that may cut it for the first couple decades of a game, but it's a dead end and you'd best reform out of it when you get your 3rd civic point.


THE UPGRADE

The first thing this mod does is change the Astrometeorology Observatory into a replacement for the Research Institute. So you get 1 per empire, but it also gives you +5% research speed and +1 scientist capacity, which you'll appreciate when you get it at the start of the game.

The second thing the mod does is that astrometeorologist empires get Astrometeorologists jobs instead of Researcher jobs from their storm attraction/repulsion buildings. If you're going to have to spam a building on every planet to get Astrometeorologists, you might as well get 4 of them for your trouble.

Finally, storm attraction/repulsion buildings of astrometeorologist empires are twice as effective at attracting/repulsing storms as usual. Instead of the normal 40% and 60% attraction/repulsion for basic and upgraded building you get 80% and 120%.


OTHER EFFECTS

The mod additionally modifies the jobs provided by Storm Relief Center and Storm Nullifier. Instead of providing Clerks or Maintenance Drones the buildings now provide a unity job which changes based on your empire. It defaults to Bureaucrat, but changes to Priest/Haruspex for regular spiritualists, changes to Manager for most megacorps, changes to Steward for Worker Cooperatives, changes to Synapse Drone for hiveminds and changes to Coordinator for machine intelligences.


COMPATIBILITY

This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod overwrites several building entries (Astrometeorological Observatory, Storm Attraction Center, Advanced Storm Attraction Center, Storm Repulsion Center, Advanced Storm Repulsion Center, Storm Relief Center, Storm Nullifier, Research Institute and Planetary Supercomputer) and a technology (Interplanetary Research Initiative). If another mod overwrites the same things it will not be compatible with this mod, but I expect most mods will be compatible.


SHAMELESS SELF-PROMOTION

I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite. If you like this mod you might also like one of my other mods.

I also created a Discord server[discord.gg]
7 Comments
Airstor 29 Sep, 2024 @ 1:18am 
this is such a good idea and i hope the devs take a look at this, they've done that kind of thing before.
hiງh thē໐¢r໐ຖ 26 Sep, 2024 @ 12:08pm 
@Dragatus
I didn't know about the Nebula thing, that's awesome.
Dragatus  [author] 26 Sep, 2024 @ 7:46am 
Small update, updated in-game description of the civic to incorporate the changes from the mod.
Dragatus  [author] 23 Sep, 2024 @ 9:05pm 
@Quote
Another thing most people don't realize is that the increased production of Astrometeorologist jobs is triggered by *any* environmental effect in the system, not just storm. Nebulas for example also count. (And the Ocean Paradise origin from Aquatics DLC has you start inside a nebula.)

@TrueWolves
Noted. I'll keep it in mind and if I feel the civic became too strong I'll reduce the attraction/repulsion bonus. But I do like the idea of increasing them for everyone with a rare tech.
Quote 23 Sep, 2024 @ 3:41pm 
I just gave my roleplay empire this civic, and never knew the unique building is buildable once per planet lol

I'll surely give this a try, its a nice buff to a civic with amazing RP potential
TrueWolves 23 Sep, 2024 @ 3:36pm 
This is overall amazing and well thought out. I think the only thing I'd change is have the Astrometerology civic only increase the building effects by 50% since they get the meteorologist buffs already. Maybe a Rare tech that adds the other +50% for everyone at tier 5?
Mythcrafter 23 Sep, 2024 @ 9:03am 
imma give this a shot, seems interesting:lunar2019madpig: