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I've also been tinkering with making a spreadsheet to check on the spread of chance % to accept the offers when customers are selling you a card. However, I'm a bit confused on the modifiers for when the value1 (or Price Multi value in the Discord pinned messages) is between 0 and -0.1. Your guide notes that it'd be -5 to -15, but the Discord pinned message seems to indicate 0 to 0 (per Dragoonus' example in the message)?
To clarify, the ranges I've been looking at and using are:
(Modifiers are listed as Min to Max in terms of possible chance range)
value1>=0 = +5 to +15
value1<0 and >=-0.1 = 0 to 0
value1<-0.1 and >=-0.2 = -15 to -5
value1<-0.2 and >=-0.3 = -35 to -15
value1<-0.3 and >=-0.4 = -55 to -25
value1<-0.4 and >=-0.5 = -65 to -35
value1<-0.5 = -75 to -45
I was curious if you could check the code and clarify this?
Thanks!
Hey LoddZee,
I've been setting up a spreadsheet to look at possible min/max asking prices for offers I get (or seen shared).I noticed that both you and the pinned messages in Discord state that the factors are additive with the price ranges listed. However, I noticed that one screenshot shared in the Discord actually had an asking price that was 0.7 of the market value. The market value was $18,676.51 and the asking price in the screenshot was $13,073.56.
Per your info and what's in the Discord...that shouldn't be possible, right? If the factors are additive as stated then it should have been a minimum factor of 0.82? It looks like the factors are additive for the maximum factor based on screenshots I've seen.
Expansions one is harder because it adds +1.25 instead and then rounds depending on float numbers and yeah a bit annoying.
If you reach the max customer count of 28, having people play at tables will have zero affect on max customer count and instead yeah will just reduce the maximum number of customers that aren't playing and buying stuff at that moment.
On the flip side, yeah customers going to play at tables will effectively temporarily increase your maximum customer count. Say you're at max 18 customers, 2 come in to play, you're max customer number is now 19. With 2 of the playing, that leaves 17 customers able to buy stuff at that time but as soon as those customers stop playing, you now have 19 customers in the store with an 18 customer max. Of course, during the game you'll rarely ever have that many customers inside the store and buying something at once (a good chunk will be already leaving, etc) but that's the code behind it.
So from before the new update with more room upgrades, you would need to get to level 185 for you to have +19. Along with the 20 shop A expansions, you'd hit a max of 28 customers.
After the new patch, you'd only need to get to level 137 for +17, and then all 30 shop A expansions to hit 28 customers.
It's kinda strange how the table works, but for level it's kinda like adding each number consecutively to see what the next range is. So starting from 0, add 1 to get +1, then the next range is 1+1 up to 1+2 (or 2-3) for a +2. Next, starting from 3 (because we went 0+1+2), we add +3 which gives us 4-6 for +3. So on and so on until you hit the number before. So for +17, we need to look at what gives us +16 (which is 0+1+2+3...+16) which is 136. Add one to that to tip over to the next range and that will give us 137 = +17 customers. (Which yes you correctly stated in your second comment!)
It's been amusing looking into how many tables could 'reduce' customer flow to 0 considering the temp increase to the cap (at tables/2), but also reducing the amount of new customers at the same time.
Also, I realized that I was going by sets of 10 for levels previously and the part below should be Level 137 and 30 Shop A expansions...assuming I have this set up correctly, of course. :P
- Level 190 and 20 Shop A Expansions would reach max before recent patch? ie 1+8+19?
- With recent patch that'd be Level 140 (17) + 30 Shop A (10) + base (1)?
Above is assuming no tables in use as they've been an extra wrinkle I'm still grappling with...
If you reach the max of 28 customers, I assume that any people at tables are effectively cutting into how many are on the actual floor?
On the flip side, if you are NOT at the max of 28 then the tables temporarily increase that cap?
Thanks for all the info btw! It's been interesting to dig into everything about this game.
so with items specifically and the two rolls to limit how many the customer can take, the number of items limit will stop when they have picked up that exact many items or earlier if the other conditions are met.
The volume limit one will stop only after they pick up an item and the total volume picked up is equal or above that limit. They don't check prior to picking up the item if it will exceed the limit.
So in theory, if a customer has 6 boxes (48 volume out of 50 for checking out), then tries to buy 8 more boxes and rolled a max volume limit of 59 (the max you can get) the customer will get to 7 boxes (56 volume) and since it's below that 59 limit, they'll still go for the 8th.
I hope that helps :)
Wouldn't 8 boxes be 64 units and couldn't have been chosen as a number of boxes to take since it's higher than the max roll of 59?