Total War: WARHAMMER III

Total War: WARHAMMER III

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All Vampire Lords Belong To A Bloodline (6th Edition)
   
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Tags: mod
File Size
Posted
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1.014 MB
26 Sep, 2024 @ 7:35pm
3 Oct, 2024 @ 6:00am
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All Vampire Lords Belong To A Bloodline (6th Edition)

Description
This mod replaces all generic vampire lords with their bloodline equivalents, including Strigoi Ghoul Kings. Just like 6th edition, the best edition. The bloodline lords generate like normal vampire lords, and now need to get to Level 20 to become immortal like a normal vampire lord.

You will no longer be able to recruit generic vampire lords, but minor factions will still be led by them, and I believe rebel armies as well. However, all vampire lords recruited throughout the campaign will otherwise belong to a bloodline, including the AI! You'll get to fight against Lahmians, Blood Dragons, and Necrarchs on a regular basis, and you'll still see the generic lord in the form of minor faction leaders.

Known Bugs
This mod may not appear in the CA launcher. If this is the case for you, please use a community mod manager.

Let me know if you find any bugs!
Special thanks to VoRt-lol, I looked at their mod Exalted Greater Daemons Unlock to figure out how to do this.
22 Comments
AwDiddums 13 Apr @ 10:07am 
Known Bugs
This mod may not appear in the CA launcher. If this is the case for you, please use a community mod manager.
Gabacho 12 Apr @ 4:30pm 
Doesn't show up in the launcher for me. Anyone have fix?
opuntia 18 Feb @ 11:43am 
Super
Thanks
:steamthumbsup:
Red Duke  [author] 18 Feb @ 10:45am 
@opuntia
Nope! Also works fine with the current beta.
This mod should never need an update.
opuntia 24 Jan @ 2:44pm 
Does this need an update since the latest CA patch?
Red Duke  [author] 4 Oct, 2024 @ 12:12pm 
@Guvenoren
I wrote a 3300 character wall of text, but hit the max comment size, so I'll sum it up briefly:
Highly Focused Faction Identity: Factions in 6th are more limited, but more characterful, often with unique composition rules. Armies feel meaningfully different from each other in a way they didn't later. Its primary advantage over 7th.
Less Rules Bloat: Units are defined more by stats and equipment than by special rules.
Greater Emphasis on Maneuver, Lesser Emphasis on Unit Size: A lack of Step Up and Steadfast combined with always hitting first on the charge places supreme importance on movement and prevents the 100-man blobs of 8th.
Rules Support: There's tons of official support outside of the core army books, in a way later editions didn't see, and 6th edition was the last edition to have a current army list for every faction.
Great Lore and Art: 6th edition books are absolutely gorgeous, and many factions gained the identity they hold today - most notably Lizardmen.
Red Duke  [author] 4 Oct, 2024 @ 12:02pm 
@r3quirem
In that case I have no idea how to fix things. Sorry! If any modder comes by and understands what the issue is, please let me know. In the mean time, please use a community mod manager.
@Blood
If the mod adds them as new lords, it will should let you choose between bloodline lords and the new lords. If it replaces all generic vampire lords, it might replace them as well; if you link a specific mod I can tell you, and add its name to a compatibility section in the mod description.
Guvenoren 3 Oct, 2024 @ 12:16pm 
What made 6th edition the best edition?
Blood 3 Oct, 2024 @ 9:50am 
Would this affect added modded vampire lords etc?