Company of Heroes 2

Company of Heroes 2

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(4-6) Coastal War
   
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Item Type: map
Maps: 3v3
Taggar: pm
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10.360 MB
29 okt, 2014 @ 23:47
3 nov, 2014 @ 13:02
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(4-6) Coastal War

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This map can be time consuming yet fun! There at 5 fuels, 5 munitions and 13 territory points.
20 kommentarer
[HMT]Nasty-Noob-Killer 14 nov, 2018 @ 9:22 
Best map ever so far..
starwaffle 11 jul, 2016 @ 0:53 
Why is most of the map command territory. It won't let me build emplacements where they're best suited.
BoogieMan 10 jun, 2016 @ 9:32 
I don't often play victory points myself, but I actually think on this map it could be interesting more so than most, since it can be hard to push forward the suspense could provide some intense moments. Regardless, just because you don't like that mode of play shouldn't stop you from adding them for those that do.

A version with wider land bridges that aren't constantly being destroyed would be a welcome addition!
Future Vision 25 nov, 2014 @ 4:15 
Some people like victory ponts. I prefer annihilation myself, but you could still add them for people who want to play.
HypeFawx  [skapare] 14 nov, 2014 @ 14:07 
Playing for victory points is a waste of time. I didn't forget them, I simply did not add them. Nor do I add them to any of my maps.
✠Chris083✠ 10 nov, 2014 @ 8:55 
You´ve forgotten the victory points^^
Rabid Hyena 7 nov, 2014 @ 11:38 
My pleasure! And yeah, depending on your PC specs, the amount of units on screen at once can cause problems. As far as AI battles go, you might try making a copy of this map with wider, sturdier (or even industructable) bridges. Beyond those little details you did a stellar job on the environment. Love how hilly it is. Be damned if it isn't a hike to get troops to the front though haha.
HypeFawx  [skapare] 6 nov, 2014 @ 7:29 
Thanks all for the positive feedback. @Rabid Hyena, yeah I totally know where you are coming from. It's like playing a different map when going against the AI instead of a real player. My issue with the AI was always a bit of lag with what you mentioned, the bridge congestion. I'll probably work out a few things and see what I can do to make it flow a bit better when battling the AI. Again, thanks for the feedback, it's much appreciated!
Rabid Hyena 5 nov, 2014 @ 17:17 
Mistakenly put 4v4 when I meant 3v3! My apologies! xP
Rabid Hyena 5 nov, 2014 @ 16:25 
Really appreciate the amount of effort you put into this map, superb design and concept. However it also has it's flaws, or at least when it comes to full on 4v4s. On the one hand it isn't suitable to play with AI on this map, they tend to congest on the bridges since they are so narrow and can quite literally road block everything, albeit unintentionally. The other issue is the strength of the bridges themselves, as much armor and AT as was brought to bear, it takes little more than 10 or so seconds (if that) of concentrated fire on a unit trying to cross the bridge to completely collapse it. Takes far longer to repair when units are trading shots across it as well, as they inevitably strike the bridge itself and 'reset' the repair.

Besides these issues, very fun map to play, just have to limit myself to 2v2s for the time being so the flow of battle isn't brought to a crawl. Keep up the good work! :)