Space Engineers

Space Engineers

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Fiona Mining Hauler Refining
   
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Type: World
File Size
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258.256 KB
30 Oct, 2014 @ 2:43am
30 Oct, 2014 @ 3:09am
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Fiona Mining Hauler Refining

Description
A large and heavy Mining commandship.
Its real easy to fly and has alot of cargo to fill.
Shipbay is large and can hold alot of small miningships if wanted.

Interior design is as always up to you and I have only done some small things that can be redone if you like to.
Alot of free space inside.

Please rate and tell me what you like about it or not like about it :)

// Fly safe!
8 Comments
Inferi  [author] 30 Aug, 2015 @ 7:39pm 
@jokerace45 : It was a long time ago I built it and then it worked. I bet something has been changed since then that makes it go wrong somehow. If you find a way to fix it, pleas share and Ill put it in the description so people know about it.
jokerace45 30 Aug, 2015 @ 7:04pm 
The inside of the ships hull under the bay doors gets damaged or destroyed when the large bay blast doors are used.
Derp & Junk 29 Apr, 2015 @ 11:48am 
Oh yeah, also fully 3D movement using a simple shift click method for input of elevation above plane. And a smooth scroll out transition from camera view to radar perspective. And you can see on the radar hud indicators for if you are winning or losing individual comat engagements against hardcore enemies that come from all directions and warp in. Also the most intelligent menu based interface setup for letting you manage ship construction, repair and improvements without having to take your eyes off the combat. Combat which requires know which ship types to use against what enemy configurations. And control at battle group level over combat style and group formation.

Yeah, pretty much the best RTS ever made, if you are into that sort of thing. And yes, I am counting more recent games in that evaluation. HOMEWORLD 2 is where it's at man.
Derp & Junk 29 Apr, 2015 @ 11:48am 

Basically, imagine Army Ants in space. One large queen ship that produces a fleet of smaller vessels which devour everything. And unlike other RTS games at the time, you kept your fleet during mission advancement. And the difficulty of what you faced scaled in relation to your fleet resource cost, but you could halve the difficulty modifier by recycling ships you don't need into resources. Resources that are mined from asteroids.
Derp & Junk 29 Apr, 2015 @ 11:48am 
Wait what? Dude, and I mean this in all seriousness, do yourself a favor and look that up. Personally I consider Homeworld 2 the PLATINUM STANDARD for both space RTS game play, video game story, visual art, ship design AND ship classification by size and function. Well, that and the X series of games are both prime for ship classification. But yeah, Homeworld has this lovely simplistic yet complex thing going. Simple and clean yet bold lines and color while also packing in the details for texturing and even some touches of realism to how the fleet works together.
Derp & Junk 29 Apr, 2015 @ 11:47am 
Darnit, went way over limit on this one, prepare for multiple comments.
Inferi  [author] 29 Apr, 2015 @ 11:06am 
@Reptavian: Dont know how Homeworld hangars look but I like it :)
Derp & Junk 29 Apr, 2015 @ 10:49am 
Yes! Homeworld style hangars are the way to go.