Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}https://discord.gg/eu-sturgia
Rather than making an unrealistic solution to an unrealistic problem. Simply reducing siege weapons' reload speed would balance the game without having to increase the siege engines' HP.
I understand that its probably to make up for the aimbot that the AI has but it feels really shitty when im the one aiming the catapult, manage to hit the siege engines and it feels like throwing a wet towel on a wall. Anyone looking to use this mod I recommend editing the health in the files.
Attack, throw all your balls in their face with catapults, let your rangers skirmish along the walls, tell the infantry to stop. Empty? Retreat, go rearm, go back, skirmish again.
Arcade player? Wouldn't recommend mods like this.
Immersive players? Maybe more your thing.