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I am running the golden dominion, bags to riches, more playable governments, playable republic submod, real freedom mod & manor domicile (feudal/clan) mod.
This combination of mods would create the perfect medieval world simulator, if manor domicile did not conflict with more playable governments & playable land republics.
It somehow erases feudal estates from the manor domicile mod. I would definitely think you should give this combination of mods a go & seeing if you can get it to work with manor domicile.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307222438
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344161778&searchtext=
One mods target the maritime republics, the other republic and theocracies in general. So im reworking the whole mod a bit. Will also end up, that republics will no longer use the administration government. Both republic mods are using a own system.
I will update it soon. I also hope to make city baronies feudal, if they are given away, so republics just can show up after decisions.
By the way, be sure to add the updated holy order and mercenary succession laws from my mod
Here's the paste [pastebin.com]