Crusader Kings III

Crusader Kings III

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Playable Land Republics: Rags to riches Submod
   
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3 Oct, 2024 @ 12:44am
24 Oct, 2024 @ 4:36pm
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Playable Land Republics: Rags to riches Submod

In 1 collection by Swiss_Spetsnaz
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Description
Desc

Submod for the very cool Landless Mod "Bum to God: Rags to riches - RTP" to add some flavor and mechanics. Works also with "More Playable Governments" and "Golden Dominion".

With Rags to riches you are able to play as Landless Noble, Lowborn or Slave without a camp, able to move to courts and start your way from another perspective.
You are also able to play as the "unplayable" republic or theocracy... but those governments are not really set-up to play.
So you are able to play as Serene Republic Venice from the beginning. Also you can play as Pope.

I made a small mod to add some things and test around, adding some flavor.

Important: Read the Base Mod description. You can only play as republic, if your char has a Lowborn family or you are noble. You cant play a republic with a standard Lowborn holder - game will crash after a while!

At the moment I just added a sucession law for republics, so you can play without ending the game with "no heir". You are also able to switch to republic if you have all requirements.
Also republics get a special CB to attack their liege or other non-republic rulers.[/b]



Features

  • added "Feudal" start for all Barony-Tier Cities. Cities are no longer "Republican" or "Communal" as before. Cityrights can be achieved over time.

  • added "Burgher" sucession laws. As Feudal City-Baron you can give more rights to your courtiers & your people to vote. You also can establish a full communal government over time!

  • [Soon!] "Imperial Town" for the HRE, the highest barony-tier status you can achieve. With this status you get boni and the most important thing: local noble rulers cant revoke the holding, because you are under imperial rule!

  • added a "Sucession Laws & Gov" Decision for players who want change things.


    Plans

  • adding a special traits & modif. - like: you joined the court of an barony-tier commune - after 5 years you get a citizens trait with bonuses for the voting or (its an idea) you only can be elected with this trait (?)

    adding diffrent election types:
  • Oligarchy
    Election is based on influence and money. How much more money you have, you get more points.
  • Noble Election
    gives lowborn candidates a very high debuff, so they are not blocked but its impossible to get votes.
  • Dictatorship
    gives a debuff to all non dynastic or holder based election points. So there are candidates, but all points go to the ruler and his "heir". Its the first step to get feudalism or other non-communal govs.
  • Peasant Commune
    Lowborns are favorized to get elected - nobles get a high debuff. Maybe something after a peasant revolt.

  • maybe some special forms of feudal barony-tier cities for feudal rulers - with diffrent succession laws

  • more flavor, interactions, decisions & court stuff


    Info

  • Its technically not possible at the moment to add the influence candidacy for baronies - because baronies are normally not playable (paradox... why!) ... but we look positive on this topic: Its like you get voted by the local citizens. The voting system is good enough and the chances to get voted if you are skilled, same culture and & and is high enough. I try to sneak around & find another way.
    One idea:

    For example: You spend money for the poor citizens - you get a modifier for XY years and this modifier gives you +10 voting strenght

  • Children cant be elected - with any communal sucession - only adult chars can vote and be elected! You cant vote for children, so you need an adult family member to success. ONLY the Feudal Burgher sucession law allows children in the line of succession!

  • guests cant vote - so if you are just a guest of an republic ruler, you cant be elected or vote!

    IMPORTANT!
    You need the Mod "Bum to God: Rags to riches - RTP" to play with this mod! This mod does not allow to play as Republic or other things as base. Its just working as submod.

    ------> Loading Order:
  • 1. Golden DominionRags
  • 2. More Playable Governments
  • 3. Riches Main Mod
  • 4. My Submod





    Playtrough Ideas

    You can start as landless lowborn or noble and visit every court. You can gain gold and prestige and buy a city-holding from your liege or maybe he gives you a city-holding.
    If you are inside a county or higher tier republic, you can get court & council positions as court-member with more election power.
    If you are a mayor of a city inside a republic, you also get more strength for the election. Keep in mind: if you are from an foreign culture or religion, your chances are very low.

    Inside the byzantine empire, you are stopped to go further - Cities are ruled by appointed governors, so you cant buy a holding or be elected. But if you manage to be an appointed governor, you can convert the city to an communal one [soon!] - But the rightful governer can revoke your rights!

    If you are a Mayor under Feudal Rule, you can try to get the County-Title of your liege and become a Citystate. With the City-State tier you can do more stuff but voting is also much more difficult.
    Other vassals can vote, like cities or castle govs. with more influence. Also courtier can become very powerful after time.

    You can also play an existing republics like Venice from the earliest start. With the 12th century bookmark you get a lot italian republics to play.
49 Comments
Ironical 17 Jul @ 10:52am 
well, it is now
Swiss_Spetsnaz  [author] 29 May @ 6:48am 
I would say, not proberly. The base mod Rags to Riches is not updated...
northmacedonia=macedonia 6 May @ 7:05pm 
Is it playable with the new update?
Swiss_Spetsnaz  [author] 26 Feb @ 11:13pm 
I wait for updates of the other republics mods & rags to riches - there will be another "mod" I will base my one on
gg_The_Gothic_Legion 16 Feb @ 6:58pm 
Hi, any news about the update?
Swiss_Spetsnaz  [author] 25 Dec, 2024 @ 8:49am 
After christmas time in 2025 i will work on it
Ġedryht of Wōden 26 Nov, 2024 @ 7:08am 
Hey could this be made compatible with Manor Domicile (which also conflicts with more playable governments).
I am running the golden dominion, bags to riches, more playable governments, playable republic submod, real freedom mod & manor domicile (feudal/clan) mod.
This combination of mods would create the perfect medieval world simulator, if manor domicile did not conflict with more playable governments & playable land republics.
It somehow erases feudal estates from the manor domicile mod. I would definitely think you should give this combination of mods a go & seeing if you can get it to work with manor domicile.
Swiss_Spetsnaz  [author] 23 Oct, 2024 @ 11:55pm 
Im working on a update to make those mods compatible with Rags to Riches and bring them together:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307222438

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344161778&searchtext=

One mods target the maritime republics, the other republic and theocracies in general. So im reworking the whole mod a bit. Will also end up, that republics will no longer use the administration government. Both republic mods are using a own system.

I will update it soon. I also hope to make city baronies feudal, if they are given away, so republics just can show up after decisions.
XJ-9 22 Oct, 2024 @ 9:01am 
@Swiss_Spetsnaz
By the way, be sure to add the updated holy order and mercenary succession laws from my mod
Here's the paste [pastebin.com]
Swiss_Spetsnaz  [author] 22 Oct, 2024 @ 2:40am 
@Adon Kohelet i will check that - i think the detection of the holdings are wrong.