XCOM 2
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Allies Unknown Redux Species: the Khajiit
   
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4 Oct, 2024 @ 6:54am
11 Apr @ 9:09am
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Allies Unknown Redux Species: the Khajiit

Description
Description
This mod adds a new recruitable unit to XCOMs alien roster:

  • For the base cost of 50 supplies, the khajiit are more nimble and dangerous at close combat than your average soldier. Stat-wise, compared to humans, they gain 10 dodge (higher in lower difficulties) and lose about 5 points in average to their will score. Additionally, they get +1 damage to their melee attacks (configurable) and a 30% shorter detection radius (also configurable).

Don't forget to go to Options > Gameplay and set the slider for the SkyrimKhajiit to the minimum so that humans don't generate using Cavily's cosmetics.

Cosmetic Options
You have free range to use regular soldiers' cosmetic options on the khajiit--so, for all of you with hundreds of cosmetic mods, go nuts!

Additionally Cavily's mod comes with some arm and tails variants, I picked only one of each for the khajiit to spawn with because I thought they matched better. For the same reason, the mod comes with actual khajiit faces as well as helmets to be used with invisible heads, the khajiit are always generated using the helmet versions, due to their matching the arm colors better. You are free to switch between those if you, for example, want your khajiit to wear a cowboy hat or to use covered arms.

And last but not least, Cavily added 58(!!) face paints to use with the khajiit cosmetics under arm tattoos, they generate without any of them (because I couldn't figure out how to restrict it so your cats don't spawn with bright pink stripes) but I highly encourage you to use them when customizing your own khajiit!

Known Issues
Sometimes they generate with an invisible torso. Idk if it's due to UCR but I'm not fully sure why it happens.
Requirements
Obviously Allies Unknown Redux is required to be able to recruit the khajiit to your forces.

Mitzruti's Perk Pack is required for the icon used for the khajiit's ability: Feline Build.

To be able to see the khajiit, you'll need Cavily's Skyrim Khajiit Cosmetics, as all of the cometics used are from his mod.


Credits
Thanks to Cavily for allowing me to port his amazing Khajiit cosmetics for this mod.

And huge thanks to the XCom modded discord for giving me ideas on what sort of abilities to give the khajiit to make up for my being a total skyrim noob.
38 Comments
Styrium  [author] 12 Mar @ 1:37pm 
@TK421 For this one, no. I mean, all it does is provide the icon for the ability. If you don't mind your Khajiit having a white square on their ability bar then I guess you could skip it. Though I doubt Mitzruti's Perk Pack conflicts with anything.
TK421 12 Mar @ 12:36pm 
Thank you c: Is the Mitzruti's Perk Pack really NEEDED, as well? I'm testing out mods and i'm wondering if this is causing conflicts with other ones
Styrium  [author] 12 Mar @ 7:47am 
@TK421 should be fixed now!
Styrium  [author] 12 Mar @ 7:25am 
Yup that would be tiny mistake on my end. oops. I never noticed it because UCR overwrtites that bit of code. Will be uploading a patch shortly.
TK421 11 Mar @ 9:48pm 
any way to add hair? I've noticed there's 0 options for it
tilarium 17 Dec, 2024 @ 8:23am 
Thank you for the explanation. I'm going to add the perk pack to my list then, these reduxs are awesome additions as I do like playing with a small handful of different species and this makes them make more sense to me.
Styrium  [author] 17 Dec, 2024 @ 7:58am 
@tilarium All that MZPerkPack does is add a lot of custom abilities and effects to the game. If I recall correctly, by default, it adds no gameplay changes, merely allows other mods to pull from the framework of abilities and effects.
My species modules use them mostly for icons, although some do use it for custom effects (and as such need it in a more definite manner). In each species' description I say exactly what MZPerkPack is used for. If it says it's just for the icons, well, if you don't mind seeing white squares instead of proper ability icons you can choose that I guess.
tilarium 17 Dec, 2024 @ 7:34am 
Haven't played XCOM 2 in a long while, so going through and looking at the awesome mods, trying to tweak things around. Liking this set of Redux mods but I don't really understand Mitzruti's Perk Pack. First glance is that it's one I would turn away from because it adds to much. How hard of a requirement is it for all of these Redux packs?
Styrium  [author] 9 Dec, 2024 @ 2:57pm 
No worries. If you happen to use my AU / Rusty Recruits Redux bridge you can use the command forceRefreshAlienRecruitsRRSBridge to reroll your recruit list. ;)
Be warned that this will obliterate the existing recruits on your list tho.
TITANMASTER25 9 Dec, 2024 @ 2:09pm 
Oh my goodness, thanks for looking into to that! super fast. I had noticed that the wookies had the race set as khajiit in the recruit section but didn't know if that was an issue or not. I hope I see them soon :steamhappy: