Crusader Kings III

Crusader Kings III

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MHG + COW3 Compatch
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File Size
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8.564 MB
4 Oct, 2024 @ 7:24am
29 May @ 11:24am
11 Change Notes ( view )

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MHG + COW3 Compatch

Description
This is the official compatibility patch between More Holding Graphics and Cities of Wonder 3.



Extra content:
  • Unique 2D metropolis graphics (currently not working):
    • I created 21 unique, 2D holding graphics for the metropolises. You can enjoy them as soon as you upgrade your castles to at least level 5.



Loading Order:


Special thanks to:
  • Miss Duce, who single-handedly adapted the sprawl mechanism for the mod and polished it even further.
113 Comments
Hans-Landa 58 minutes ago 
Greetings I don't know if this is where is should post about compatibility issues related to CoW3 but it seems that even when using the recommended load order you provided in the base mod MHG, COW 3 buildings overlap with yours, this means even when i have CoW3, CFP, MHG, the correct patches in the order you provide the buildings still get overlapped.
And yes removing COW3 fixes the problem but it removes the improvements in places like Venice.
Scratchmen  [author] 10 Jun @ 9:12am 
@DatWeebComingInHot Thanks, yeah, it can be a little frustrating that the graphics I spent time to creating don't work. But unfortunately, the changed structure of COW3 ties my hands.
DatWeebComingInHot 10 Jun @ 2:36am 
Shame to see this lacking its feature after the update of COW3, but it's playable. Hope you'll get around to finding the fix for it. Wish you the best, your little building flavor mods are amazing!
Scratchmen  [author] 2 Jun @ 9:32am 
@isma Do you speak about my metropolis pictures? Yes, unfortunately due to the major changes in COW3 my graphics are not working. I will try to find a solution to the problem, but at the moment it looks like I won't be able to :(
isma 2 Jun @ 1:42am 
I just saw metropolises won't show for other people either. I hope this get fix some day, this mod is beautiful!!
isma 2 Jun @ 1:37am 
For some reason metropolises won't show. Is this CE compatible?
Scratchmen  [author] 29 May @ 11:26am 
@Leviathonix Man, I swear you're my proofreader :D Fixed it, I appreciate.
Leviathonlx 28 May @ 9:57pm 
Looks like you have a little typo in zz_cow3_background_graphics_buildings for walls_02



graphical_cultures = { graphical_western graphical_mena graphical_steppe graphical_india }
graphical_regions = { graphical_steppe }


Which I'd imagine is meant to be

graphical_cultures = { steppe_building_gfx }
graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
AlexanderDCCL 28 May @ 9:34pm 
fixed now, thanks for the update man, awesome work!!!
Scratchmen  [author] 28 May @ 1:31pm 
@everyone Compatch is updated again