Rivals of Aether

Rivals of Aether

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Scrafty
   
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11 Oct, 2024 @ 1:37pm
12 Oct, 2024 @ 4:34am
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Scrafty

Description
Scrafty, The Hoodlum Pokemon, coming from the streets of Unova.

(Moxie Ability)
Scrafty has the gimmick of Moxie, where whenever he scores a kill, his attack increases.

Moveset:

Specials:
Neutral Special (Focus Punch): Scrafty charges a slow and powerful punch, also sending him forward a little bit. This move is incredibly slow and easily punishable but can send opponents. With moxie, this move sends Scrafty forward more.

Forward Special (Head Smash): Scrafty lunges forward in a powerful headbutt, doing recoil damage after hitting an opponent, also sending Scrafty backwards. With moxie, this move sends Scrafty farther.

Up Special (High Jump Kick): Scrafty jumps upward knee-first, doing decent damage. With moxie, this moves goes higher.

Down Special (Upper Hand): Scrafty attacks with his palm, stunning the opponent. Allowing for a follow-up move. With moxie, this move stuns for a little longer.

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Normals:

Jab (Headbutt): A simple, fast, headbutt.
Ftilt (Brick Break): A two hit chop with Scrafty's hand.
Utilt: A quick tail swipe upwards, good combo starter.
Dtilt: Another headbutt, this time though, his hair becomes spiky. This move sends him forward a minuscule amount.
Dash Attack (Double Edge): Basically his Fspecial but weaker.

Strongs:
Fstrong (Throat Chop): A slow, strong chop to the opponent's throat. Has a sour spot on his arm, and a sweet spot at his fist.
Ustrong (Lash Out): Two slow upward slashes, each strike sending Scrafty up. The two hits can connect at lower percents.
Dstrong (Low Sweep): A low sweep to the ground, sends opponents upwards.

Aerials:
Nair (Snarl): A multi-hit move. Keeps Scrafty in the air for a period of time.
Fair: Yet another headbutt. This move is a slow spiking move.
Uair: An uppercut, good at securing kills at high percents.
Dair: A flurry of kicks, sending the opponent towards Scrafty. A good combo starter.
Bair: A swift, powerful elbow jab.



15 Comments
Redeemed Revan 8 Mar @ 9:00am 
- High Jump Kick should have a sweetspot at the end of the move
Redeemed Revan 8 Mar @ 8:55am 
- Head Smash and Double Edge are way too spammable. They both need more endlag and should do more recoil damage.
- Fair isn't slow enough and needs more starting lag
- Dair should be faster.
BlackFrostPK 11 Feb @ 8:38pm 
a bit on the weak side, but i love him too much to care. would love to see buffs to the neutral b and down/up smash pre-moxie
ChipopHQ 6 Dec, 2024 @ 7:27pm 
Are requests opened?
kwill74 15 Oct, 2024 @ 2:12pm 
Monster Kid look'n a*s
Mxyzptplk 13 Oct, 2024 @ 7:49am 
i feel like this character needs more hitlag overall, it doesn't feel like any of the strong moves are actually strong
Redeemed Revan 12 Oct, 2024 @ 4:05pm 
HAS THIS DREAM FINALLY BEEN REALIZED???
Snowmanman2  [author] 12 Oct, 2024 @ 11:48am 
I buffed it in the most recent update
AzByAx 12 Oct, 2024 @ 10:02am 
I know the neutral special is trying to be a falcon punch, but it lacks knockback, making it not worth using.
Mxyzptplk 12 Oct, 2024 @ 6:26am 
scrafty!!