Oxygen Not Included

Oxygen Not Included

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Underground Conduit
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1.374 MB
11 Oct, 2024 @ 8:15pm
3 Aug @ 2:53am
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Underground Conduit

Description
THE ULTIMATE CONDUIT TELEPORTER

Effortlessly transport gas, liquid, solid materials, and radbolts across vast distances. Seamlessly connect remote power and logic grids, and even balance heat between local and distant tiles.

Perfect for creating organized, centralized, efficient and tidy colonies.


Features

- Easy setup with an unlimited number of channels to streamline your pipelines.
- Quickly switch between channels.
- Compatible with mods that change conduit transfer rate.
- Preserves all parameters: germs, heat, and other parameters are fully maintained.
- All terminals can be controlled via logic ports for enhanced automation.
- Automatic load balancing ensures equal distribution of resources to and from all terminals that are connected to the same channel.
- Works seamlessly across asteroids and even within rockets (You can send resources from one planet to another, or to a rocket).
- Option to remove or adjust power costs through settings.
- Double-clicking a channel cycles the camera through all connected terminals for easy management.
- Enhances late-game performance by eliminating the need for long pipes to connect everything.
- Compatible with FastTrack mod, thanks to Sgt_Imalas and BlueishTigerDK


Must-Know Details

- The "IDLE" channel is the default assigned to a terminal, keeping it in a disconnected state that doesn’t distribute resources.
- You can create a new channel by renaming a terminal, after which the new channel will show on the channels list.
- Power and logic terminals can connect an unlimited number of grids to a channel, functioning like a ‘wire’ without the need for sender/receiver.
- The power terminal has no wattage limit, allowing for unrestricted power distribution.
- The storage sender/receiver is ideal for sweeping debris from remote areas. While many senders can connect to one channel, each channel can only have one receiver.
- Heat conductors transfer heat with any gas/liquid on the same tile, buildings that intersect it (Perfect for cooling buildings in vacuum), and adjacent heat conductors.
- Heat terminals work like heat conductors, but also exchange heat with other heat terminals within the same channel.
- Building heat conductors with different materials affects performance, as thermal conductivity depends on the construction material.
- Power is only consumed when resources are actively being moved. No power is used while idling or when conduits are empty.


About the ART

A big thanks to Corfid Bizna and Solra Bizna for the terminal artwork—it wouldn’t be the same without it. Check out their mod, ZTransport.

The heat conductor art was done by me, you can tell by how bad it is :'), I’d be happy to swap it with your art! If you’d like to contribute artwork, I’ll credit you for it.


Support

If you encounter any bugs, feel free to let me know in the comments below with steps to reproduce or any helpful information.

Like this mod? Help me create more!
[buymeacoffee.com]


Check out my other mods

Mass Sensor
139 Comments
Bat stealer 18 hours ago 
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Tobi Left 6 Aug @ 12:03pm 
@KIN got it. Had an old deactivated Mod for performance that fucked my whole game xD now i deleted all mods in my folder, deinstalled the mod now it works way better then before.
n3mes1s 5 Aug @ 11:06am 
Oh i see. I was trying to rename it from inside the card, but i didnt know how. So you have to rename the object itself.. thanks.
KIN  [author] 4 Aug @ 8:54pm 
@n3mes1s
Make sure to rename the sender a receiver so that they can have the same channel, not the _IDLE_ one, it's all written in the description
n3mes1s 4 Aug @ 8:30pm 
What im doing wrong?
n3mes1s 4 Aug @ 8:30pm 
I dont know how to use this mod. I want to "teleport" the polluted water from the toilets to a far away pit, so i build a sender besides the toilets and a receiver in the pit. Plugged em with electricity, connected the receiver to a liquid vent... but no polluted water is dumping in there. It disappears when it reaches the sender...
sɐuıoooooʞ 4 Aug @ 7:02am 
@KIN how about my suggetion?

for storage sender, make a checkbox like on the conveyor loader "allow manual operation" so that duplicates do not make unnecessary movements and cannot interact with it when this checkbox is turned on
MiserableGamer 3 Aug @ 5:33am 
The mod is definitely a gamechanger, may be considered a little cheaty, but there is already lore in the game for transportation, so I think it fits, and to be honest, it's needed due to the FPS loses as you head further into the game!
Jean-Luc Picard 3 Aug @ 4:58am 
trust me, i was surprised as well, i've been using and loving your mod for so long and i don't remember ever getting this type of crash, lol.
tho i can give you an additional info. even tho the error was in regards to your underground conduit, the game recommended for Rocketry Expanded (DLC) to be removed. Funny thing is, the crash happened on a 300 cycles save file (cause.. new dlc so i had to try it) and i didn't get to build rockets yet on this save file.
KIN  [author] 3 Aug @ 2:55am 
@Jean
It's crazy you could crash the game like that, I couldn't replicate the crash but I have added additional checks to prevent it.