Garry's Mod

Garry's Mod

1,191 ratings
[Need A Hand]: Automatic C_Hand Generator!
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
16.381 KB
12 Oct, 2024 @ 1:49pm
13 Jul @ 8:42am
40 Change Notes ( view )

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[Need A Hand]: Automatic C_Hand Generator!

Description
Description:
A tool that generates C_Hands on the fly from supplied world models (Player and most NPC). The rule of thumb here is that it will work if the model is made for Players or humanoid or ValveBiped NPCs, You can use it!

For a player model to be considered supported, it must have its hands model set the same as the world model.

What Does It Do:
  • Create C_Hands from any ValveBiped world model (or you can use different hands),
  • Since we are using your world model, you can mimic all the skins and body groups!
  • Proceduall bone selection,
  • Does your model come with extra stuff on your hands? Antennas, bows, or any other jiggly jiggle bones? I'll work (probably)!
  • Should work with anything that uses C_Hands by default, no extra entities!
  • Should work client side.

Commands:
  • nah_mode <num> - Choose how and (somewhat) what player models should be affected.
    - 0 = Automatic. Only supported models,
    - 1 = Automatic. Supported models and models that use citizen hands (default),
    - 2 = Automatic. Supported models and models that use default GMod hands,
    - 3 = All models.

  • nah_force_hands <model> <skin> <bodygroups>
    - Force new Hands model.
    - nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
    - nah_force_hands target (copy look of the currently looked at ragdoll),
    - nah_force_hands me (copy your current world model look),
    - nah_force_hands reset (well... reset),

  • nah_long <num>
    - Hands start drawing from the Clavicle rather than the Upper Arm bones.

  • nah_lod <num>
    - Enforces your preferred level of detail (LOD) of your hands. This value ranges from -1 to 8 where 0 is the highest quality, 8 is the lowest, and -1 is automatic.

  • nah_viewmodel_offset_x <num>
    - Offsets your viewodel position in the x-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_y <num>
    - Offsets your viewodel position in the y-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_z <num>
    - Offsets your viewodel position in the z-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

Known Supported Addons:

Credits:
Me - Coding & Stuff,

tags: hands playermodel player model automatic generator
Popular Discussions View All (3)
87
4 hours ago
PINNED: Unofficial Bug Reporting
mec fluuri
1
13 Jul @ 4:57pm
dont use arccw with this
barney calhoun
0
4 Jun @ 12:52pm
How to extract the c_hands from this addon? (if possible)
cupofweegee
357 Comments
Shotgun 18 Oct, 2024 @ 3:34am 
Looks optional
WesleyPlaysGames 18 Oct, 2024 @ 3:05am 
Good addon but why is "Hand-Looker" a required item? Is it optional or is it really required?
filz0  [author] 17 Oct, 2024 @ 10:21pm 
You can still use default hands
dinner 17 Oct, 2024 @ 10:16pm 
does it completley replace a defaut hand model, or can i still use te default
UNIT1 17 Oct, 2024 @ 6:03pm 
arc9 works fine for me tho what are you talking about?
LosCartuchos5566 17 Oct, 2024 @ 4:23pm 
dont use arc9 on low polygon hands
engine 16 Oct, 2024 @ 1:40am 
yay thx filz
The Chromatik Aberration 15 Oct, 2024 @ 4:29pm 
A really good feature for this hand generator would be a way to get the generated model in an extractable MDL file form so you can easily modify it, allowing the modder to easily make more Playermodel mods, also a Playermodel generator version would be even better for this concept and I would hands down give an award to you on this mod page if this happens.
Worst Eleanor Ever 15 Oct, 2024 @ 2:14pm 
its peak
UNIT1 15 Oct, 2024 @ 1:22pm 
This addon is cool
Now my military combine pms actually have hands