Rivals of Aether

Rivals of Aether

43 ratings
Final Corridor (UNDERTALE)
   
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2.217 MB
18 Oct, 2024 @ 5:29am
19 Oct, 2024 @ 1:05am
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Final Corridor (UNDERTALE)

Description
"heya. you've been busy, huh?..."

The penultimate arena in New Home, now in Rivals of Aether. I'm aware there's 2 other versions already here, but on has full-opacity pillars which are really obstructive, and the other has no pillars and has edges. I wanted to make my own take.

Sprites: Spriters Resource almost wholesale, minus detail updates via me (Sans in the preview is drawn by me!)
Music: MEGALOVANIA (Toby Fox, not the Smash version.)

PLANNED UPDATES:
- Dynamic transparency on pillars (Slightly fade out as a character is obscured by them)
- Aether Stage (Battle style plus shifting platforms and what's effectively the menu bones in the second phase; these will increase in difficulty once when both players are less than 3 stock, and increase once more when any player hits 1 stock. These bones will deal 1 damage over 0.3 frames and won't cause players to flinch, plus they'll be easy to avoid.
- Code to check for Sans or Papyrus, playing more relevant music - MEGALOVANIA for Sans, Interstellar Retribution for Papyrus. Might replace main track once I can do that.
9 Comments
ED231 1 Jun @ 12:11pm 
if your playing papyrus you should make it play the song striking the demon down
the version made by playbee
and maybe also interstellar annihilation
disbeliefs megalo strike back and backbone and final chance
faust 11 May @ 7:28pm 
*there is a kind of poison effect, i forgot the character but it is there in the baseline.

*but if i could explain it, the poison effect gets more potency when there's more stacks for it, but the tick rate doesn't change. while the fire effect does a constant 1% damage, but no stacks and also doesn't change damage rate.

*so mix fire damage (single instance damage over time) and have a type of stack gimic on it (poison stacks) where each stack does a set amount of damage given what they get hit by, like a few normals or specials, go over a set amount of stacks, you have to wait until at least half of the stacks required from max (or 3/4ths of the stacks).

*the goal is for them to have hardly no damage for the initial damage done, and low/decent knockback only.
Zethan 25 Mar @ 7:22pm 
*(the 7 Chaos Emerald pet)
can't edit comments bruh
Zethan 25 Mar @ 7:21pm 
@faust ("i've always wanted to see a sans character that had an actual KR damage system")
That's really unique!
i have seen something *kinda* like a KR damage, but its constant damage (the 7 Chaos Emeralds) i can't remember if there is a poison state (Like a fire state but that gives you a red outline instead of black) but its really Unique :steamthumbsup:
faust 3 Nov, 2024 @ 2:11pm 
*this map concept is sick, especially with the bone/platforms and such, maybe make it where if there's like- a sans or something, it causes bones to do KR damage? (sanses/Papyruses bones specifically.)

*i've always wanted to see a sans character that had an actual KR damage system, and a dodge mechanic aside from like, MUI gimic or THAT one sans. (OP Sans that doesn't even take damage unless he uses moves.)

*either way, i'm intrested all the way- you got a sub, lol.
EpicGuy 19 Oct, 2024 @ 5:48am 
Well at least you said that you may do aus someday this community doesn’t do that much of them
Baba_theBooey  [author] 19 Oct, 2024 @ 1:28am 
@EpicGuy No, unfortunately. Partially because I'm not all too interested in doing AUs yet, but also I have a particular dislike for Lat Breath as it is - if it wasn't the fangame that started the trend of infinite overly BS Sans fights, it certainly was the start of UNDERTALE's fangame community's downfall (which they're thankfully recovering from with stuff like Undertale Yellow or TS!UNDERSWAP.
EpicGuy 18 Oct, 2024 @ 1:24pm 
Yo can you make some last breath stuff?
Erictor04 18 Oct, 2024 @ 12:01pm 
Really cool stage!