Garry's Mod

Garry's Mod

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[ZBASE] HL2-Styled HLA NPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
124.322 MB
18 Oct, 2024 @ 6:42am
4 Jun @ 2:37am
19 Change Notes ( view )

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[ZBASE] HL2-Styled HLA NPCs

In 1 collection by EJ_5527
EJ's HL2-Esque NPC Addons
23 items
Description
THIS REQUIRES ZBASE, THE MODELS, AND THEIR REQUIREMENTS. OTHER THAN THAT PLEASE SHOW SOME LOVE TO THE CREATORS IN THE CREDITS AS WITHOUT THEM THIS WOULDN'T HAVE BEEN POSSIBLE.

WARNING: This addon already includes the Wallhammer, so if you have my old Wallhammer SNPC, please uninstall it :]

woohoo finally got this out after a few days of coding(i'm not a coder)

CONVARS
These are all inside the ZBase tab on the far right side of the spawnmenu under HL2-Styled HLA NPCs/Settings.
  • "hla_armoredcrab_shell_chance" - How likely it is that an armored headcrab will disguise itself with its shells within a 256 unit radius when no enemies are present. (0 to disable completely, 1 to have them always do it.)
  • "hla_armoredcrab_shell_requiredamount" - The amount of shells within a 256 radius needed for it to disguise itself.

FEATURES
  • Ordinal - Deploys manhacks and gets more aggressive if his allies die, spawns with AR2.
  • Grunt - Randomized eye colors and tactics on spawn, spawns with Pulse SMG. (Some will be more aggressive and pressure the player, others will be more tactical and hang back.)
  • Wallhammer - Flashes both NPCs and you, impenetrable armor everywhere but his head and right arm, and will attempt to pressure enemies, spawns with a custom Heavy Shotgun.
  • Suppressor - Pressures enemies, spawns with custom HMG based off of the cut AR3.
  • Worker & Hazmat Worker - If an enemy is seen, they run to cover. However if something gets too close they'll start to hit it.
  • Transition Period Soldier
  • Spikewall
  • Construction Strider
  • Armored Headcrab - Can roar as well as disguise itself with other shell props in a 512 unit radius.
  • Armored Charger - ARMORED!!!! Can also fire his shotgun :3
  • Armored Zombworker - do i really have to explain
  • Armored Zombie
  • Armored Zombine
  • Ordinal Zombie
  • Jeff

CREDITS
Zippy - ZBase and Code for the base NPC and SWEP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128800187

eon (bloodycop) - Glowing Eyes in Thumbnail/Preview Images + Help with code overall.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279071164

mytton - Uses some modified code from their addon along with their Pulse SMG.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152274963

Limakenori - Help with abilities/code overall.
https://steamhost.cn/steamcommunity_com/id/limakenori

xdxdxd - Making Zombine Wallhammer
https://steamhost.cn/steamcommunity_com/id/shotgunwithlegs/

puntley - Worker + Original Zombie Worker Model(all i did was add on the armor)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3299690870

Breadmen + Breadman - Husk Animations
https://steamhost.cn/app/1583720/Entropy__Zero_2/

Grunt Model Credits
Ordinal Model Credits
Wallhammer Model Credits
Suppressor Model Credits
Popular Discussions View All (2)
51
20 Jun @ 3:44pm
PINNED: Suggestions/Bugs
EJ_5527
1
5 Nov, 2024 @ 11:35pm
grunts have no weapon
pimped up monkey
120 Comments
EJ_5527  [author] 53 minutes ago 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 9 hours ago 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14 Jul @ 2:27pm 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
bubbles 4 Jul @ 10:13am 
fuckface title in the ragdoll,
EJ_5527  [author] 4 Jul @ 9:58am 
its in the fuckface ragdoll, its a title
bubbles 4 Jul @ 9:50am 
it's in the ragdoll fuckface, its a title
DownBeatClamp48 29 Jun @ 7:49am 
i love how theres just... Jeff
Large_Gremlin 20 Jun @ 8:08pm 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13 Jun @ 3:10pm 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [author] 13 Jun @ 8:02am 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves