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i main void feind and he has a healing mechanic related to his meter, which is balanced, trading less offense for a heal
Also yes i meant the Simulacrum Crabs, the things that fly to a new location whenever the wave count ends with 5, if they don't fit that's fine, you could just make the (now falling) dspecial seed have a hitbox that spikes lol.
Also i noticed that Flood/Nspecial's ball has very inconsistent hitreg with blocks which causes the ball to hit earlier than expected (especially noticeable in the corrupted form because of its arch) the vfx for the explosion is misplaced when this happens.
The real problem with the hitreg is SPECIFICALLY on Corrupted Nspecial, there Flood just misses the target even though it looks like it should hit the attack goes over their head, maybe i'm just bad at aiming it.
It would be nice to have a special training input for perma-corrupted form, maybe like shield+taunt for a insta transform
I do intend on giving the corrupted version a new dattack and dair, although it isn't a command grab, and jab already has a 90 launch angle, it's just that it launches the opponent away if you're standing a bit away from the opponent, but regardless I'm glad you enjoyed the character!