Xenonauts

Xenonauts

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Cybernetic Armour
   
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2.350 MB
1 Nov, 2014 @ 12:25pm
12 Jul, 2015 @ 8:50am
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Cybernetic Armour

Description
Cybernetic Armour v2.2

Authored by Kabill

--- Overview ---

Cybernetic Armour adds a number of enhanced armour types which provide additional bonuses to your soldiers as well as protection, including enhanced vision (extra accuracy, reflexes and night vision), enhanced physical ability (additional TUs, more armour and more carrying capacity) and improved mental stability (extra bravery and resistance to psionic attacks).

--- IMPORTANT: PLEASE READ! ---

For this mod to work you need to also install the Armour Resource Pack as it contains all the graphic assets used by this mod. Make sure when you activate the mods that Cybernetic Armour is set to higher priority than the Armour Resource Pack.

To install, download the pack from Goldhawk Interactive's official forums here:

https://www.goldhawkinteractive.com/forums/index.php?/topic/11595-v-15xce-armour-resource-pack/

Or from my dropbox account:

https://www.dropbox.com/s/zadc5qznp5qoxv1/Armour%20Resource%20Pack.zip?dl=0

Once downloaded, unzip the file in your Xenonauts/assets/mods directory.

--- Features ---

Cybernetic Sensors: After studying the wreckage of an Andron, your scientists will be able to research cybernetically enhanced armour with an array of sesnors and vision enhancers. Integrated into Wolf, Sentinel or Predator armour, these sensors add +15 to the soldier's Aim and Reflexes and allow them to see in darkness with minimal penalties.

Cybernetic Implants: After studying a live Sebellian, it is possible to develop cybernetically enhanced armour which uses regenerative secretions to improve a soldier's speed, stamina and resiliance. Integrated into Wolf or Sentinel armour, these implants add +20 TUs, while the weight of the armour is reduced slightly compared to other armour types and more protection granted.

Neuro-Shielding: After studying a live Caesan, it is possible to develop cybernetically enhanced armour which reduces the impact of mental stress and fatigue. Integrated into Wolf, Sentinel or Predaror armour, this shielding adds +20 to the soldier's Bravery and allows them to ignore he first few psionic attacks directed at them.

--- Notes ---

- To make the mod work better, autopsies and other 'free' research topics now happen instantly rather than after 24 hours.
- In addition to extra armour added by this mod, it also tightens up the armour tech tree so that it is no longer possible to skip armour types (this is most important with regards to Jackal armour, which is now a pre-requisite for Wolf armour).

--- Known Issues ---

There are currently no known issues with this mod. If you encounter any bugs or have comments or feedback, please post it in the comments section below or on this thread on Goldhawk Interactive's official forums:

http://www.goldhawkinteractive.com/forums/showthread.php/11879-X-CE-Cybernetic-Armour
184 Comments
LioTheManlyBadAssHero 14 Mar @ 5:43am 
is it safe to download this mid playthrough?
kabill  [author] 13 Sep, 2024 @ 1:02pm 
@josh.schroeder2005: see links in the mod description above. It looks like the download from the official Goldhawk forums doesn't work any more (it just downloads an empty file) but the dropbox link still works. You may get prompted to log into dropbox but there's an option in the sign-in window at the bottom to download without logging in.
josh.schroeder2005 9 Sep, 2024 @ 8:10pm 
i can't find the other part of this mod
kabill  [author] 21 Jan, 2023 @ 10:57am 
@HidanForPres: Off the top of my head, no (it's been a long time - I have a vague memory but without looking through and testing it I'm likely to make some mistakes). In short, you need to create new folders for each armour/weapon combo then set up the "spectre" files to point to the correct sprites. You can see the structure if you look in the sprites folder but it would be a bit of work to get going sadly.
Potential Phil 21 Jan, 2023 @ 9:31am 
Ah well. Thanks for getting back to me. Do you know how I could make them work? If not, i'll just save your armour for when I get plasma weapons, since they're all vanilla
kabill  [author] 21 Jan, 2023 @ 9:25am 
@HidanForPres: yeah, it's probably a compatibility issue. Any new weapon would need to be set up to work with each of the new armours, otherwise it'll be glitchy. (Sorry).
Potential Phil 21 Jan, 2023 @ 9:13am 
For some reason, my guy's weapons arent showing. I am using an upgraded laser mod, so could that be it? Still, it seems to use the same model
kabill  [author] 10 Nov, 2022 @ 11:15am 
@Cyphermasq - I think so? It's been a very long time, but I think Andron "autopsy" is a prerequisite for unlocking cybernetic armour, which then unlocks the other variants when you have done the relevant interrogation.
cyphermasq 9 Nov, 2022 @ 10:25pm 
So if I understand correctly, to get the option to build this stuff I need to get the android robots and get their dissection completed first, so having all the other research won't matter if I havent' encountered them yet and the mod is likley working fine?
kabill  [author] 7 Aug, 2022 @ 6:45am 
I think you need to put the Armour Resource Pack folder (not the zip, the one inside it) in your Mods folder and make sure it is activated and has lower priority than Cybernetic Armour. Might be wrong though, really long time since I did any of this.