Songs of Syx

Songs of Syx

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1.697 MB
21 okt 2024 om 4:13
8 mei om 10:09
25 wijzigingsnotities (weergeven)

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Extra Info

Omschrijving
Adds multiple UI pages and GUI additions to help you make decisions.



V66:

Production bonus techs show how beneficial they are in terms of labor benefits

Calculate the knowledge per laboratory and library worker



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V67:

Everything V66 has and...

Production bonus from unlocking upgrades are also included now

Maintenance / Spoilage / Furniture cost reduction techs can be calculated too

Show maintenance costs in denari on the room's maintenance hover GUI

Display Profit per person (import inputs export outputs) for all industries except farms



New UI pages for:

All producers of resources, each item, quantity, and value

All consumers of resources, each item, quantity, and value

Display overall maintenance costs by resource and by room type, even decorations or roads

Profit of an industry without and climate / race modifiers. 2 pages - one for world average and the other with your trade partner prices



New UI display for Maintenance per day in denari



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V68

Everything V67 has and...



New UI display system for techs, including:

Mod support for additional tech currencies besides Innovation and Knowledge

Production bonus from unlocking tools

Updated the spoilage tech formula to include the spoilage reduction of haulers (not just warehouses)



Production room UI change:

Display profit per person in two ways: "For Sale" and "For self" to show how beneficial it is to make stuff for yourself.

A weighted average profit per person that determines the ratio of "for sale" and "for self" that your town has atm.



New UI display

Show both Innovation and Knowledge separately

Actual game speed (between 0 and 250x)



Resources on the right panel also show haulers quantities



Treasury panel now shows 3-year and 1-year sums for each resource.



A lot of additional 'under the hood' work.

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If you have any suggestions for what information to add, or how to value other technologies, let me know on the Songs of Syx Discord! If you think I miscalculated something, constructively complain please!



It is a code mod, and you can see all my code here:



https://github.com/Emi-the-witch/Extra-Info
Populaire discussies Alles weergeven (1)
4
21 jan om 6:13
Bug Reports
Emi
35 opmerkingen
Jojojay 30 jul om 13:45 
great work
Emi  [auteur] 8 jul om 9:53 
Thanks c:
Abom1331 2 jul om 4:53 
Great mod, it may be the best mod for this game
ACTORANUNNAKI^^ 18 mei om 6:24 
nice! thank you and mod <3
Emi  [auteur] 13 mei om 19:13 
For those of you in the V69 alpha, it is updated for it.
Jimzawy 12 feb om 13:58 
Keep up the good work, best of wishes
Emi  [auteur] 12 feb om 2:43 
V68.24 breaks the mod again thanks to Jake's modification of RESOURCE.java and ModuleUpgradable.java files that I used in the mod. The first one is great because he added the haulers on the resource like I had, so I can remove that file from the mod. The second is less great, because it no longer has the room maintenance showing denari. I went for the fast fix while I learn his new program, so I'll have to add that feature back in later.

Until then, there's still the maintenance UI page that shows everything by room type anyway.
Emi  [auteur] 4 feb om 16:22 
I just uploaded another version that will prevent crashes from happening if Jake updates the _Icon.png files or the Icons.java file, but otherwise is identical in use. If anyone has an issue with the newest 0.4.5 version, let me know. It was an absolute pain in the ass, and I wouldn't be surprised if it continued to be.
Emi  [auteur] 4 feb om 16:17 
@wan1694 When you click on a room such as Globdien Pastures or something, the profitability of the room should appear under the area where you upgrade. Can you link an image of what you see in Bug Reports if you don't see it?
Emi  [auteur] 4 feb om 13:00 
Glad the update worked, but I'm working on removing my code from Jake's files so it won't happen again. When Jake updates the icons, he adds a new line in Icons.java and edits the image. Which means I need to do both of those to fix it, and I hate working in image software.

I just made it so it'll be an entirely different png file for the small and large icons I use in the mod, but for the time being, I still use the same Icons.java file, so I'll still have the same crash next time he edits adds a new icon :/ (but if he edits the icon image that's fine now!)